javisaman n00b
Joined: 07 Feb 2005 Posts: 64
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Posted: Fri Aug 12, 2005 5:25 am Post subject: Another nvidia and Mesa issue (FIXED) |
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Apparently I have an old version from back in the day of Mesa3d libraries installed (without the ebuild). I'm trying to have direct hardware rendering with my nvidia ti4600. I've emerge nvidia-kernel and nvidia-glx, disabled "dri", enabled "glx" switched from "nv" to "nvidia" in xorg.conf, and did an opengl-update nvidia. BUT MESA still pops up in glxinfo!!!!
Code: | athlonxp env.d # glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 6.2.1
server glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_SGI_video_sync, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 6.2.1
client glx extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_SGI_video_sync, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
GLX extensions:
GLX_MESA_copy_sub_buffer, GLX_MESA_pixmap_colormap,
GLX_MESA_release_buffers, GLX_ARB_get_proc_address, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_SGI_video_sync, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.5 Mesa 6.2.1
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_HP_occlusion_test,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_program_debug, GL_MESA_resize_buffers,
GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite,
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
GL_SGIS_pixel_texture, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_pixel_texture, GL_SGIX_shadow, GL_SGIX_shadow_ambient,
GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess |
I tried using the make files that came with the Mesa libraries, but there is no "remove" or "uninstall" section.
For my games like UT2004 and doom3, I have to run LD_PRELOAD=/usr/lib/libGL.so ut2004 to get the hardware rendering. I've made scripts for this to ease the process. But now I realize I can't do that with programs like xscreensaver and e17 (hardware rendering).
Is there anyway I can fix this without having to format my drive!
Thanks!
Last edited by javisaman on Sat Aug 13, 2005 5:55 pm; edited 1 time in total |
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