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[SOLVED]Alsa 32-bit i AMD64
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jodri
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PostPosted: Fri Jun 24, 2005 8:04 am    Post subject: [SOLVED]Alsa 32-bit i AMD64 Reply with quote

Mam systemik zbudowany na Amd64. Po udanej kompilacji gry: RTCW ET otrzymuje komunikat:
Code:
If you are running an amd64 system and using ALSA, you must have ALSA 32-bit emulation enabled in your kernel for this to function properly."

Moj system:
Linux Jodri 2.6.12-gentoo #6 Fri Jun 24 07:24:43 UTC 2005 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux
Dzwiekowka zintegrowana z moja plyta:
0 [CK804 ]: NFORCE - NVidia CK804
NVidia CK804 with ALC850 at 0xf0106000, irq 50

Co mam wlaczyc w jadrze aby odpalic w/w gre z dzwiekiem?
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Jodri


Last edited by jodri on Tue Jun 28, 2005 10:13 am; edited 1 time in total
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waltharius
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PostPosted: Fri Jun 24, 2005 8:56 am    Post subject: Reply with quote

Chyba to powinienes miec zainstalowane:
Code:

app-emulation/emul-linux-x86-soundlibs

Ale nie jestem pewein, wiec niech sie wypowie ktos madrzejszy...
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jodri
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PostPosted: Fri Jun 24, 2005 9:07 am    Post subject: Reply with quote

[quote="waltharius"]Chyba to powinienes miec zainstalowane:
Code:

app-emulation/emul-linux-x86-soundlibs

Nie mialem, doinstalowalem i niestety nei rozwiazalo to mojego problemu. Ktos ma jeszcze jakies pomysly?
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Gogiel
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PostPosted: Fri Jun 24, 2005 9:45 am    Post subject: Reply with quote

AFAIK w jajku w opcjach alsy masz mozliwosc wlaczenia emulacji 32bit.
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jodri
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PostPosted: Fri Jun 24, 2005 1:04 pm    Post subject: Reply with quote

Niestety nie moge znalezc tej opcji w kernelu. Ponizej zrzut opcji alsy:
Code:


<*> Advanced Linux Sound Architecture                     
                       <*>   Sequencer support                                   
                      < >     Sequencer dummy client                             
                      <*>   OSS Mixer API                                         
                      <*>   OSS PCM (digital audio) API                         
                      [ ]   OSS Sequencer API                                   
                      < >   RTC Timer support                                   
                      [ ]   Verbose printk                                     
                      [ ]   Debug                                               
                            Generic devices  --->                               
                            PCI devices  --->                           
                           USB devices  --->             


Bylbym wdzieczny co konkretnie trzeba wlaczyc. Granie bez dzwieku jakos mi nie sprawia przyjemnosci.

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Gogiel
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PostPosted: Fri Jun 24, 2005 1:29 pm    Post subject: Reply with quote

Dzisiaj mialem inny problem z alsa i wpadlem na topic https://forums.gentoo.org/viewtopic-t-340599-highlight-alsamixer+sndctlopen+directory.html

alphabit wrote:

Okay in the kernel we got...
Quote:

<*> Sound card support
x x Advanced Linux Sound Architecture --->
x x Open Sound System --->


We will enter the ALSA part and see what we got there,
Quote:

<*> Advanced Linux Sound Architecture
<*> Sequencer support
< > Sequencer dummy client
<*> OSS Mixer API
<*> OSS PCM (digital audio) API
[*] OSS Sequencer API
<*> Emulation for 32-bit applications
<*> RTC Timer support
[ ] Verbose printk
[ ] Debug
Generic devices --->
PCI devices --->
USB devices --->

Looks OK, just to be sure that lsmod ain't playing with us we will have a look if my
soundcard still is tagged as M in the PCI devices section

Quote:

<M> VIA 82C686A/B, 8233/8235 AC97 Controller


Hmmz everything seems to be OK, Allright lets try to recompile the kernel.
Once the kernel is compiled and installed, We do a reboot and tries if ALSA do work.
Nope after the reboot we didn't get any success either.

This is a new fresh install of Gentoo 2005.0 AMD64,
and i gotten no idea why this shouldn't be working.

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jodri
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PostPosted: Fri Jun 24, 2005 2:10 pm    Post subject: Reply with quote

Probelm w tym ze nie mam tej opcji:
<*> Emulation for 32-bit applications

Czyzby byla jakas latka na kernel?
Moze dlatego ze korzystam z galezi ~AMD64?

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Gogiel
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PostPosted: Fri Jun 24, 2005 5:31 pm    Post subject: Reply with quote

jodri wrote:
Probelm w tym ze nie mam tej opcji:
<*> Emulation for 32-bit applications

Czyzby byla jakas latka na kernel?
Moze dlatego ze korzystam z galezi ~AMD64?

Pozdrawiam
Jodri

Napisz PM do autora tego posta. Ja nie mam AMD64.
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jodri
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PostPosted: Sat Jun 25, 2005 6:54 am    Post subject: Reply with quote

Mialem racje brak opcji emulacji 32 bitowej alsy to wina kernela z niestabilnej galezi. Po zainstalowaniu kernela z wersji stabilnej opcja pojawila sie automagicznie. Problem jednak nadal pozostal, pomimo wlaczenia w/w opcji, dzwieku w grze nadal nie mam. Czy ktos mial podobny problem?

Jodri
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jodri
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PostPosted: Mon Jun 27, 2005 5:13 am    Post subject: [SOLVED] Alsa 32-bit i AMD64 Reply with quote

jodri wrote:
Mam systemik zbudowany na Amd64. Po udanej kompilacji gry: RTCW ET otrzymuje komunikat:
Code:
If you are running an amd64 system and using ALSA, you must have ALSA 32-bit emulation enabled in your kernel for this to function properly."

Moj system:
Linux Jodri 2.6.12-gentoo #6 Fri Jun 24 07:24:43 UTC 2005 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux
Dzwiekowka zintegrowana z moja plyta:
0 [CK804 ]: NFORCE - NVidia CK804
NVidia CK804 with ALC850 at 0xf0106000, irq 50

Co mam wlaczyc w jadrze aby odpalic w/w gre z dzwiekiem?
Pozdrawiam
Jodri
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Klekot
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PostPosted: Mon Jun 27, 2005 8:08 am    Post subject: Reply with quote

Code:
echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss


spróbuj to z roota wykonać
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Gogiel
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PostPosted: Mon Jun 27, 2005 9:24 am    Post subject: Reply with quote

Mowisz, ze po wlaczeniu emulacji w kernelu dalej nie ma dzwieku. A sprawdz czy wyskakuje ten blad, czy moze jakis inny?
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jodri
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PostPosted: Tue Jun 28, 2005 10:10 am    Post subject: [SOLVED] Alsa 32-bit i AMD64 Reply with quote

Dzieki za pomoc pomogla instrukcja Klekota.
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Klekot
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PostPosted: Tue Jun 28, 2005 3:15 pm    Post subject: Reply with quote

z wieloma grami jest taki problem, wtedy zamiast et wstawiamy coś innego :) odpowiedniego dla danej gry
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