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nitschi
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Joined: 22 Jun 2005
Posts: 61
Location: Vienna, Austria

PostPosted: Mon Nov 14, 2005 12:56 pm    Post subject: Quake3 + Opengl Problem Reply with quote

Hi!

I just tried to install quake3, using this guide: http://www.linux-gamers.net/modules/wfsection/article.php?articleid=30

when i start the game, this message occurs:
Code:

4073 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect XF86DGA Mouse
XFree86-VidModeExtension Activated at 1024x768
Using 8/8/8 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
 You are using software Mesa (no hardware acceleration)!   
 Driver DLL used: libGL.so.1
 If this is intentional, add
       "+set r_allowSoftwareGL 1"
 to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem


my fglrxinfo shows this:
Code:

display: :0.0  screen: 0
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.2.1)


when i add the recommended "+set r_allowSoftwareGL 1", the screen gets dark and i have to kill my x with ctrl+alt+backspace.

I hope you can help me

thanks in advance
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AliasXZ
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Joined: 08 Feb 2005
Posts: 847
Location: England, Wakefield

PostPosted: Mon Nov 14, 2005 1:06 pm    Post subject: Reply with quote

why cant u just use portage? or arent u running gentoo?

Code:
games-fps/quake3-bin
games-fps/quake3-data

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nitschi
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Joined: 22 Jun 2005
Posts: 61
Location: Vienna, Austria

PostPosted: Mon Nov 14, 2005 1:12 pm    Post subject: Reply with quote

AliasXZ wrote:
why cant u just use portage? or arent u running gentoo?

Code:
games-fps/quake3-bin
games-fps/quake3-data


well. im sure i could do so, but i dont see the difference. ill try it and if it solves my graphic-acceleration problem ill be happy.

edit:
the same error occurs.
hmmmm
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Last edited by nitschi on Mon Nov 14, 2005 1:17 pm; edited 1 time in total
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AliasXZ
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PostPosted: Mon Nov 14, 2005 1:14 pm    Post subject: Reply with quote

tbh ive always had trub with loki installers, manual installs etc, but portage has always cured stuff for me :)

if not post ur configs and what gfx card u have
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nitschi
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Joined: 22 Jun 2005
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Location: Vienna, Austria

PostPosted: Mon Nov 14, 2005 1:20 pm    Post subject: Reply with quote

AliasXZ wrote:
tbh ive always had trub with loki installers, manual installs etc, but portage has always cured stuff for me :)

if not post ur configs and what gfx card u have


hm wich configs do you need?

gfx-card:
Code:

0000:01:00.0 VGA compatible controller: ATI Technologies Inc RV350 [Mobility Radeon 9600 M10]


heres my xorg.conf, created with the ati tool fglrxconfig

http://nitschinger.at/temp/xorg.conf

tia
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AliasXZ
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PostPosted: Mon Nov 14, 2005 1:43 pm    Post subject: Reply with quote

take it that it didnt work then?

im not firmiliar with ATI gfx cards, anyone help?
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wolf31o2
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Joined: 31 Jan 2003
Posts: 628
Location: Mountain View, CA

PostPosted: Mon Nov 14, 2005 10:00 pm    Post subject: Reply with quote

Ehh... why are you using software rendering?

opengl-update ati

Restart X... then see if you aren't seeing ATI as your opengl provider instead of mesa...
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