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Ryle
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PostPosted: Wed Jun 15, 2005 2:09 am    Post subject: Reply with quote

Darckness wrote:
I recommend that everyone sign it, despite the fact that I personally am not optimistic about the outcome. If you look closely, you can see my own /signed in there ;).


I saw that Darck :) Though I am morally against posting a "/signed" I did give my 2 cents and showed support to the effort.
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BonezTheGoon
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PostPosted: Wed Jun 15, 2005 3:12 am    Post subject: Reply with quote

Has anyone submitted a bug to the winehq dev team yet? If so please post a link to it for others to follow. I tried searching on their site and also tried searching their site with Google and didn't get results I consider conclusive. I have little experience with their site though.

Any further ideas on this?

Regards,
BonezTheGoon
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PostPosted: Wed Jun 15, 2005 3:27 am    Post subject: Reply with quote

All right, I did some work. Posted to wine-devel to stir something up there (again), and posted this bug. Should be fixed soon (Last time I went to such extreme measures it was fixed in something ridiculous like eight hours...), so sit tight and prepare to be WoWed.


Sorry, couldn't resist.

EDIT: On the plus side, I just updated my CVS build, and it appears to be noticeably smoother. Aside from the fact that I can't click stuff.

Also, congratulations on 1337 posts, Bonez!
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ConVicTioN
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PostPosted: Wed Jun 15, 2005 5:16 am    Post subject: Reply with quote

Heheh guess I will update then stupid mouse :(
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darkangael
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PostPosted: Wed Jun 15, 2005 7:15 am    Post subject: Reply with quote

Just to save some people some time, the following don't fix the problem (at least for me):
* Updating to the latest WINE in the portage tree
* Re-compiling WINE using the default xorg headers then switching back to nvidia/ati
* Trying to use native versions of the dinput dll files

Of course YMMV so feel free to try. I was bored so I tried a few things.

I also tried tweaking a million settings to attempt to find a workaround. Looks like it's a wait for a fix kinda bug :( What I get for not playing for a week or so while exams were going :evil:
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legine
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PostPosted: Wed Jun 15, 2005 8:39 am    Post subject: Reply with quote

I am not abel to sign on the US FOrum since iam German. So I signed on the German one:
http://forums-de.wow-europe.com/thread.aspx?ForumName=wow-suggestion-de&ThreadID=47478
Just in case anyone has the same Problems :(
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Waywocket
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PostPosted: Wed Jun 15, 2005 10:19 am    Post subject: Reply with quote

By the way Darckness, on the US forum you said something about how hard it would be for them to port the game to Linux unless they'd secretly had a port all along. I'd like to copy/paste a post I made in the EU forum:
Quote:
Apparently there was one in the installer MPQs up until Beta 0.9. There are some screenshots floating around. They could be fake, but try "strings *.exe|grep -i linux" or "strings *.exe|grep -i alsa -C 2" in your WoW directory. (IIRC there were even more hits in an earlier version of the game executable)


Anyway they'd still be able to use OpenGL as-is; they do all their own widgets anyway; the networking code wouldn't be hard as Windows' TCP/IP stack was ripped from BSD; try the above regarding sound, etc...
I really doubt it would be at all hard if they actually wanted to.
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legine
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PostPosted: Wed Jun 15, 2005 10:34 am    Post subject: Reply with quote

Waywocket:
We talked about the Linux Version some time ago. It is nothing new. But think. This was the Beta Version. There are many Bugfixes made since then. The effort of involving three OS is not an easy task, because you have to check every Change on three Boxes.
That is not that easy. IMHO I think they have more Problem of support the game. They can hardly make a support for Windows and Mac. How they want to get People who can support all three OSes? You could assign your Support crew some experts of course. But that would raise Costs, and maybe not worth the trouble you get.
Thats why I said that I will continue my efforts on supporting WoW in my freetime with a Linuxversion too.

I have the same doubt like Darckness Blizzard will Listen to us. They are makeing more money then they ever imagined with the game and (without us) they do not realy need us to be successfull. But like always the hope is the last that dies. Maybe they will recon the grows of popularity of Linux and get us involved.
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Waywocket
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PostPosted: Wed Jun 15, 2005 10:38 am    Post subject: Reply with quote

I think they'd be better off if they made and released a Linux version, and this patch is an example of why. Here we have a bug which affects a small number of Windows users and is hard to track down - but on Wine it's reproducible. A bug that's reproducible is 90% fixed (assuming those who can reproduce it have the code). Porting is frequently a good thing if only because it helps shake out bugs that would otherwise be a lot harder to track down and fix.

Edit: IF they released it unsupported, like NWN, they'd essentially have a bonus of better testing and more customers, with the only downside being that they'd have to compile one extra version, and possibly update the beta version to current if a) the code is entirely platform dependent (not too likely in its entirety, I'd say; most of the changes should be internal to the game - all of them really *should* be, but I guess not if they've been fiddling with memory management) and b) they've let the supposed beta version stagnate after giving up on it (likely).
Does anyone here have any real evidence that this version existed? Anyone know if it's possible to get hold of the 0.8 beta client anywhere?
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lorschy
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PostPosted: Wed Jun 15, 2005 12:47 pm    Post subject: Reply with quote

enable "MemoryLayoutOverride" = "0x10000000" in your $HOME/.transfaming/config, and it should work again.

original post can be found here http://www.linuxforen.de/forums/showthread.php?t=186232
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anarchist
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PostPosted: Wed Jun 15, 2005 12:50 pm    Post subject: Reply with quote

Mhh i thought more people will see it in the forums, but i also postet my solution here in the WOW IS BROKEN =( thread, but anyway now you know it ^^
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PostPosted: Wed Jun 15, 2005 1:10 pm    Post subject: Reply with quote

lorschy wrote:
enable "MemoryLayoutOverride" = "0x10000000" in your $HOME/.transfaming/config, and it should work again.

original post can be found here http://www.linuxforen.de/forums/showthread.php?t=186232


confirmed, works for me.


Rufinus
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Waywocket
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PostPosted: Wed Jun 15, 2005 1:14 pm    Post subject: Reply with quote

Does anybody know what exactly this does, and if there's any analogous change that can be made to Wine?
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RLM
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PostPosted: Wed Jun 15, 2005 1:30 pm    Post subject: WoW Won't Let Me Play as an Undead or an Orc Reply with quote

I've been having a strange problem. My main character is an Undead Rogue, but for some reason WoW always crashes when loading up an Undead or an Orc character. I could play fine up until 2 or 3 days before the 1.5.0 patch was released. One morning I woke up, logged in and wow crashed and It's been crashing since. I can view other Undead and Orc characters when playing as another race. I can even view my player model in the opening movie when I make a new undead or orc character. I thought it might be a problem with some sort of configuration, so I completely uninstalled WoW and wine. I thought for sure that It would help, but I re-installed wine, re-installed WoW and patched up completely, and I'm still crashing. I'm completely out of ideas. Can anyone help me?
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Garwin
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PostPosted: Wed Jun 15, 2005 1:48 pm    Post subject: Reply with quote

Works for me too.

Dont know if that will explain what it does, but i copied the description from the config file.

[memory]
;; Attempt to make memory allocation more windows like.
;; Not for use with all applications. Best used in app default section.
"MemoryLayoutOverride" = "0x10000000"

Thats what i found in the Release Notes for WineX3.0
Lastly, WineX 3.0 ships with the new [memory] section which was originally
designed to work around a specific bug in Medal Of Honor: Allied Assault which
was rarely triggered running on its original operating system. The problem has been
fed back to EA and should be included in the latest Spearhead expansion patch.
The only option in this section is "MemoryLayoutOverride". We do not recommend
using this option for any application other than those provided by default in
the config file as it is known to cause problems with at least Starcraft and
WarcraftIII. If you can't get through the day without an unhandled exception
crash or two, feel free to use this option for all your gaming needs .


Seems like there is no option like that for Wine.
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Raphux
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PostPosted: Wed Jun 15, 2005 2:17 pm    Post subject: Can't apply patch 1.5 Reply with quote

Hi there!

I search a lot before posting... first of all, I couldn't install WoW, it was telling me that I hadn't space left... After installing winetools, it removes all my ~/.wine (Without a big "CAUTION" and no backup... I lost a lot) and re-arranged it in a better way. Then I could install WoW, and launch it. WoW even download the patch with Blizzard's P2P client, but the patch can't be installed, it crash. When i wan't to launch it manually, here is what i have :
Code:
raphux@raphux ~/.wine/drive_c/Program Files/World of Warcraft $ wine WoW-1.5.0-frFR-patch.exe
wine: Unhandled exception (thread 0012), starting debugger...
WineDbg starting on pid 0x10
Unhandled exception: page fault on read access to 0x58755214 in 32-bit code (0x55fbcac7).
In 32 bit mode.
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:005b
 EIP:55fbcac7 ESP:58750048 EBP:58750048 EFLAGS:00010216(   - 00      -RIAP1)
 EAX:00004e88 EBX:56021514 ECX:00005060 EDX:58755214
 ESI:55995850 EDI:00000000
Stack dump:
0x58750048:  58750068 55fbcb0e 587501b4 00010034
0x58750058:  fffffff0 587501b4 55995850 00000000
0x58750068:  58750084 7103601a 587501b4 55995850
0x58750078:  00000001 55995200 00000000 587500a0
0x58750088:  7108e5d5 55995840 587501b4 00000001
0x58750098:  55996ff0 58750190 58750130 7108bb85
Backtrace:
=>1 0x55fbcac7 ILGetSize+0x17 in shell32 (0x58750048)
  2 0x55fbcb0e ILClone+0x2e in shell32 (0x58750068)
  3 0x7103601a in shdocvw (+0x3601a) (0x58750084)
  4 0x7108e5d5 in shdocvw (+0x8e5d5) (0x587500a0)
  5 0x7108bb85 in shdocvw (+0x8bb85) (0x58750130)
err:dbghelp:pe_load_dbg_file -Unable to peruse .DBG file MFC42.dbg ("MFC42.dbg")
  6 0x5f42c582 2242+0x1da in mfc42 (0x587501b4)
  7 0x5f42c01b 424+0xecd in mfc42 (0x587501d8)
  8 0x5f42b32b 424+0x1dd in mfc42 (0x5875022c)
  9 0x5f42ac23 2143+0x20d in mfc42 (0x587502f8)
  10 0x5f42a891 451+0xee4 in mfc42 (0x58750340)
  11 0x5f42a79e 451+0xdf1 in mfc42 (0x58750364)
  12 0x5f41f3e6 in mfc42 (+0x1f3e6) (0x587503fc)
  13 0x5f40230b 290+0xca0 in mfc42 (0x5875041c)
  14 0x5f402294 290+0xc29 in mfc42 (0x5875047c)
  15 0x5f40221f 290+0xbb4 in mfc42 (0x58750498)
  16 0x5f4021d6 290+0xb6b in mfc42 (0x587504c4)
  17 0x55f22ff7 WINPROC_wrapper+0x17 in user32 (0x587504e8)
  18 0x55f2344c WINPROC_wrapper+0x46c in user32 (0x5875051c)
  19 0x55f2a554 CallWindowProcW+0x164 in user32 (0x58750a0c)
  20 0x55efa093 in user32 (+0x5a093) (0x58750a6c)
  21 0x55efa4de SendMessageTimeoutW+0x18e in user32 (0x58750ad0)
  22 0x55efa540 SendMessageW+0x50 in user32 (0x58750afc)
  23 0x55ed33b4 in user32 (+0x333b4) (0x58750c28)
  24 0x55ed40da CreateDialogIndirectParamAorW+0x3a in user32 (0x58750c44)
  25 0x55ed41f1 CreateDialogIndirectParamA+0x41 in user32 (0x58750c68)
  26 0x5f40bc7b 299+0x411 in mfc42 (0x58750cd0)
  27 0x5f404ff4 261+0x14d in mfc42 (0x58750f1c)
  28 0x55f2344c WINPROC_wrapper+0x46c in user32 (0x58750f50)
  29 0x55f2a341 CallWindowProcA+0x141 in user32 (0x58750f88)
  30 0x55efa0cd in user32 (+0x5a0cd) (0x58750fe8)
  31 0x55efa86f in user32 (+0x5a86f) (0x58751378)
  32 0x55efeca9 PeekMessageW+0x89 in user32 (0x587513cc)
  33 0x55efefd8 GetMessageW+0x138 in user32 (0x58751478)
  34 0x55eff153 GetMessageA+0x33 in user32 (0x58751498)
  35 0x00416ef7 EntryPoint+0x617 in bnupdate (0x5875169c)
  36 0x55768dad in ntdll (+0x38dad) (0x58751eec)
  37 0x555aecb2 in libpthread.so.0 (+0x5cb2) (0x58751fec)
  38 0x556b556a __clone+0x5a in libc.so.6 (0x00000000)
0x55fbcac7 ILGetSize+0x17 in shell32: movzwl    0x0(%edx),%eax
Modules:
Module  Address                 Debug info      Name (61 modules)
PE      0x00400000-00490000     Export          bnupdate
ELF     0x55555000-5556c000     Deferred        ld-linux.so.2
ELF     0x55590000-555a9000     Deferred        libwine.so.1
ELF     0x555a9000-555fb000     Export          libpthread.so.0
ELF     0x555fb000-55714000     Export          libc.so.6
ELF     0x55714000-55718000     Deferred        libdl.so.2
ELF     0x55718000-55782000     Export          ntdll<elf>
  \-PE  0x55730000-55782000     \               ntdll
ELF     0x557a5000-5589a000     Deferred        libwine_unicode.so.1
ELF     0x5589a000-558bd000     Deferred        libm.so.6
ELF     0x558e0000-558e9000     Deferred        libnss_compat.so.2
ELF     0x558e9000-558fe000     Deferred        libnsl.so.1
ELF     0x558fe000-55908000     Deferred        libnss_nis.so.2
ELF     0x55908000-55912000     Deferred        libnss_files.so.2
ELF     0x55a30000-55b2d000     Deferred        kernel32<elf>
  \-PE  0x55a60000-55b2d000     \               kernel32
PE      0x55d80000-55dc0000     Deferred        msvcrt
ELF     0x55dc0000-55e3f000     Deferred        gdi32<elf>
  \-PE  0x55de0000-55e3f000     \               gdi32
ELF     0x55e3f000-55e76000     Deferred        advapi32<elf>
  \-PE  0x55e50000-55e76000     \               advapi32
ELF     0x55e76000-55f85000     Export          user32<elf>
  \-PE  0x55ea0000-55f85000     \               user32
ELF     0x55f85000-5602c000     Export          shell32<elf>
  \-PE  0x55fa0000-5602c000     \               shell32
ELF     0x5602c000-560c1000     Deferred        comctl32<elf>
  \-PE  0x56040000-560c1000     \               comctl32
ELF     0x560c1000-560da000     Deferred        version<elf>
  \-PE  0x560d0000-560da000     \               version
ELF     0x560da000-560f0000     Deferred        lz32<elf>
  \-PE  0x560e0000-560f0000     \               lz32
ELF     0x56323000-56392000     Deferred        libfreetype.so.6
ELF     0x56392000-563a1000     Deferred        libz.so.1
ELF     0x563a1000-563c8000     Deferred        libfontconfig.so.1
ELF     0x563c8000-563e8000     Deferred        libexpat.so.0
ELF     0x563e8000-5645b000     Deferred        winex11.drv<elf>
  \-PE  0x56400000-5645b000     \               winex11.drv
ELF     0x5647e000-56487000     Deferred        libsm.so.6
ELF     0x56487000-5649f000     Deferred        libice.so.6
ELF     0x5649f000-564a5000     Deferred        libxxf86dga.so.1
ELF     0x564a5000-564aa000     Deferred        libxxf86vm.so.1
ELF     0x564aa000-564b8000     Deferred        libxext.so.6
ELF     0x564b8000-56582000     Deferred        libx11.so.6
ELF     0x56582000-56601000     Deferred        libgl.so.1
ELF     0x56601000-56d6a000     Deferred        libglcore.so.1
ELF     0x56d6a000-56d6c000     Deferred        libnvidia-tls.so.1
ELF     0x56d8f000-56d97000     Deferred        libxrender.so.1
ELF     0x56d97000-56da0000     Deferred        libxcursor.so.1
ELF     0x56da0000-56da2000     Deferred        xlcutf8load.so.2
ELF     0x56da2000-56dbf000     Deferred        ximcp.so.2
ELF     0x56dbf000-56dda000     Deferred        imm32<elf>
  \-PE  0x56dd0000-56dda000     \               imm32
PE      0x5a800000-5a80f000     Deferred        pstorec
PE      0x5f400000-5f4ed000     Export          mfc42
PE      0x63000000-6304d000     Deferred        wininet
PE      0x65340000-653d2000     Deferred        oleaut32
PE      0x65f00000-65fc2000     Deferred        ole32
PE      0x70100000-70153000     Deferred        rpcrt4
PE      0x70bd0000-70c35000     Deferred        shlwapi
PE      0x71000000-71149000     Export          shdocvw
ELF     0x77f00000-77f03000     Deferred        <wine-loader>
Threads:
process  tid      prio (all id:s are in hex)
00000010 (D) C:\Program Files\World of Warcraft\BNUpdate.exe
        00000013    0
        00000012    0 <==
        00000011    0
0000000a
        0000000f    0
        0000000e    0
        0000000d    0
        0000000c    0
        0000000b    0
WineDbg terminated on pid 0x10


Is there anything I missed?

I'm running Gentoo on a AMD64
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RLM
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PostPosted: Wed Jun 15, 2005 2:20 pm    Post subject: Reply with quote

Check the filesize of the patch Raphux. I was getting the same error, it turned out that the patch was the wrong size. I downloaded the patch from filefront and installed it. It worked fine.
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PostPosted: Wed Jun 15, 2005 2:29 pm    Post subject: Reply with quote

Raphux
have you installed Mozillas ActiveX?

RLM
Sorry RLM I am out of Ideas too. :cry:
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PostPosted: Wed Jun 15, 2005 3:24 pm    Post subject: Reply with quote

[quote="legine"
We talked about the Linux Version some time ago. It is nothing new. But think. This was the Beta Version. There are many Bugfixes made since then. The effort of involving three OS is not an easy task, because you have to check every Change on three Boxes.IMHO I think they have more Problem of support the game. They can hardly make a support for Windows and Mac. [/quote]

I also think the lack of linux version is related to support problems/overcost than technical. Come on, people here who could play without problems in windows have a lot of problems not related to wow but with the graphic card, opengl, dri, kernel version so supporting it officialy to clueless customes is almost impossible.

Ok, they could release an "unsupported" official release, but that has costs too. Programmers, testers and people will still have problems with alsa, oss, ati, nvidia or anything else. IMHO what they should do is accept unoficially wine and cedega in their tests. Wine and cedega both are in a state where the game is almost perfect, at least for me the performance is better than in windows. So the people who tests the new patches could try them in a working 'fixed spec' machine with wine and cedega, Blizzard doesn't need to support the platform just test and detect future problems, someones could be corrected before going public and the other ones let transgaming or winehq fix them.

I'm not talking about supporting the linux or emulated version but at least warn in advance that the next patch will break the game or wont work 'a' and 'b'.
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PostPosted: Wed Jun 15, 2005 4:25 pm    Post subject: Reply with quote

RLM wrote:
Check the filesize of the patch Raphux. I was getting the same error, it turned out that the patch was the wrong size. I downloaded the patch from filefront and installed it. It worked fine.


Thx for this advice... unfortunatly, after having downloaded the right patch from FileFront, it keeps crashing.. snif :cry:

legine wrote:
have you installed Mozillas ActiveX?

Yes I have, the "how-to" way...

I managed to patch my game in V1.4.0, hopping that the update would propose me a patch like "1.4.0 -> 1.5.0", but it doesn't. It keeps downloading the full update. I saw there was patch V1.4.2 -> V1.5.0, but I couldn't install it, because I don't have the 1.4.2 version of WoW. I did not find a patch "1.4.0 -> 1.4.2". Is there any?
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legine
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PostPosted: Wed Jun 15, 2005 4:30 pm    Post subject: Reply with quote

They are small patches like now from 1.5.0 to 1.5.1 :(

EDIT: md5sum of WoW-1.5.0-enGB-patch.exe

cbf0ab397a77a9df55188589fa0e72e2

Maybe that helps
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thanqu0l
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PostPosted: Wed Jun 15, 2005 4:38 pm    Post subject: Reply with quote

ackward wrote:
legine wrote:

We talked about the Linux Version some time ago. It is nothing new. But think. This was the Beta Version. There are many Bugfixes made since then. The effort of involving three OS is not an easy task, because you have to check every Change on three Boxes.IMHO I think they have more Problem of support the game. They can hardly make a support for Windows and Mac.


I also think the lack of linux version is related to support problems/overcost than technical. Come on, people here who could play without problems in windows have a lot of problems not related to wow but with the graphic card, opengl, dri, kernel version so supporting it officialy to clueless customes is almost impossible.

Ok, they could release an "unsupported" official release, but that has costs too. Programmers, testers and people will still have problems with alsa, oss, ati, nvidia or anything else. IMHO what they should do is accept unoficially wine and cedega in their tests. Wine and cedega both are in a state where the game is almost perfect, at least for me the performance is better than in windows. So the people who tests the new patches could try them in a working 'fixed spec' machine with wine and cedega, Blizzard doesn't need to support the platform just test and detect future problems, someones could be corrected before going public and the other ones let transgaming or winehq fix them.

I'm not talking about supporting the linux or emulated version but at least warn in advance that the next patch will break the game or wont work 'a' and 'b'.


With 2 million subscribed players the cost U are talking about must(!) be affordable for Blizzard. Its not an option to deny the linux users as a group. It is not acceptable to not be having a native linux client (other companies can afford it, this game is bigger and there are more money in it than most of the other games). Why should it be affordable to keep a Mac client when Linux is bigger than Mac today! ?

lets play with the thougt that 2% of the users would be linux users, that makes 40k users. multiply that with the montly fee and I think u can afford some kind off support for the linux client (most of the questioins are not OS related thoug!)
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discomfitor
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PostPosted: Wed Jun 15, 2005 5:10 pm    Post subject: Reply with quote

Waywocket: I'm aware of the fact that there used to be a Linux client. But as I said, there's two possibilities: either they've continued developing it in secret, or they would have to "update" it. In this case, if the WoW client had remained untouched since the time it was removed, it would be hopelessly out of date, to the point where it would probably be just as easy to start over, importing only the bare necessities from the old client. I predict they would use SDL since the creator of SDL works for them, but that doesn't mean that they actually would use SDL.


Anyway, I'm glad that a fix has been discovered. Great job team, and keep up the good work.

EDIT: Updated this howto, bugzilla, and appdb.
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PostPosted: Wed Jun 15, 2005 5:21 pm    Post subject: Reply with quote

lorschy wrote:
enable "MemoryLayoutOverride" = "0x10000000" in your $HOME/.transfaming/config, and it should work again.

original post can be found here http://www.linuxforen.de/forums/showthread.php?t=186232



Didn't entirely fix it for me with WINE but definitely made things better. If I click around the edge of a corpse I can eventually get the looting icon to pop up.

EDIT: Nevermind, I just got lucky a couple times. I restarted the game and I'm back to being unable to click.


Last edited by Morbo on Wed Jun 15, 2005 5:36 pm; edited 1 time in total
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PostPosted: Wed Jun 15, 2005 5:29 pm    Post subject: Reply with quote

Darckness wrote:
Anyway, I'm glad that a fix has been discovered. Great job team, and keep up the good work.


A fix ? What fix ? I can see no fix here!
Or am I blind ?
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