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Artifacts (Radial Spokes) in OpenGL on Geforce 6600 [Solved]
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aja
l33t
l33t


Joined: 26 Aug 2002
Posts: 705
Location: Edmonton, Canada

PostPosted: Wed Jun 15, 2005 4:16 pm    Post subject: Artifacts (Radial Spokes) in OpenGL on Geforce 6600 [Solved] Reply with quote

Just a note to document a problem and fix.

Was having problems with screen artifacts (radial spokes and triangles) on 3D apps, especially cedega games on my new AMD64 box with Geforce 6600. Problem would occur after a few minutes of use. I suspected memory leak, but investigation revealed that some &^%* tech had allowed a ribbon cable to block the fan on the AGP card.

Suspect heat issues if you see this problem.
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