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ChL@Gentoo Tux's lil' helper
Joined: 08 Jun 2004 Posts: 94 Location: Heidelberg (Germany)
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Posted: Mon Jul 04, 2005 3:02 pm Post subject: Problem with Original Unreal |
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After adjusting the paths (strange that the maps are not found if do it like in the other cases with the .) in ~/.loki/unreal/System/UnrealTournament.ini:
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[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=.\System\*.u
Paths=\opt\unreal\Maps\*.unr
Paths=.\Textures\*.utx
Paths=.\Sounds\*.uax
Paths=.\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
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I get the following message:
Code: |
~ $ unreal
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Failed to load 'Engine': Can't find file for package 'Engine'
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Speicherzugriffsfehler
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Any idea what to do? |
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Headrush Watchman
Joined: 06 Nov 2003 Posts: 5597 Location: Bizarro World
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Posted: Mon Jul 04, 2005 3:34 pm Post subject: |
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Can you post the relevant parts of your unrealtournament.ini file with regards to the engine? |
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ChL@Gentoo Tux's lil' helper
Joined: 08 Jun 2004 Posts: 94 Location: Heidelberg (Germany)
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Posted: Mon Jul 04, 2005 3:57 pm Post subject: |
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Headrush wrote: | Can you post the relevant parts of your unrealtournament.ini file with regards to the engine? |
It's the config that is created at the first start.
Code: | [Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UMenu.UnrealConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=UnrealI.SinglePlayer
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
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Maybe you can post your config?
The ebuild wanted a second CD (UT) but I only have the Unreal (1) CD. Is that a problem? |
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Rüpel Guru
Joined: 06 Nov 2002 Posts: 316 Location: Berlin/Germany
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Posted: Tue Jul 05, 2005 8:43 am Post subject: |
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the guy that actually made the installer for unreal writes the following in the original readme:
Quote: | You need to have UT installed & Working. |
http://www.icculus.org/~chunky/ut/unreal/README.Chunky
so either you already have ut or you have the ut-cd, but to me it's unlikely that this unreal-hack runs without ut. you even have the ut-menusystem inside this "unreal for linux". actually it was a feature of ut to include all the original unreal content when it was shipped and afaik the hack relies on exactly that.
i don't think the original unreal was ever ported to linux. ut was. and it's possible to make ut look like unreal. that is was this hack does.
somebody correct me, of i'm wrong. _________________ :wq |
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zakk l33t
Joined: 16 Jun 2003 Posts: 614 Location: Oakland, CA
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Posted: Tue Jul 05, 2005 9:32 am Post subject: |
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Rüpel wrote: | the guy that actually made the installer for unreal writes the following in the original readme:
Quote: | You need to have UT installed & Working. |
http://www.icculus.org/~chunky/ut/unreal/README.Chunky
so either you already have ut or you have the ut-cd, but to me it's unlikely that this unreal-hack runs without ut. you even have the ut-menusystem inside this "unreal for linux". actually it was a feature of ut to include all the original unreal content when it was shipped and afaik the hack relies on exactly that.
i don't think the original unreal was ever ported to linux. ut was. and it's possible to make ut look like unreal. that is was this hack does.
somebody correct me, of i'm wrong. |
UT does not include Unreal 1 content, or at least not the single-player content. Unreal 1 in linux requires unreal tournament. |
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ChL@Gentoo Tux's lil' helper
Joined: 08 Jun 2004 Posts: 94 Location: Heidelberg (Germany)
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Posted: Wed Jul 06, 2005 7:25 am Post subject: |
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After I bought me the UT-CD's and re-emerged the unreal-ebuild I get the following error-message:
Code: | ~ $ unreal
Creating preferences directory...
Creating directory /home/chl/.loki/unreal/
Creating directory /home/chl/.loki/unreal/System
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
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I didn't find a solution for this problem in the forum. |
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Rüpel Guru
Joined: 06 Nov 2002 Posts: 316 Location: Berlin/Germany
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Posted: Wed Jul 06, 2005 8:09 am Post subject: |
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i had the same error and i did what this guy suggested and it worked
note that you don't have to install all the data-files when doing the temporary install, just the binary stuff - there was a checkbox in the loki-installer for that. i can't remember the text exactly, sorry. _________________ :wq |
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ChL@Gentoo Tux's lil' helper
Joined: 08 Jun 2004 Posts: 94 Location: Heidelberg (Germany)
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Posted: Wed Jul 06, 2005 10:15 am Post subject: |
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Thank you. That helped. |
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