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didier30
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PostPosted: Sun May 15, 2005 11:53 am    Post subject: [opengl] jeux très lent (résolu) Reply with quote

salut
voici mon problème : tous les jeux utilisant l'accéleration 3D tournent très lentement : unreal tournament, cube, avec un fps proche de 3 ou 4
voici mon xorg.conf

Quote:

Section "Module"
Load "dbe" # Double buffer extension
SubSection "extmod"
Option "omit xfree86-dga" # don't initialise the DGA extension
EndSubSection
Load "type1"
Load "freetype"
Load "glx"
EndSection

Section "Files"
RgbPath "/usr/lib/X11/rgb"
FontPath "/usr/share/fonts/misc"
FontPath "/usr/share/fonts/TTF"
FontPath "/usr/share/fonts/Type1"
FontPath "/usr/share/fonts/75dpi"
FontPath "/usr/share/fonts/100dpi"
FontPath "/usr/local/share/fonts"
EndSection

Section "ServerFlags"
EndSection

Section "InputDevice"
Identifier "Keyboard1"
Driver "kbd"
Option "AutoRepeat" "500 30"
Option "XkbModel" "pc105"
Option "XkbLayout" "fr"
EndSection

Section "InputDevice"
Identifier "Mouse1"
Driver "mouse"
Option "Protocol" "IMPS/2"
Option "Device" "/dev/input/mouse0"
Option "Buttons" "7"
Option "ZAxisMapping" "4 5"
EndSection

Section "Monitor"
Identifier "aoc"
VendorName "aoc"
ModelName "9Glr"
HorizSync 30-98
VertRefresh 50-160
EndSection

Section "Monitor"
Identifier "proview"
VendorName "proview"
HorizSync 30-75
VertRefresh 50-75
EndSection


Section "Device"
Identifier "gforce"
VendorName "Sparkkle"
BoardName "GeFORCE 5700 LE"
Driver "nvidia"
BusID "PCI:1:0:0"
VideoRam 262144
Option "NvAGP" "3"
Option "RenderAccel" "true"
Option "CursorShadow" "true"
Option "CursorShadowAlpha" "128"
Option "CursorShadowXOffset" "6"
Option "CursorShadowYOffset" "3"
Option "ConnectedMonitor" "CRT"
EndSection

Section "Device"
Identifier "s3"
VendorName "S3 Inc"
BoardName "S3 virge"
Driver "s3virge"
VideoRam 4096
BusID "PCI:0:8:0"
EndSection

Section "Screen"
Identifier "19pouces"
Device "gforce"
Monitor "aoc"
DefaultDepth 24
Subsection "Display"
Depth 8
Modes "1280x1024" "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 16
Modes "1280x1024" "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 24
Modes "1280x1024" "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
EndSection

Section "Screen"
Identifier "17pouces"
Device "s3"
Monitor "proview"
DefaultDepth 24
Subsection "Display"
Depth 8
Modes "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 16
Modes "800x600" "640x480"
ViewPort 0 0
EndSubsection

Subsection "Display"
Depth 24
Modes "800x600" "640x480"
ViewPort 0 0
EndSubsection
EndSection

Section "ServerLayout"
Identifier "simple layout"
Screen "19pouces"
InputDevice "Mouse1" "CorePointer"
InputDevice "Keyboard1" "CoreKeyboard"
EndSection


petite précision driver nvidia en x86 ou ~x86 ne changent rien
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Last edited by didier30 on Fri May 20, 2005 3:46 pm; edited 2 times in total
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kwenspc
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PostPosted: Sun May 15, 2005 11:55 am    Post subject: Reply with quote

opengl-update?

si tu l'as fait et que ça merde toujours mets à jour à la toute dernière version l'opengl-update.
si c'est déjà fait je ne vois pas trop...
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didier30
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PostPosted: Sun May 15, 2005 12:11 pm    Post subject: Reply with quote

toujours pareil
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marvin rouge
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PostPosted: Sun May 15, 2005 12:26 pm    Post subject: Reply with quote

Essaie de voir
Code:
glxinfo | grep render
ce que ça te sort.

Sinon, petite remarque en passant (qui ne s'adresse pas qu'à toi hein, rien de personnel :) ): pour poster des fichiers de conf (xorg ou autres), enlevez toute la floppée de commentaires ... ça rend le post illisible. merci :)
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PostPosted: Sun May 15, 2005 12:29 pm    Post subject: Reply with quote

marvin rouge wrote:
Sinon, petite remarque en passant (qui ne s'adresse pas qu'à toi hein, rien de personnel :) ): pour poster des fichiers de conf (xorg ou autres), enlevez toute la floppée de commentaires ... ça rend le post illisible. merci :)


Il y a même un script qui fait ça tout seul non?
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ImMorT4L
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PostPosted: Sun May 15, 2005 12:33 pm    Post subject: Reply with quote

Essaie aussi de taper cette commande ;)
immortal $ dmesg | grep fglrx

Code:
fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
[fglrx] Maximum main memory to use for locked dma buffers: 802 MBytes.
[fglrx] module loaded - fglrx 8.12.10 [Apr  4 2005] on minor 0
[fglrx] Internal AGP support requested, but kernel AGP support active.
[fglrx] Have to use kernel AGP support to avoid conflicts.
[fglrx] AGP detected, AgpState   = 0x1f004a1b (hardware caps of chipset)
[fglrx] AGP enabled,  AgpCommand = 0x1f004312 (selected caps)
[fglrx] free  AGP = 121909248
[fglrx] max   AGP = 121909248
[fglrx] free  LFB = 116387840
[fglrx] max   LFB = 116387840
[fglrx] free  Inv = 0
[fglrx] max   Inv = 0
[fglrx] total Inv = 0
[fglrx] total TIM = 0
[fglrx] total FB  = 0
[fglrx] total AGP = 32768



Voilà la sortie que donne mon fglrx... Si tu as pas ça c'est qu'il y a un problème ;)
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Last edited by ImMorT4L on Sun May 15, 2005 12:35 pm; edited 1 time in total
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PostPosted: Sun May 15, 2005 12:35 pm    Post subject: Reply with quote

Euh, ImMorT4L, il risque pas d'avoir ça, le monsieur a une carte nvidia, pas ati...
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El_Goretto
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PostPosted: Sun May 15, 2005 12:37 pm    Post subject: Reply with quote

edit
--
mdr...
après 4 thread sur du troubleshooting ATI, désolé... je m'a gourré ;)


Last edited by El_Goretto on Sun May 15, 2005 12:40 pm; edited 1 time in total
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ImMorT4L
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PostPosted: Sun May 15, 2005 12:38 pm    Post subject: Reply with quote

Apsforps wrote:
Euh, ImMorT4L, il risque pas d'avoir ça, le monsieur a une carte nvidia, pas ati...


J'ai compris, je prends une aspirine et je vais pieuter :oops:
C'est vraiment pénible... Encore tantot j'oublie de feaire un sync après une MAJ de portage :roll: :lol:


PS: Donc, remplace simplement le fglrx par glx alors :P Histoire de voir ce que donne la carte et si elle n'est tout simplement pas installée correctement :P
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kwenspc
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PostPosted: Sun May 15, 2005 12:40 pm    Post subject: Reply with quote

El_Goretto: t'es trop dans le trip ati :D , c'est une nvidia qu'il a :wink:

[edit] oui moi aussi je vais dormir...je loupe la lecture de pas mal de réponses. [/edit]


Last edited by kwenspc on Sun May 15, 2005 12:42 pm; edited 1 time in total
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PostPosted: Sun May 15, 2005 12:41 pm    Post subject: Reply with quote

kwenspc wrote:
El_Goretto: t'es trop dans le trip ati :D , c'est une nvidia qu'il a :wink:

lol
entre ceux qui lisent pas les faqs, et les boulets-helpers qui lisent pas correctement les posts (je me permets de m'inclure poliment dans cette catégorie), ben c'est du propre... ;)
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ImMorT4L
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PostPosted: Sun May 15, 2005 12:42 pm    Post subject: Reply with quote

El_Goretto wrote:
glxinfo est plus interessant car c'est l'accélération 3D. Après, si ya mesa qui s'y trouve et pas ATI, on cherche sur le module fglrx est chargé. Ensuite, on lit la FAQ/Howto qu'on a pas lu parce qu'on savait pas qu'il fallait le faire... avant.


S'il a pas de 3D qui fonctionne c'est probablement que son module est pas fonctionnel :roll: Donc glxinfo ne donnera rien :wink:
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marvin rouge
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PostPosted: Sun May 15, 2005 12:42 pm    Post subject: Reply with quote

Apsforps wrote:
marvin rouge wrote:
Sinon, petite remarque en passant (qui ne s'adresse pas qu'à toi hein, rien de personnel :) ): pour poster des fichiers de conf (xorg ou autres), enlevez toute la floppée de commentaires ... ça rend le post illisible. merci :)


Il y a même un script qui fait ça tout seul non?
Ouaip, voir le post de sireyessire, dans un topic qu'on devrait tous avoir lu de fond en comble :D
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PostPosted: Sun May 15, 2005 12:44 pm    Post subject: Reply with quote

glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: GeForce FX 5700LE/AGP/SSE/3DNOW!

dmesg |grep glx
rien du tout
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kwenspc
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PostPosted: Sun May 15, 2005 12:48 pm    Post subject: Reply with quote

ah bah si tus le rendering à yes mais que tes jeux sont lent tu as le même problème que moi mais j'ai une ati.
et mettre à jour opengl-update m'as suffit à regler le problème...mais c'est une ati.
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didier30
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PostPosted: Sun May 15, 2005 12:52 pm    Post subject: Reply with quote

# ModulePath "/usr/X11R6/lib/modules"
juste un truc c'est normal que cette ligne soit commentée
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PostPosted: Sun May 15, 2005 12:56 pm    Post subject: Reply with quote

résultat sur ma machine
Code:
grep -i module /etc/X11/xorg.conf
Section "Module"
#    ModulePath "/usr/X11R6/lib/modules"
   ModulePath "/usr/lib/modules"
   ModulePath "/lib/modules"

attention, ici amd64: il me semble qu'il y a eu un changement de path, à confirmer
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didier30
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PostPosted: Sun May 15, 2005 1:11 pm    Post subject: Reply with quote

marvin rouge wrote:
résultat sur ma machine
Code:
grep -i module /etc/X11/xorg.conf
Section "Module"
#    ModulePath "/usr/X11R6/lib/modules"
   ModulePath "/usr/lib/modules"
   ModulePath "/lib/modules"

attention, ici amd64: il me semble qu'il y a eu un changement de path, à confirmer

j'ai essayé les deux et petites améliorations dans les deux cas le fps est passé à 10 avec cube
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PostPosted: Sun May 15, 2005 1:36 pm    Post subject: Reply with quote

Essaie de faire comme kwenspc dans un autre thread, et lance glaxium (apres un emerge) dans un terminal pour voir quel renderer OpenGL il prend.
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PostPosted: Sun May 15, 2005 2:04 pm    Post subject: Reply with quote

plus précisement ici : https://forums.gentoo.org/viewtopic-t-336285.html
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PostPosted: Sun May 15, 2005 2:04 pm    Post subject: Reply with quote

glaxium
Depth buffer depth : 24
Stencil buffer will be used for shadows.
Found textures in /usr/share/games/glaxium
Number of texture units : 4
Number of general combiners available : 8
Nvidia NV2x video card found (geforce 3/4)
Glaxium will use anisotropy texture : 8.000000
Opened audio at 22050 Hz 16 bit stereo, 1024 bytes audio buffer
Number of mixing channels : 22
YES !!! I found a joystick...
OpenGL Info : NVIDIA Corporation
GeForce FX 5700LE/AGP/SSE/3DNOW!
1.5.3 NVIDIA 71.74
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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kwenspc
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PostPosted: Sun May 15, 2005 2:07 pm    Post subject: Reply with quote

en effet c'est encore plus bizarre que moi :?

il prend bien les bonnes lib opengl, mais là c'est sdl qui foire

faudrait des spécialistes nvidia. as tu essayés de downgradés tes drivers? (c'ets un petit peu empirique comme méthode mais nvidia ça fait 1 ans que j'y ait pas touché...)
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PostPosted: Sun May 15, 2005 2:12 pm    Post subject: Reply with quote

kwenspc wrote:
en effet c'est encore plus bizarre que moi :?

il prend bien les bonnes lib opengl, mais là c'est sdl qui foire

faudrait des spécialistes nvidia. as tu essayés de downgradés tes drivers? (c'ets un petit peu empirique comme méthode mais nvidia ça fait 1 ans que j'y ait pas touché...)

ça me rassure pas tout ça :cry:
j'essay de downgrader mes pilotes en 6629
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marvin rouge
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PostPosted: Sun May 15, 2005 2:23 pm    Post subject: Reply with quote

est ce que tu as des erreurs dans tes logs ?
Code:
grep EE /var/log/Xorg.0.log
grep WW /var/log/Xorg.0.log
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didier30
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PostPosted: Sun May 15, 2005 2:45 pm    Post subject: Reply with quote

grep EE /var/log/Xorg.0.log
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(II) Loading extension MIT-SCREEN-SAVER

grep WW /var/log/Xorg.0.log
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(WW) Open APM failed (/dev/apm_bios) (No such file or directory)
(WW) NVIDIA(0): The user specified HorizSync "30.000-98.000" has been adjusted
(WW) NVIDIA(0): to "30.000-95.000" (the intersection with EDID-specified
(WW) NVIDIA(0): HorizSync "30.000-95.000")
(WW) (1600x1200,aoc) mode clock 202.5MHz exceeds DDC maximum 200MHz
(WW) (1792x1344,aoc) mode clock 204.8MHz exceeds DDC maximum 200MHz
(WW) (1856x1392,aoc) mode clock 218.3MHz exceeds DDC maximum 200MHz
(WW) (1920x1440,aoc) mode clock 234MHz exceeds DDC maximum 200MHz
(WW) (2048x1536,aoc) mode clock 266.95MHz exceeds DDC maximum 200MHz
(WW) NVIDIA(0): Not using mode "1024x768" (height 1536 is larger than
(WW) NVIDIA(0): EDID-specified maximum 1200)
(WW) NVIDIA(0): Not using mode "960x720" (height 1440 is larger than
(WW) NVIDIA(0): EDID-specified maximum 1200)
(WW) NVIDIA(0): Not using mode "928x696" (height 1392 is larger than
(WW) NVIDIA(0): EDID-specified maximum 1200)
(WW) NVIDIA(0): Not using mode "896x672" (height 1344 is larger than
(WW) NVIDIA(0): EDID-specified maximum 1200)
(WW) NVIDIA(0): Not using mode "1152x768":
(WW) NVIDIA(0): horizontal sync start (1178) not a multiple of 8
(WW) NVIDIA(0): Not using mode "576x384":
(WW) NVIDIA(0): horizontal sync start (589) not a multiple of 8
(WW) NVIDIA(0): Not using mode "360x200":
(WW) NVIDIA(0): horizontal sync start (378) not a multiple of 8

sino en downgradant le driver nvidia c'est toujours pareil
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