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Quake 3 problems [sound issues?]
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suizo
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Joined: 12 Dec 2005
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Location: Vaasa, Finland

PostPosted: Tue Jan 17, 2006 5:56 am    Post subject: Quake 3 problems [sound issues?] Reply with quote

Hi there, I tried to search the forums for this one, because I thought it'd be a common problem, but I guess not.

Anyways!
I use alsa, built-in in the kernel, with some oss emulation and such also built-in.
I emerged quake3-bin, quake3-data and quake3-osp, but ofcourse the sound didn't work directly, so I did this:

echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm1c/oss

I have this mixer:
http://gentoo-wiki.com/HOWTO_Skype#Single_card_ALSA_dmix.2Fdsnoop.2Fasym


sound works in quake3 until I enter a map, when both X and Quake 3 suddenly crashes.
suggestions?

thanks
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vikas nekkanti
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Joined: 14 Sep 2005
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PostPosted: Tue Jan 17, 2006 3:45 pm    Post subject: Reply with quote

well i had that problem before
i had used the quake3 (old one ) it had lot's of problems with sound i don't think it was alsa compatible
well here is what you do
Quote:
emerge --sync as a root
and then emerge quake3

because i checked out this link
http://www.icculus.org/quake3/?page=get
i had used thier svn version and worked fine for me
now they have included thier quake3 in the portage so no need to build and make hurrah for you
and this problem was posted in the forum before so you gotta check for old posts
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suizo
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Joined: 12 Dec 2005
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Location: Vaasa, Finland

PostPosted: Wed Jan 18, 2006 6:03 am    Post subject: Reply with quote

vikas nekkanti wrote:
well i had that problem before
emerge --sync as a root
and then emerge quake3
because i checked out this link
http://www.icculus.org/quake3/?page=get


well, unfortunately that version doesn't have support for punkbuster (anti-cheat), at least the description in portage sez so.. :(
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vikas nekkanti
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PostPosted: Wed Jan 18, 2006 11:18 am    Post subject: Reply with quote

:roll: hmm is that case i can't be of much help , but i will give you a tip it will never work , i tried and tried but never worked . This is not to discourage you look for solutions but it never worked for me ...................... good luck
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suizo
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Joined: 12 Dec 2005
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Location: Vaasa, Finland

PostPosted: Wed Jan 18, 2006 4:39 pm    Post subject: Reply with quote

vikas nekkanti wrote:
:roll: hmm is that case i can't be of much help , but i will give you a tip it will never work , i tried and tried but never worked . This is not to discourage you look for solutions but it never worked for me ...................... good luck


well, if you didn't get it working, I probably won't either.
However I tried to emerge quake3, but it's masked for ~amd64.
So I did ACCEPT_KEYWORDS="~x86" emerge quake3 instead, but it failed :(
I guess I have to wait for a stable version :]
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vikas nekkanti
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PostPosted: Fri Jan 20, 2006 6:53 am    Post subject: Reply with quote

Hey you can't do ACCEPT_KEYWORDS="~x86 for amd 64 it's prolly "~amd64" don't know ask the guys in the chat room they know better
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suizo
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Joined: 12 Dec 2005
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Location: Vaasa, Finland

PostPosted: Sun Jan 22, 2006 4:38 pm    Post subject: Reply with quote

vikas nekkanti wrote:
Hey you can't do ACCEPT_KEYWORDS="~x86 for amd 64 it's prolly "~amd64" don't know ask the guys in the chat room they know better


hehe sorry, I forgot about this post.
Anyway I use their binaries instead, and it works great :] (well, I can't get sound in xmms while playing q3, but I'm glad to have it.)

thanks for the help
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