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pontusen Tux's lil' helper
Joined: 05 Jan 2006 Posts: 96
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Posted: Mon Feb 06, 2006 8:17 pm Post subject: mods in quake4 + searching servers |
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so, finally got quake4 running, now i wanted to add the mod q4max, but has no clue as to how?
and secondly : my latest installment of gentoo had a nice proggie that searched for servers for chosen games, can't remember the name, tho, anyone have a clue?
thx in advance |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Mon Feb 06, 2006 8:59 pm Post subject: |
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Here's an ebuild for q4max.
/usr/local/portage/games-fps/quake4-max/quake4-max-0.71.ebuild
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit versionator games
MY_PN="q4max"
MY_PV=$(delete_all_version_separators)
DESCRIPTION="Competition mod for Quake 4"
HOMEPAGE="http://www.q4max.com/"
SRC_URI="http://www.quake4.fi/files/${MY_PN}${MY_PV}.zip"
LICENSE="freedist"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
RESTRICT="nomirror nostrip"
DEPEND="games-fps/quake4-bin
app-arch/unzip"
S=${WORKDIR}
dir=${GAMES_PREFIX_OPT}/quake4
MOD=${MY_PN}
src_install() {
insinto "${dir}"
doins -r * || die "doins failed"
games_make_wrapper ${PN} "quake4 +set fs_game ${MOD}"
make_desktop_entry ${PN} "Quake IV - Max" "/usr/share/pixmaps/quake4.bmp"
prepgamesdirs
} |
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pontusen Tux's lil' helper
Joined: 05 Jan 2006 Posts: 96
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Posted: Tue Feb 07, 2006 7:47 pm Post subject: |
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great, thanks for that reply. although my q4max restarts every time trying to connect to a server, i'll stick with q4.
now, is there anyone who knows where to get a good server-finder? |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Tue Feb 07, 2006 8:18 pm Post subject: |
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The q4max error regarding restarting Quake is:
Quote: | The server is running a different mod (-battle). Restarting.. |
From q4max hompage:
Quote: | On a side note, we realize that we are in competition with the X-Battle mod team, and understand that it would be more beneficial for the community to unite into one mod team. We initially attempted to do exactly that: however, after significant talks and many compromises on our part, we were still unable to come to a fair agreement and have thus decided to remain a separate team. |
So, it seems that Quake 4 goes into a loop when asked to join an X-Battle server without having the X-Battle mod installed |
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pontusen Tux's lil' helper
Joined: 05 Jan 2006 Posts: 96
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Posted: Tue Feb 07, 2006 8:24 pm Post subject: |
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aah, okey.
you wouldn't have a spare ebuild for x-battle? |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Tue Feb 07, 2006 8:52 pm Post subject: |
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Here's an ebuild for X-Battle, the rival competition mod to q4max.
/usr/local/portage/games-fps/quake4-battle/quake4-battle-0.12a.ebuild
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit versionator games
MY_PV=$(delete_all_version_separators)
DESCRIPTION="Competition mod for Quake 4"
HOMEPAGE="http://www.xbattle.de/"
SRC_URI="mirror://filefront/Quake_4/Mods/Mini-Mods/xbmv${MY_PV}.zip"
LICENSE="freedist"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
RESTRICT="nomirror nostrip"
DEPEND="games-fps/quake4-bin
app-arch/unzip"
S=${WORKDIR}
dir=${GAMES_PREFIX_OPT}/quake4
MOD="battle"
src_install() {
insinto "${dir}"
doins -r * || die "doins failed"
games_make_wrapper ${PN} "quake4 +set fs_game ${MOD}"
make_desktop_entry ${PN} "Quake IV - X-Battle" "/usr/share/pixmaps/quake4.bmp"
prepgamesdirs
} |
See how easy it is to create ebuilds
Edit: Switched to mirror://filefront/
Last edited by PaulBredbury on Wed Mar 15, 2006 2:56 am; edited 1 time in total |
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alligator421 Apprentice
Joined: 30 Jul 2003 Posts: 191
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Posted: Fri Feb 10, 2006 5:27 pm Post subject: |
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Even easier : Just drop and unzip your favorite mod tarball in your ~/.quake4 folder. |
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