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obsrv
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Joined: 19 Aug 2005
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Location: Panevėžys, Lithuania

PostPosted: Sun Jan 08, 2006 3:22 am    Post subject: Quake3 ebuild mistake Reply with quote

Well current Quake3 ebuild has a few mistakes. The first is already reported as a but, that is missing OpenAL dependency for Quake3 (icculus port). The other is that Quake3 is installed in /usr/share/games/quake3 while all the mods like OSP, DeFRAG and other are installed in /opt/quake3! I think this is almost critical mistake since newbies will have problems with this. This should be fixed as soon as possible. I don't know what should be done. Mods moved to /usr/share/games/quake3 or quake3 to /opt/quake3? (native quake3 installer from id software installs quake right there in /opt :)

EDIT: What I did is symlinked /opt/quake3 to /usr/share/games/quake3 :)
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Aynjell
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PostPosted: Sun Jan 08, 2006 4:45 am    Post subject: Reply with quote

I noticed the latter and did a symlink a while a go, didn't occur to me to report it. Good job. Might wanna file a bug and or speak to zakk.
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truc
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PostPosted: Mon Jan 09, 2006 8:17 pm    Post subject: Reply with quote

I don't knwo if it's a mistake or not, but this allow me to run either quake3 or quake3-bin, I think that can be good

BTW, last time I tried quake3 it messed up my q3config :'( , Is there really something good playing with quake3 instead of quake3-bin?
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Aynjell
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PostPosted: Mon Jan 09, 2006 8:39 pm    Post subject: Reply with quote

truc wrote:
I don't knwo if it's a mistake or not, but this allow me to run either quake3 or quake3-bin, I think that can be good

BTW, last time I tried quake3 it messed up my q3config :'( , Is there really something good playing with quake3 instead of quake3-bin?


Just a few extra featuers, and possible cleaner code. You might not even notice a thing. Lots of a fixes for xinerama users, though.
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