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equinox0r
l33t
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Joined: 18 Feb 2004
Posts: 614

PostPosted: Tue Jul 19, 2005 7:11 pm    Post subject: mplayer und osd -> ruckelt Reply with quote

Tagchen.

Jedesmal wenn ein Text aus dem OSD (z.b. von lineakd) sich mit dem mplayer-Film-Frame überschneidet (z.b. bei Vollbild) ruckelt mein Lieblings-Pr0n-Video bis der OSD-Text wieder verschwunden ist.
Da ich eine ATI-Graka habe und die opengl-Treiber funktionieren, habe ich gl2 in meiner ~/.mplayer/config eingetragen, mit jedem anderen Treiber habe ich aber das selbe Problem.

Hat dazu jemand eine Idee?

Gruss
equi
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Donpasquale
Apprentice
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Joined: 03 Jan 2003
Posts: 150
Location: Munich

PostPosted: Wed Jul 20, 2005 12:00 pm    Post subject: Reply with quote

und dein dri funktioniert sicherlich sauber? kannst du vielleicht eine glxinfo posten?

Gruß

Passi
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equinox0r
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Joined: 18 Feb 2004
Posts: 614

PostPosted: Wed Jul 20, 2005 3:59 pm    Post subject: Reply with quote

scheint zumindest so
Code:
$ grep dri /var/log/Xorg.0.log
        X.Org XInput driver : 0.4
(II) LoadModule: "dri"
(II) Loading /usr/lib/modules/extensions/libdri.a
(II) Module dri: vendor="X.Org Foundation"
(II) Loading /usr/lib/modules/drivers/fglrx_drv.o
        ABI class: X.Org XInput driver, version 0.4
        ABI class: X.Org XInput driver, version 0.4
(==) fglrx(0): OpenGL ClientDriverName: "fglrx_dri.so"
(II) fglrx(0): driver needs X.org 6.8.x
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: node name is /dev/dri/card1
drmOpenDevice: node name is /dev/dri/card2
drmOpenDevice: node name is /dev/dri/card3
drmOpenDevice: node name is /dev/dri/card4
drmOpenDevice: node name is /dev/dri/card5
drmOpenDevice: node name is /dev/dri/card6
drmOpenDevice: node name is /dev/dri/card7
drmOpenDevice: node name is /dev/dri/card8
drmOpenDevice: node name is /dev/dri/card9
drmOpenDevice: node name is /dev/dri/card10
drmOpenDevice: node name is /dev/dri/card11
drmOpenDevice: node name is /dev/dri/card12
drmOpenDevice: node name is /dev/dri/card13
drmOpenDevice: node name is /dev/dri/card14
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: node name is /dev/dri/card0
(II) fglrx(0): [drm] created "fglrx" driver at busid "PCI:1:0:0"
(II) fglrx(0): Kernel Module version matches driver.


Code:
$ glxinfo           
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 Generic
OpenGL version string: 1.3.5140 (X4.3.0-8.14.13)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
    GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
    GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
    GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query,
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  1 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  1 0 None
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  1 0 None


Ich hab jetzt nochmal "vo=xv" in meine ~/.mplayer/config eingetragen, damit gehts zumindest flüssig; leider ist das unschön weil das Bild dann flimmert :(
Eigentlich sollte ich mit dem gl2-Treiber doch keine Probleme haben oder?
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equinox0r
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Joined: 18 Feb 2004
Posts: 614

PostPosted: Mon Jul 25, 2005 7:34 pm    Post subject: Reply with quote

dezentes push :twisted:
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