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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Tue Feb 15, 2005 4:18 pm Post subject: Tracking Linux-games that lack ebuilds (new thread) |
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Tracking Linux-games that lack ebuilds
Here's a bunch of games that people on this forum have found that should be in a playable state, free (as in beer) and without using any form of Wine.
It's a list of games that lack ebuilds and also a list of those games that ppl in this thread has fixed ebuilds for.
There are several contributors but I'm hoping for others to join in and iron out the last ones.
Please add games you like that are FREE (Vendetta is NOT free) and PLAYABLE (tech demos don't count) to this post and I'll add them to the list. (This is the sucessor of this thread)
Missing ebuilds
----New
*FIFE - a isometric engine that can run fallout 1 and 2
----Older
*ACM flight simulator - flight simulator with multiplayer support
*Gate 88 - a 2D space shooter
*Baby Chess - a chess program
*Batalla Naval - a networked, multiplayer battleship game
*CSBoard - small GUI for gnuchess in C#
*Grhino - an Othello/Reversi game
*Gnome Attacks - bomb cities into oblivion in order to make a flat surface
*Ghextris - a Xhextris clone
*Fwenn - a frontend for different game emulators
*Thousands Parsec - a spacial explore, expand, exterminate and eploit game
*Adventure Game Studio - Linux version of AGS which can be used for *NEthack With Tiles (newt) - a nethack clone with tiles (was named SDLPure before)
*Poker3D - a 3D multiuser online poker game
*xcheckers - a checkers game
*Virtual Advanced Squad Leader - a clone of one of the best selling war board games
*GearHead - a roguelike mecha game
*Targetware Framework - a realistic flight simulator
*gtk2hack - a GTK2 Nethack client
*Linbolo - clone of the classic tank battle game Bolo
*Invasion - Battle Of Survival - a strategy game using Stratagus
*Pytego - a two-player, cross-platform, networked clone of the classic boardgame "Stratego"
*Robocode - build a robot and destroy the others
*DIE - deathmatch with cars.
*Battlemech - Battlemech game based on the Quake source-code.
*RoboTournament - Program your robot and set it up against others (CTF,DM, Racing)
*Timewarp - War\Exploration game based on the Star Control Universe.
*Andromeda 9 - Space shooter (Multiplayer)
*Robot Auto Racing Simulator program a car driver and race against other programmers
*PTkEi - Python/Tk Empire Interface is a graphical front end to the Wolfpack Empire server
Games that have gotten ebuilds
---Bugzilla
*ut2004-fragops bug #191695
*Paintown bug #192600
*Odamex bug #197228
*Tileracer bug #201855
*ManiaDrive bug #134595
*TecnoballZ bug #70447
*Neverwinther Nights Level Editor bug #99955
*Machine ball - a futuristic soccer game with carsbug #104035
----External
*Quarry - a multi-purpose GUI for several board games, at present Go, Amazons and Othello (Thanks Ycarus, see Ycarus Gentoo ebuilds)
The thread will be enhanced for the games listed in the old thread as soon as I get the time.
----------------------
I made a mistake? PM me or post it here!
Last edited by eGore911 on Fri Dec 21, 2007 5:11 pm; edited 40 times in total |
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Hyper_Eye Guru
Joined: 17 Aug 2003 Posts: 463 Location: Huntsville, AL.
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Posted: Sat Feb 19, 2005 8:49 am Post subject: |
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Wow... my launcher is in that list. I created GZLauncher which is a Linux launcher for ZDaemon (which is awesome.) I do not have experience in creating ebuilds so I can't create the builds for these two things. But I can offer this. The Linux ZDaemon Client will not compile under Gentoo as is. The Makefile needs quite a few changes. If anyone wants to make an ebuild please message me and I will give you a working Makefile. GZLauncher does not need any changes to compile. I develop it on Gentoo .
EDIT: One note on the description of ZDaemon. It says it is a client/server version of Doom1. The truth is you can use it for Doom1, Doom2, and Final Doom. You just need the wad files. I imagine freedoom may work as well but I have never seen a server running it. |
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cato` Guru
Joined: 03 Jun 2002 Posts: 430 Location: Norway, Trondheim
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Posted: Sat Feb 19, 2005 2:34 pm Post subject: |
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I've tried to make a ebuild for londonlaw, but my problem is to get the binaries into /usr/games/bin
Right now they go into /usr/share/games/bin ...
My ebuild (londonlaw-0.2.0.ebuild) :
Code: |
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header
inherit python distutils games
DESCRIPTION="Online multiplayer adaptation of the classic Scotland Yard board game"
HOMEPAGE="http://www.eecs.umich.edu/~pelzlpj/londonlaw/"
SRC_URI="http://www.eecs.umich.edu/~pelzlpj/londonlaw//${P}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~alpha ~amd64 ~arm ~hppa ~ia64 ~mips ~ppc ~ppc64 ~sparc ~x86 ~ppc-macos"
IUSE=""
DEPEND=">=dev-lang/python-2.3
>=dev-python/wxpython-2.4
dev-python/twisted"
src_compile() {
distutils_src_compile
}
src_install() {
distutils_src_install --prefix=${GAMES_DATADIR} --exec-prefix=${GAMES_BINDIR}
dohtml doc/*
insinto /usr/share/doc/${PF} && doins doc/*.tex
prepgamesdirs
}
pkg_postrm() {
distutils_pkg_postrm
}
pkg_postinst() {
distutils_pkg_postinst
games_pkg_postinst
}
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Is there a way to do this? _________________ Don't mess with the Penguin. |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Sat Feb 19, 2005 3:22 pm Post subject: |
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First of all: Thanks for helping out, cato!
The command will mode the file names XYZ to /usr/games/bin. I'm not sure if londonlaw can handle that, but maybe it helps you. |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Sat Feb 19, 2005 11:29 pm Post subject: |
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REminiscence
http://membres.lycos.fr/cyxdown/reminiscence/
Quote: | REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. |
It is in early development but the game should be completable.
It needs the DOS version. I don't if it is abandonware or not.
_________________ Gentoo: the only software worth paying that is free. |
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cato` Guru
Joined: 03 Jun 2002 Posts: 430 Location: Norway, Trondheim
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Posted: Mon Feb 21, 2005 6:23 pm Post subject: |
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*Freepop - Populous clone (Ebuild by me, see bug #82842) _________________ Don't mess with the Penguin. |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Mon Feb 28, 2005 7:04 pm Post subject: |
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Quote: | *The Mana World - a 2D MMORPG in fashion of SNES Zelda |
Is playable right now?
_________________ Gentoo: the only software worth paying that is free. |
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VSTM n00b
Joined: 30 Jan 2005 Posts: 48
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Posted: Tue Mar 01, 2005 12:27 am Post subject: Outdated Ebuilds |
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Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to. _________________ My old username was ichernobyl. |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Tue Mar 01, 2005 5:41 am Post subject: Re: Outdated Ebuilds |
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VSTM wrote: | Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to. |
I doubt that we need an own thread for that. Request for version bumps go directly to bugzilla in most cases. For larger packages like vegastrike or planeshift (when requests take longer), I don't think that these few packages will require an own thread. |
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VSTM n00b
Joined: 30 Jan 2005 Posts: 48
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Posted: Tue Mar 01, 2005 6:32 am Post subject: Re: Outdated Ebuilds |
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eGore911 wrote: | VSTM wrote: | Shouldn't vegastrike be in an "outdated ebuilds thread" instead of here because it already has an ebuild, just outdated? Speaking of, we need a stickied "outdated game ebuilds" thread. I could start one, if no one else ones to. |
I doubt that we need an own thread for that. Request for version bumps go directly to bugzilla in most cases. For larger packages like vegastrike or planeshift (when requests take longer), I don't think that these few packages will require an own thread. |
So, you're basically saying I don't submit enough to bugzilla? You're right. I dont, but I have to get started first, and that's the difficult part.
Just so my posts aren't wasted:
Games and demos that don't have ebuilds...
Sin Demo as well as Sin full version
Terminus demo and full
glchess(not sure it's stable)
An alephone ebuild that installs the data files(now that they are freed), or at least tells you where to put them would be nice.(freebsd has some)
pizzaboy
freespace2 & freespace 2 demo
mistlands
savage
If the jumpnbump menu is the same menu used for debian in jumpnbump then I second the motion(or whatever)
Loki Demos or the Loki Demo installer
A Quake1 ebuild that installs the data files from cd.
I have more. I just can't remember them right now.
Edit: 1am 03-02-05
Links:
Sin was ported by hyperion entertainment but I can't find any files on their website. They might be, effectively, dead. However, the demo can still be found at fileplanet.com and fileshack.com, and the full version at tuxgames or ebay. Same with Shogo:MAD.
Terminus demo as well as patches can be found here
Here is a thread on Alephone and Marathon...still haven't figured out where to put the files in the ebuild.
pizzaboy can be found at fileplanet.com, though I've never played it.
glchess
freespace2 loki installer. Still not sure how to set it up to use the demo files.
Mistlands
savage
Loki Demo Launcher
Did I miss any? I haven't played all these games, actually. I just named off some games that didn't have ebuilds that I could think of. I do have savage, the Loki Demo Launcher, and the Terminus demo so I can help with those if anyone wants to do them. I have all the others too but I have either not installed them, not gotten them to work, or simply never bothered to play them. _________________ My old username was ichernobyl.
Last edited by VSTM on Wed Mar 02, 2005 7:34 am; edited 2 times in total |
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cato` Guru
Joined: 03 Jun 2002 Posts: 430 Location: Norway, Trondheim
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Posted: Tue Mar 01, 2005 4:41 pm Post subject: |
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@VSTM: Some URLs would be nice .... _________________ Don't mess with the Penguin. |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Tue Mar 01, 2005 7:42 pm Post subject: |
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The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone? _________________ Gentoo: the only software worth paying that is free. |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Sat Mar 05, 2005 12:44 pm Post subject: |
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Pajarico wrote: | The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone? |
Test it, no idea if it works. |
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eGore911 Apprentice
Joined: 11 Mar 2003 Posts: 290
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Posted: Sat Mar 05, 2005 12:46 pm Post subject: |
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Pajarico wrote: | REminiscence
....
I don't if it is abandonware or not. |
To cite Rogue from X-Men 1: "You don't know or you don't care?" |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Sat Mar 05, 2005 1:01 pm Post subject: |
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eGore911 wrote: | Pajarico wrote: | REminiscence
....
I don't if it is abandonware or not. |
To cite Rogue from X-Men 1: "You don't know or you don't care?" |
I don't know. Maybe someone should write a letter to the developers (US-GOLD? )
_________________ Gentoo: the only software worth paying that is free. |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Sat Mar 05, 2005 1:43 pm Post subject: |
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eGore911 wrote: | Pajarico wrote: | The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone? |
Test it, no idea if it works. |
Tested your ebuild. Read the comments on the bug page.
_________________ Gentoo: the only software worth paying that is free. |
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JazzSax006 n00b
Joined: 03 Jun 2003 Posts: 38
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JazzSax006 n00b
Joined: 03 Jun 2003 Posts: 38
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doublep n00b
Joined: 12 Mar 2005 Posts: 1
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psolyca n00b
Joined: 13 Mar 2005 Posts: 6 Location: Tours, France
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Posted: Sun Mar 13, 2005 1:10 pm Post subject: |
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Hello
There's also Planeshift
It is mark as Masked when trying to emerge and it has been update.
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xHemi n00b
Joined: 19 Dec 2002 Posts: 36 Location: /dev/urandom
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stobbsm Guru
Joined: 23 May 2004 Posts: 452
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Posted: Thu Mar 17, 2005 5:03 pm Post subject: |
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shouldn't the glest ebuild bring glestscript down in the digest part of it? _________________ Sysadmin of Ubuntu systems and servers....
Although my own server is gentoo.... |
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mathgeek Tux's lil' helper
Joined: 12 Oct 2004 Posts: 103 Location: Ulm, Germany
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Posted: Wed Mar 23, 2005 2:46 pm Post subject: |
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Hi!
I just downloaded FreeDoko from
[url]
http://free-doko.sourceforge.net
[/url]
It looks like a great game, but it is not in the portage tree yet. I think it has minor issues with some game variants.
I would like to see this game in the tree! _________________ Gentoo can do. |
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Pajarico Guru
Joined: 01 May 2004 Posts: 493 Location: Madrid, España.
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Posted: Fri Mar 25, 2005 9:09 pm Post subject: |
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Guichan 0.3 released:
Quote: | 2005-03-21 Version 0.3.0 released!
And yet another new version of Guichan! This release contains the things we didn't have time to include in the 0.2.0 release. Also a new wigdet, the window widget, joins the Guichan widget family. See the ChangeLog for further details on changes. |
_________________ Gentoo: the only software worth paying that is free. |
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