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Working glest-1.1.0 ebuild!
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surfmasta
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Joined: 23 Jul 2005
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PostPosted: Sat Jul 23, 2005 9:50 pm    Post subject: Working glest-1.1.0 ebuild! Reply with quote

Hi,
i wanted to try out this game, 'cos i saw nice screenshots. My problem was the game from portage (1.0.10-xx) doesnt work, so i decided to write a new ebuild with a newer version of glest.
- Fixed some problems with nvidia-geforce cards (SDL Error is: Couldn't find matching GLX visual)
- Fixed soundproblem (Wrong driver in glest.ini)
- Fixed font-problem (Exception: Font not found)

How to use this ebuild?
download the file http://www.schwendau.net/glest-1.1.0.ebuild.tar.gz and do following as root:
cd /usr/portage
rm -rf games-strategy/glest
tar -zxvf glest-1.1.0.ebuild.tar.gz

and emerge glest. when you dont want to overwrite your portagetree-files of glest, then put it in your own overlay or emerge it on your own way :-)
have fun!
thx to Joggl for hosting file :-)
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-=GGW=- $ol!d $n4>|e
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PostPosted: Sun Jul 24, 2005 7:23 pm    Post subject: Reply with quote

um, it emerges fine, but i cant run it... wheres the bin? :(
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surfmasta
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PostPosted: Sun Jul 24, 2005 9:00 pm    Post subject: Reply with quote

Hi
/usr/games/bin/glest
once you launched the game this way you can launch it by:
cd $HOME/.glest/
./glest
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Vanquirius
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PostPosted: Sun Jul 24, 2005 11:06 pm    Post subject: Reply with quote

bug 98617
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ultraViolet
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PostPosted: Tue Aug 23, 2005 5:11 pm    Post subject: Reply with quote

Hi !
I have emerged succefully this game, but the problem mentionned at the very beginning of this post occurs :
it says :

Code:

Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 32 depth-buffer). SDL Error is: Couldn't find matching GLX visual


I am using a nvidia 5200 ti geforce card, on amd64 system. Can someone explain me what happens please ?
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flowolf
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Joined: 22 Jun 2003
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PostPosted: Tue Aug 23, 2005 9:27 pm    Post subject: Reply with quote

Same problem for me.
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kmare
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PostPosted: Tue Aug 23, 2005 10:57 pm    Post subject: Reply with quote

yeah... it builds a glest.ini for winDO$ by default... change it for your linux needs (I know it sucks..). Here's mine if you're interested.. I had to change some other stuff as well to make it work:
Code:

; === Properties File ===

AiLog=0
AiRedir=0
CameraFps=100
ChangeDisplay=1
CheckGlCaps=1
ColorBits=32
ConsoleMaxLines=10
ConsoleTimeout=1
DayTime=1000
DebugMode=0
DepthBits=24
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=2
Filter=Trilinear
FilterMaxAnisotropy=1
FirstTime=0
FocusArrows=1
FogOfWar=1
FogOfWarSmoothing=1
FogOfWarSmoothingFrameSkip=3
FontConsole=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
Lang=english.lng
MaxLights=4
PathFindLevelsMax=250
PathFindRefresh=10
PhotoMode=0
RefreshFrequency=60
ScreenHeight=1200
ScreenWidth=1600
ShadowAlpha=0.1
ShadowFrameSkip=2
ShadowTextureSize=256
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=80
SoundVolumeFx=80
SoundVolumeMusic=90
StencilBits=0
Textures3D=1
UpdateFps=40


hope it works for you now..
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ultraViolet
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PostPosted: Thu Aug 25, 2005 11:03 am    Post subject: Reply with quote

Thanks, it works well for me...
Here is exactly what I needed to do :

nano -w $HOME/.glest/glest.ini
Code:

....
DepthBits=24
....
FactorySound=OpenAL
....
FontConsole=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-utopia-*-*-*-*-12-*-*-*-*-*-*-*
....


Thank you again !
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ponzio
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PostPosted: Fri Sep 02, 2005 2:57 pm    Post subject: Reply with quote

hi, i still get the error
Code:
...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.

i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.
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netshade
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PostPosted: Fri Sep 02, 2005 4:31 pm    Post subject: Reply with quote

kmare wrote:
yeah... it builds a glest.ini for winDO$ by default... change it for your linux needs (I know it sucks..). Here's mine if you're interested.. I had to change some other stuff as well to make it work:
Code:

; === Properties File ===

...
hope it works for you now..


Yup, thanks! First time I see the game now, and it looks really cool!
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kmare
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PostPosted: Fri Sep 02, 2005 6:51 pm    Post subject: Reply with quote

yes... it's a really cool game.. and I even managed to finally win!!!! :) I just wish there was networking support...
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tchak
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PostPosted: Sun Oct 02, 2005 4:01 pm    Post subject: Reply with quote

ponzio wrote:
hi, i still get the error
Code:
...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.

i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.


same here
any help?
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SteakTheMooCow
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PostPosted: Mon Oct 03, 2005 1:05 am    Post subject: Reply with quote

I worked out how to win with "Magic"...

As for the build it works for me, but it may be the AMD64 line heh... and I use ACCEPT_KEYWORDS="~amd64" ;)
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talles
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PostPosted: Mon Oct 03, 2005 11:54 am    Post subject: Reply with quote

tchak wrote:
ponzio wrote:
hi, i still get the error
Code:
...failed LinkApplication glest ...
...failed updating 1 target(s)...
...updated 103 target(s)...

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_compile, Line 51, Exitcode 1
!!! jam failed
!!! If you need support, post the topmost build, NOT this status message.

i tried "emerge sync" and also deleting the glest ebuild directory and replacing with the one linked in this post.


same here
any help?


I'm getting the same error too. Check out this bug report -- it looks like a problem in the current release, related to OpenGL and graphics drivers.
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