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Malcolm n00b
Joined: 11 Jul 2002 Posts: 59 Location: Ontario, Canada
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Posted: Tue Mar 11, 2003 3:59 am Post subject: Great News for Mupen64 users :D |
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check out these screen shots of Orkins open gl plugin glNintendo64().
(more infor after pics)
[img:30c22490ca]http://malcolm.emulation64.com/gl_linux/1.jpg[/img:30c22490ca]
[img:30c22490ca]http://malcolm.emulation64.com/gl_linux/2.jpg[/img:30c22490ca]
[img:30c22490ca]http://malcolm.emulation64.com/gl_linux/3.jpg[/img:30c22490ca]
Its being ported by non-other then Blight (awsome guy wouldn't ya say?).
He was quoted saying this over at Emutalk Quote: | Hi!
Just got glNintendo64() working on my linux box
I will try to release a version in a day or two.
btw: looks great, orkin! thanks for sharing your beatyful source with us. |
So lets hope to see some great graphics in the future |
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DuF Advocate
Joined: 09 Dec 2002 Posts: 2687 Location: Paris
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Posted: Tue Mar 11, 2003 1:55 pm Post subject: |
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good news,
but how had gl plugins (and other plugins) in mupen64 ?
I didn't have any plugins (video, audio....). |
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Malcolm n00b
Joined: 11 Jul 2002 Posts: 59 Location: Ontario, Canada
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Posted: Tue Mar 11, 2003 3:14 pm Post subject: |
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All plugins for Linux should be in the archive. If you don't have them go here and download to official archive.
glNintendo64() probably won't be included till the next release of Mupen64 but when it is released I will link it to the board |
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DuF Advocate
Joined: 09 Dec 2002 Posts: 2687 Location: Paris
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Posted: Tue Mar 11, 2003 5:44 pm Post subject: |
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yeah I have installed mupen with the unofficial ebuild so maybe it doesn't put the plugins at the good place, I will verify with the official archive, thx ! |
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slougi Apprentice
Joined: 12 Nov 2002 Posts: 222 Location: Oulu, Finland
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Posted: Tue Mar 11, 2003 9:20 pm Post subject: |
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You need to emerge both mupen64 and blight_input. |
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DuF Advocate
Joined: 09 Dec 2002 Posts: 2687 Location: Paris
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Posted: Wed Mar 12, 2003 3:18 am Post subject: |
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After your purpose, I have emerge blight_input but there is no choice in mupen for plug-ins.
So I will retrive the official archive, and see after ! |
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grinch Apprentice
Joined: 30 Jan 2003 Posts: 151
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Posted: Wed Mar 12, 2003 4:20 am Post subject: |
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hmm I really should tear myself away from my SNES Emulators and My gamecube and try this out... Is performance starting to get pretty good or is it still a matter of a couple games running and being buggy and crappy at that. _________________ the linux gaming guy! |
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blight n00b
Joined: 30 Jan 2003 Posts: 18 Location: Austria
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Posted: Wed Mar 12, 2003 1:32 pm Post subject: |
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grinch wrote: | hmm I really should tear myself away from my SNES Emulators and My gamecube and try this out... Is performance starting to get pretty good or is it still a matter of a couple games running and being buggy and crappy at that. |
compatibility and accuracy is good, speed is slow
next version of mupen64 will be faster ;-P |
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slougi Apprentice
Joined: 12 Nov 2002 Posts: 222 Location: Oulu, Finland
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Posted: Thu Mar 13, 2003 3:51 pm Post subject: |
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DuF wrote: | After your purpose, I have emerge blight_input but there is no choice in mupen for plug-ins.
So I will retrive the official archive, and see after ! |
Works for me
I'll get off my butt and write a new ebuild tonight. |
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DuF Advocate
Joined: 09 Dec 2002 Posts: 2687 Location: Paris
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Posted: Thu Mar 13, 2003 4:43 pm Post subject: |
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it's maybe because I used the unofficial ebuild from this forum to get the mupen64 1.0, I will test with the ebuild in portage and give you feedback ! |
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