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1280x800 Resolution, Garbled Display On Full Screen Games.
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servo888
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PostPosted: Mon Jan 09, 2006 7:20 pm    Post subject: 1280x800 Resolution, Garbled Display On Full Screen Games. Reply with quote

Ok here's my problem; which seems to be rather new as I haven't had it happen before. Anyways when I launch a 3D opengl game on my 1280x800 resolution desktop the gl game (quake3, ut2004, etc) gets shrunk to 800x600 (which makes sense) but then that window becomes garbled as if it doesn't have the right sync / refresh rate. I have a compaq r3190 laptop, on the Geforce 4 GO graphics, with nvidia 8174-r1. I'm 99% sure it's something with my xorg configuration, because my old modline stopped working so I had to google around for some more. I managed to dig up some common WXGA modlines (from Mandrake). Those are located in a Section "Modes" so I just tell xorg to browse for something it likes.

I can't generate a new modline because I don't know ANYTHING about my laptops LCD only the resolution.

Any help would be loved,
Servo
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agent_jdh
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PostPosted: Tue Jan 10, 2006 1:25 am    Post subject: Reply with quote

Use gtf to generate a modeline. It's included with X.
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servo888
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PostPosted: Tue Jan 10, 2006 10:32 pm    Post subject: Reply with quote

agent_jdh wrote:
Use gtf to generate a modeline. It's included with X.


I'm not sure of my monitors refresh rate though.
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servo888
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PostPosted: Tue Jan 10, 2006 10:39 pm    Post subject: Reply with quote

Ok I generated a modline with a known 'good' freshrate of 75Hz, but not with that modline the screen just goes into the garbled mess as soon as x starts.

Code:

Modeline       "1280x800@70" 101.92 1280 1312 1696 1728 800 816 825 841

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