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infirit l33t
Joined: 11 Jan 2003 Posts: 778 Location: Hoofddorp / The Netherlands
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infirit l33t
Joined: 11 Jan 2003 Posts: 778 Location: Hoofddorp / The Netherlands
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Posted: Thu Dec 01, 2005 9:42 pm Post subject: |
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They are asking for help please see below. I have no coding skills but will help in any way possible (making ebuilds for example).
Tomas Groth wrote: | Hi again,
>
> As you might have read from the resume of the IRC-meeting, gplflash2 is to be
> redesigned. And in order to that, we will need a design team. So if you know
> objectoriented-design, and would like to help, please mail me, and hopefully
> we
> will get a team assembled fairly quickly.
> I'm hoping to set up a meeting with the design team on IRC before christmas.
> Perhaps around december 17.
>
I just thought you might want to take a look at this page to get an idea of
where the gplflash-design is going:
http://gplflash.sourceforge.net/cgi-bin/moin.cgi/GplFlashRedesign
The things on that page isn't final, but atleast it's a start.
Also http://gplflash.sourceforge.net/cgi-bin/moin.cgi/IRCMeeting might help.
cheers,
Tomas |
_________________ EASY TO INSTALL = Difficult to install, but instruction manual has pictures.
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infirit l33t
Joined: 11 Jan 2003 Posts: 778 Location: Hoofddorp / The Netherlands
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Posted: Mon Jan 16, 2006 7:47 pm Post subject: Discussion to join gnash |
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Tomas Groth wrote: | Hi all,
As you might have noticed there hasen't been all that much activity around
gplflash in the last 3-6 month. This has among other thing been due to the
developers being busy with other things, and because we wanted to find out in
what direction gplflash should go. It has been decided that the current design
of gplflash2 is too mesy, and that a redesign is necessary in order to make the
code more modular, and easier to understand, maintain, and add features.
In order to make the startup of new design/code easy we took a closer look at a
new kid on the block: "Gnash" - a newly greated fork of gameswf. Gnash got many
of the features we would like to see in a new gplflash; more modular, and it's
current support for animations is quite impressive, though it's missing some
sound support and got no support for video.
So the design team is putting forward a suggestion to skip the gplflash2
redesign, and instead jump on the gnash-train, since improving on gnash will
probably be easier and more effective than starting from scratch.
But what do you think about all this? Should we ditch the gplflash-project? Or
shall we continue on our course with the independent re-design?
Let the discussion begin!
Cheers,
Tomas |
_________________ EASY TO INSTALL = Difficult to install, but instruction manual has pictures.
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babo Guru
Joined: 10 Aug 2004 Posts: 477 Location: Ljubljana
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Posted: Tue Jan 17, 2006 10:12 am Post subject: |
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that's nice, trying to concentrate and improve one product instead of making two products which would progres much slower. |
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Raptor911 Tux's lil' helper
Joined: 04 Feb 2003 Posts: 82 Location: California, USA
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Posted: Fri Jan 20, 2006 8:57 am Post subject: |
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I would love to see an amd64 build of gnash in portage |
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babo Guru
Joined: 10 Aug 2004 Posts: 477 Location: Ljubljana
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Posted: Fri Jan 20, 2006 11:57 am Post subject: |
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you can put it as ~x86 in package.keywords and it will build just fine but without plugin. You would have to modify ebuild a bit to have plugin installed. There is one thread about this allready. You can probably find it if you search for gnash in these forums. |
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