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jcurry n00b
Joined: 27 Dec 2005 Posts: 4
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Posted: Tue Dec 27, 2005 2:56 am Post subject: |
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I'd appreciate if someone could help me...I am using debian sid, with working nvidia drivers, and I'm running into a problem that I don't think anyone else has seen.
I compiled wine 0.9.3, after patching with
http://polynomial-c.homelinux.net/pub/gentoo/portage/app-emulation/wine/files/wine-wow_fixes-2.patch
(is this the correct one?)
and when I try to run WoW with -opengl, I am taken to the character selection screen, and I hit "Enter World".
When it finishes loading, I see one frame of the world, with three weird short golden things on the screen, and then the screen goes black, after maybe ten seconds.
Direct3D mode (without -opengl) works almost perfectly. Characters do not have textures, and when I walk around the world, my character is not there, all I see is a huge black patch.
Any way to fix one of these problems (it seems it is better to get OpenGL working) is much appreciated!
Thanks. |
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Jengu Guru
Joined: 28 Oct 2004 Posts: 384
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Posted: Tue Dec 27, 2005 4:48 am Post subject: |
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jcurry wrote: | I'd appreciate if someone could help me...I am using debian sid, with working nvidia drivers, and I'm running into a problem that I don't think anyone else has seen. |
If nobody else is seeing it, it's probably because something about your config is unique. What version of xorg are you using? Are the nvidia drivers the latest ones? Have you run native opengl games like neverball and tuxracer to make sure it's a WoW/wine specific issue? |
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jcurry n00b
Joined: 27 Dec 2005 Posts: 4
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Posted: Tue Dec 27, 2005 5:08 am Post subject: |
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Xorg version: 6.8.2.dfsg.1-11
Nvidia version: 1.0.7174-4
'glxinfo|grep direct' shows "direct rendering: Yes"
kernel-version: 2.6.14
Other 3D games work fine |
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jcurry n00b
Joined: 27 Dec 2005 Posts: 4
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Posted: Tue Dec 27, 2005 7:27 am Post subject: |
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Oops. Update my nVidia drivers, and now it all works. Thanks for the helpful guide, and the prompt to upgrade. Sorry to bother y'all. |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Tue Dec 27, 2005 8:58 am Post subject: |
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Darckness wrote: | Just edited a couple things in the ebuild and cleaned out the patch directory and sent it off to chrisashton84. Hopefully it will be up soon.
Changes:
Code: | Consolidated patches (Polynomial-C's and the opengl thingy are in one file now)
Deleted extra patches (they'd been there for about a year now)
Slight ebuild changes |
If your WoW is working, you don't need to worry about this. Also if your WoW is working:
DO NOT UPDATE YOUR WINE FROM CVS NOW.
Wine from CVS isn't working too well in terms of actually working. I'll check it again in a couple days. |
Sorry, I didn't realize that I had an old email address listed in my profile. If you could send that to chrisashton84@gmail.com I should get it. |
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lordofthesewers n00b
Joined: 12 Jul 2005 Posts: 18
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Posted: Wed Dec 28, 2005 6:44 am Post subject: |
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Hi guys. I have a quick stupid question.
How do I apply polynomial-c patch through portage? Sry I'm a n00b to gentoo, just installed it three days ago (i'm coming from vector linux slack based).
Cedega doesn't work for me, worked on vector linux, but now it gives me error 21. With wine if i do wine wow.exe -opengl works except sound and mouse, right for what the patch it is for.
Please forgive my dumb question.
Thanks |
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Polynomial-C Retired Dev
Joined: 01 Jun 2003 Posts: 1432 Location: Germany
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lordofthesewers n00b
Joined: 12 Jul 2005 Posts: 18
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Posted: Wed Dec 28, 2005 8:33 am Post subject: |
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strange is that when emergin wine it doesn't apply the patch, but when digesting the ebuild the patch is mentioned. I will research redo more tomorow now i'm tired
gentoo rulz btw |
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neuron Advocate
Joined: 28 May 2002 Posts: 2371
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Posted: Wed Dec 28, 2005 12:19 pm Post subject: |
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what kind of memory usage are you guys seing? I think I'm leaking somewhere.. it's easily using all my memory and start swapping after a while. |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Thu Dec 29, 2005 8:04 am Post subject: |
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Darckness sent me his ebuild and patch, I have them up on www.chrisashton84.com/files/wine/ for download. Hopefully I can now get it working |
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fozner n00b
Joined: 01 Oct 2005 Posts: 4
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Posted: Thu Dec 29, 2005 8:05 am Post subject: Resource eat |
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I noticed it starts to gobble resources if you have unnecessary effects turned on in-game. Load in a character and press [esc] to go into the video settings. Set everything as low as you can stand (except for the settings that it says are recommended for performance of course). Most of the extra graphical effects don't seem to do anything on my box anyway. I noticed the biggest improvement in turning off reflective water though it still looks the same to me. I no longer get kicked off the griffon in ironforge. |
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minoan n00b
Joined: 31 Jul 2003 Posts: 14
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neuron Advocate
Joined: 28 May 2002 Posts: 2371
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Posted: Thu Dec 29, 2005 12:49 pm Post subject: Re: Resource eat |
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fozner wrote: | I noticed it starts to gobble resources if you have unnecessary effects turned on in-game. Load in a character and press [esc] to go into the video settings. Set everything as low as you can stand (except for the settings that it says are recommended for performance of course). Most of the extra graphical effects don't seem to do anything on my box anyway. I noticed the biggest improvement in turning off reflective water though it still looks the same to me. I no longer get kicked off the griffon in ironforge. |
can you list which settings your running with? Some stuff, like "terrain hilights" says it can improve performance. |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Fri Dec 30, 2005 6:46 am Post subject: |
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It may just be wine-cvs is broken right now, but I can barely even get any program to run without crashing, including builtins such as winecfg (after hacking a new winecfg-cvs script to even run it, if there's some other way to run the wine* programs from Darckness's ebuilds please let me know )... not to mention that that ebuild is really outdated now that I've started using it (the scripts for one need to be re-written to account for not using the config file). For an AMD64 system, to get the game running, what's the suggested path right now? I've tried the HOWTO on the wiki, using 0.9.4, it didn't even compile. I've tried the wine-9999 ebuild and it didn't compile. I'm about to try compiling and patching by hand, but that's not idea. Suggestions? If I can get some way that *works* I'll of course post, but I have had very little luck working for a couple of days on this.
Thanks |
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Polynomial-C Retired Dev
Joined: 01 Jun 2003 Posts: 1432 Location: Germany
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Posted: Fri Dec 30, 2005 1:00 pm Post subject: |
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Hello chrisashton84,
I'd say that there's something wrong with your Gentoo when wine-0.9.4 doesn't compile on your box. I got it compiled on five different machines and the only one already known problem with version 0.9.4 was some TLS related regression which I told about some posts above and which seems to be fixed already. What's the errormessage when the compilation stops on your box?
Cheers
Polynomial-C _________________ The manual said "Requires Windows10 or better" so I installed GNU/Linux...
my portage overlay
Need a stage1 tarball? (Unofficial builds) |
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leligeour n00b
Joined: 27 Jan 2005 Posts: 13
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Posted: Fri Dec 30, 2005 5:32 pm Post subject: |
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Wow under wine-0.9.4 is brocken due to the GLX patch (use 0.9.3 for the moment).
Has someone the same problem ?
Yoda |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Fri Dec 30, 2005 10:30 pm Post subject: |
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Polynomial-C wrote: | Hello chrisashton84,
... What's the errormessage when the compilation stops on your box?
Cheers
Polynomial-C |
Code: | exception.o: In function `test_prot_fault':
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:202: undefined reference to `NtCurrentTeb'
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:203: undefined reference to `NtCurrentTeb'
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:213: undefined reference to `NtCurrentTeb'
collect2: ld returned 1 exit status
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Note I didn't fully search for this problem on the forums yet. I just noticed this is the exact same problem I have with the cvs version with the wow patch applied. I won't be back for a few days, so if this has already been solved somewhere sorry, I'll check more when I get back. Seeing as it's the same problem in cvs and this is a release version, I'm guessing it's my problem somehow, though it is a code error it'd seem. |
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lordofthesewers n00b
Joined: 12 Jul 2005 Posts: 18
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Posted: Sat Dec 31, 2005 4:16 am Post subject: |
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I'm using polynomial's wine 93 patch and it is memory leaking somewhere, after 15 minutes it just freezes and i have to restartx.
my cflags are-march=pentium4 -pipe -03 -ffast-math
I have high quality settings cause that's how i play and i'm not willing to get my eye candy down. Any ideas
thanks _________________ be afraid of the people who say I'm your friend don't be afraid |
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otherside Apprentice
Joined: 01 Jul 2002 Posts: 179
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Posted: Sat Dec 31, 2005 12:49 pm Post subject: Re: wine 0.9.4 |
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I can confirm that..
I've send a mail to the wine-devel mailing list, lets wait what they say to this. |
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otherside Apprentice
Joined: 01 Jul 2002 Posts: 179
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Posted: Sat Dec 31, 2005 12:53 pm Post subject: |
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Code: | exception.o: In function `test_prot_fault':
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:202: undefined reference to `NtCurrentTeb'
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:203: undefined reference to `NtCurrentTeb'
/var/tmp/portage/wine-0.9.4/work/wine-0.9.4/dlls/ntdll/tests/exception.c:213: undefined reference to `NtCurrentTeb'
collect2: ld returned 1 exit status
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I have the same problem. If you're using the cvs version, you can work around this by disabling the ntdll tests (comment out a few lines in wine/dlls/ntdll/tests/Makefile.in and rerun ./configure).
Nobody on #winehq could help me, but it has nothing to do with the wow patches. They don't touch ntdll or anything related to it. |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Sat Dec 31, 2005 9:31 pm Post subject: |
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otherside wrote: | I have the same problem. If you're using the cvs version, you can work around this by disabling the ntdll tests (comment out a few lines in wine/dlls/ntdll/tests/Makefile.in and rerun ./configure).
Nobody on #winehq could help me, but it has nothing to do with the wow patches. They don't touch ntdll or anything related to it. |
Thanks, I'll try that. I'm curious why I'd have that problem on the 0.9.4 release though, perhaps a USE flag or the fact that I'm on amd64 (doubtful)? |
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otherside Apprentice
Joined: 01 Jul 2002 Posts: 179
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Posted: Sun Jan 01, 2006 8:22 pm Post subject: |
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chrisashton84 wrote: |
Thanks, I'll try that. I'm curious why I'd have that problem on the 0.9.4 release though, perhaps a USE flag or the fact that I'm on amd64 (doubtful)? |
I've been compiling wine from cvs (or git) for a while now, and this problem started to appear only a few weeks ago. But I didn't bother to track it down... |
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jcurry n00b
Joined: 27 Dec 2005 Posts: 4
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Posted: Tue Jan 03, 2006 4:04 am Post subject: Right mouse button doesn't work |
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I'm seeing another problem. Same settings as above (nVidia v. 1.0.8178 this time), but my right mouse button doesn't work. anyone else seeing this? Otherwise, the game runs fine. |
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chrisashton84 Apprentice
Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Tue Jan 03, 2006 6:49 am Post subject: |
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Today I got the cvs version (patched w/ wow patch) to compile and install by hand. It runs winemine and other programs just fine so in theory wine is working. However when I try to run WoW copied over from my Windows partition it tries to reference 0x00000000 and fails. At first, the blizzard bug reporter didn't catch it, but with a clean ~/.wine directory (just link dosdevices/c: to the correct place) both the blizzard and wine bug windows come up. I suppose I'll wait a couple of days and try again. Too bad, cause I'd been hoping to play some over winter break... so close to 60 and I need to figure out whether to continue the account before I get charged for another 6 months. (and playing in Windows means I don't get any other work done, cause rebooting constantly is a pain)
EDIT: Oh, and the installer doesn't start (same 0x00000000 reference error), and I did as suggested above and commented out the exceptions.c line or whatever it was from the ntdll test Makefile in order to get it to compile. |
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goofus Apprentice
Joined: 19 Nov 2004 Posts: 180
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Posted: Tue Jan 03, 2006 5:47 pm Post subject: |
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hello.
i have a problem running wow with wine.
after the char selection and when the "blue bar" loads up, wow freezes. right after the blue bar ends loading.
edit: i use the latest stable wine and ati-drivers. without adding manual patches.
edit2: i can correctly login without using the -opengl flag but then i dont see anything except the chat and ui. :/ |
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