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ChL@Gentoo
Tux's lil' helper
Tux's lil' helper


Joined: 08 Jun 2004
Posts: 94
Location: Heidelberg (Germany)

PostPosted: Mon Jul 04, 2005 3:02 pm    Post subject: Problem with Original Unreal Reply with quote

After adjusting the paths (strange that the maps are not found if do it like in the other cases with the .) in ~/.loki/unreal/System/UnrealTournament.ini:
Code:

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=.\System\*.u
Paths=\opt\unreal\Maps\*.unr
Paths=.\Textures\*.utx
Paths=.\Sounds\*.uax
Paths=.\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

I get the following message:
Code:

~ $ unreal
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Failed to load 'Engine': Can't find file for package 'Engine'
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Speicherzugriffsfehler


Any idea what to do? :(
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Headrush
Watchman
Watchman


Joined: 06 Nov 2003
Posts: 5597
Location: Bizarro World

PostPosted: Mon Jul 04, 2005 3:34 pm    Post subject: Reply with quote

Can you post the relevant parts of your unrealtournament.ini file with regards to the engine?
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ChL@Gentoo
Tux's lil' helper
Tux's lil' helper


Joined: 08 Jun 2004
Posts: 94
Location: Heidelberg (Germany)

PostPosted: Mon Jul 04, 2005 3:57 pm    Post subject: Reply with quote

Headrush wrote:
Can you post the relevant parts of your unrealtournament.ini file with regards to the engine?

It's the config that is created at the first start.
Code:
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UMenu.UnrealConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=UnrealI.SinglePlayer
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas


Maybe you can post your config?
The ebuild wanted a second CD (UT) but I only have the Unreal (1) CD. Is that a problem?
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Rüpel
Guru
Guru


Joined: 06 Nov 2002
Posts: 316
Location: Berlin/Germany

PostPosted: Tue Jul 05, 2005 8:43 am    Post subject: Reply with quote

the guy that actually made the installer for unreal writes the following in the original readme:

Quote:
You need to have UT installed & Working.


http://www.icculus.org/~chunky/ut/unreal/README.Chunky

so either you already have ut or you have the ut-cd, but to me it's unlikely that this unreal-hack runs without ut. you even have the ut-menusystem inside this "unreal for linux". actually it was a feature of ut to include all the original unreal content when it was shipped and afaik the hack relies on exactly that.

i don't think the original unreal was ever ported to linux. ut was. and it's possible to make ut look like unreal. that is was this hack does.

somebody correct me, of i'm wrong.
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zakk
l33t
l33t


Joined: 16 Jun 2003
Posts: 614
Location: Oakland, CA

PostPosted: Tue Jul 05, 2005 9:32 am    Post subject: Reply with quote

Rüpel wrote:
the guy that actually made the installer for unreal writes the following in the original readme:

Quote:
You need to have UT installed & Working.


http://www.icculus.org/~chunky/ut/unreal/README.Chunky

so either you already have ut or you have the ut-cd, but to me it's unlikely that this unreal-hack runs without ut. you even have the ut-menusystem inside this "unreal for linux". actually it was a feature of ut to include all the original unreal content when it was shipped and afaik the hack relies on exactly that.

i don't think the original unreal was ever ported to linux. ut was. and it's possible to make ut look like unreal. that is was this hack does.

somebody correct me, of i'm wrong.

UT does not include Unreal 1 content, or at least not the single-player content. Unreal 1 in linux requires unreal tournament.
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ChL@Gentoo
Tux's lil' helper
Tux's lil' helper


Joined: 08 Jun 2004
Posts: 94
Location: Heidelberg (Germany)

PostPosted: Wed Jul 06, 2005 7:25 am    Post subject: Reply with quote

After I bought me the UT-CD's and re-emerged the unreal-ebuild I get the following error-message:
Code:
~ $ unreal
Creating preferences directory...
Creating directory /home/chl/.loki/unreal/
Creating directory /home/chl/.loki/unreal/System
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down


I didn't find a solution for this problem in the forum. :(
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Rüpel
Guru
Guru


Joined: 06 Nov 2002
Posts: 316
Location: Berlin/Germany

PostPosted: Wed Jul 06, 2005 8:09 am    Post subject: Reply with quote

i had the same error and i did what this guy suggested and it worked :D

note that you don't have to install all the data-files when doing the temporary install, just the binary stuff - there was a checkbox in the loki-installer for that. i can't remember the text exactly, sorry.
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ChL@Gentoo
Tux's lil' helper
Tux's lil' helper


Joined: 08 Jun 2004
Posts: 94
Location: Heidelberg (Germany)

PostPosted: Wed Jul 06, 2005 10:15 am    Post subject: Reply with quote

Thank you. That helped. :)
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