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[EBUILD] doomsday's --without-opengl configure param (open)
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Corellian
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Joined: 29 Oct 2003
Posts: 65
Location: Catalunya (Europe)

PostPosted: Mon Apr 11, 2005 12:46 am    Post subject: [EBUILD] doomsday's --without-opengl configure param (open) Reply with quote

I have read some of the documentation of doomsday (a first person shooter game) and I know I have to pass the --without-opengl parameter at the configure script, but how do it modifying the ebuild? Maybe it will be better if we try to add as a USE flag?
Something like this would be fine:
Code:
 # USE="-opengl" emerge doomsday

Anyone could help me to improve the doomsday's ebuild? :)
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PaulBredbury
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Joined: 14 Jul 2005
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PostPosted: Thu Dec 29, 2005 5:54 pm    Post subject: Reply with quote

See ebuild docs.
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