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bluenuht Tux's lil' helper
Joined: 01 Oct 2005 Posts: 141
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Posted: Wed Oct 26, 2005 10:51 am Post subject: can not start ut2004 (SOLVED) |
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I went and bought the 6CD verion of the game emerged it and followed the instructions that adds the CD key.
but runniing from console gets me the splash screen and black screen then Code: |
WARNING: ALC_EXT_capture is subject to change!
appMsgf(): Your CD key appears to be invalid. You will need to reinstall the game and enter your CD key to fix this problem.
Signal: SIGTRAP [trap]
Aborting. |
I can cat the cdkey file as the user running the game and I have tried a couple of varriations of the CD key (one of the Bs could be an 8 ), but the other characters are pretty clear.
I have read the 20 or so posts reporting the same problem and it always comes back to creating the cdkey file and making sure the user has permissions to read it.
My log does not report any problem reading the cdkey file and also has a couple of extra developer trace back lines.
any ideas ?
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cat ~/.ut2004/System/UT2004.log
Log: Log file open, Tue Oct 25 20:39:18 2005
Init: Name subsystem initialized
Init: Version: 3355 (128.29)
Init: Compiled: May 27 2005 23:20:46
Init: Command line:
Init: (This is Linux64 patch version 3355.1)
Init: Character set: Unicode
Init: Base directory: /opt/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
Init: Object subsystem initialized
Log: Fixed up UWaterTexture.SourceFields
Log: Fixed up UIceTexture.LocalSource
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.115094...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33827->33824; refs: 349912
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 4.738021...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=7475cede683b28b5f5aa107abf01bcb0
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : NVIDIA Corporation
Log: GL_RENDERER : GeForce 6600 GT/PCI/SSE2
Log: GL_VERSION : 1.5.2 NVIDIA 66.29
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_fragment_program
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: C32 RGB888 Z24 S8
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: OpenGL: Render-to-Texture support unavailable.
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 4.804108 seconds
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0xb0fdfd]
Log: [ 2] /lib/libpthread.so.0 [0x2aaaaacd1c87]
Log: [ 3] /lib/libc.so.6 [0x2aaaab451a70]
Log: [ 4] ./ut2004-bin(_Z13appDebugBreakv+0x25) [0xb09c75]
Log: [ 5] ./ut2004-bin(_Z7appMsgfiPKwz+0xfd) [0xb087cd]
Log: [ 6] ./ut2004-bin(main+0x2fcc) [0x52cbcc]
Log: [ 7] /lib/libc.so.6(__libc_start_main+0xb0) [0x2aaaab43fd10]
Log: [ 8] ./ut2004-bin(strcat+0xaa) [0x529a2a]
Log: Unreal Call Stack: appDebugBreak
Exit: Exiting.
Log: FileManager: Reading 0 GByte 57 MByte 54 KByte 133 Bytes from HD took 0.194142 seconds (0.061064 reading, 0.133079 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Tue Oct 25 20:39:24 2005
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_________________ x86_64 Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz GenuineIntel GNU/Linux GeForce GTX NVIDIA 1660TI 16GB
Last edited by bluenuht on Sat Oct 29, 2005 4:48 pm; edited 1 time in total |
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wolf31o2 Retired Dev
Joined: 31 Jan 2003 Posts: 628 Location: Mountain View, CA
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Posted: Wed Oct 26, 2005 2:54 pm Post subject: |
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Did you enter the key in all CAPS and use the dashes? _________________ Ex-Gentoo Developer
Catalyst/Genkernel Development Lead
http://wolf31o2.org |
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bluenuht Tux's lil' helper
Joined: 01 Oct 2005 Posts: 141
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Posted: Wed Oct 26, 2005 7:14 pm Post subject: |
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yep just as instructed
XXXXX-XXXXX-XXXXX-XXXXX
is it likey to be something non cd key related ? _________________ x86_64 Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz GenuineIntel GNU/Linux GeForce GTX NVIDIA 1660TI 16GB |
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wolf31o2 Retired Dev
Joined: 31 Jan 2003 Posts: 628 Location: Mountain View, CA
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Posted: Thu Oct 27, 2005 8:15 pm Post subject: |
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It must be. Unfortunately, I wouldn't have a clue what it might be. _________________ Ex-Gentoo Developer
Catalyst/Genkernel Development Lead
http://wolf31o2.org |
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bluenuht Tux's lil' helper
Joined: 01 Oct 2005 Posts: 141
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Posted: Thu Oct 27, 2005 8:36 pm Post subject: good news bad news |
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unfortunately I was wrong, someone very kindly messenged me a valid CD key, entered that and ut2k4 starts up fine.
I then took the cdkey on my cd packaging and stuck it under a QX3 USB microscope, and went through every single character and confirmed beyond reasonble doubt what it was.
Then double and tripple check what I entered.
I also ran on the cdkey files and compare the two, same characters at the end and same characters for the dashes, and same length.
So I am screwed, I will contact Atari(closed right now) but I bet they make me send the whole thing back for a replacement.
(Microscope works really well with Linux and I was viewing the cdkey at 60x magnification, 200x is to much) _________________ x86_64 Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz GenuineIntel GNU/Linux GeForce GTX NVIDIA 1660TI 16GB |
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bluenuht Tux's lil' helper
Joined: 01 Oct 2005 Posts: 141
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Posted: Sat Oct 29, 2005 4:48 pm Post subject: got,cd key from atari and it works |
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Atari were very good and just gave me a new CD key over the phone, which works.
But now I have the same problem I had with the demo, the game pauses for half a second everytime a weapon is picked up for the first time.
(do not respond to this issue here, I will continue the thread I started previously) _________________ x86_64 Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz GenuineIntel GNU/Linux GeForce GTX NVIDIA 1660TI 16GB |
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