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maxmc
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Joined: 14 Oct 2002
Posts: 480
Location: Linköping, Sweden

PostPosted: Sat May 03, 2003 11:19 am    Post subject: Reply with quote

I've been playing with Beta 5 for a while now.
I'm playing a player made module called Shadow Lords,
currently in chapter 2 of this. It's realy good, some say even better than the single player game.
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jay
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Joined: 08 May 2002
Posts: 980

PostPosted: Thu May 29, 2003 12:11 pm    Post subject: Reply with quote

WOOT! Beta 6 is out! Hurry up! Server browsing is now available.
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christsong84
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Joined: 06 Apr 2003
Posts: 1003
Location: GMT-8 (Spokane)

PostPosted: Fri May 30, 2003 1:21 pm    Post subject: Reply with quote

using Beta6...I kinda miss the speed I got without server browsing (not speed of the game...speed of getting to my servers...which are all on my direct connect/history list)....oh well.
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firaX
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Joined: 23 Apr 2003
Posts: 175
Location: Munich, Germany

PostPosted: Tue Jun 03, 2003 10:46 pm    Post subject: Reply with quote

i use that rage installer and for some reason it seems as if it would skip alot of files. I read about that, and manually extracting the cabs of cd1 but still 20 files are missing , including chitin.key, i have no clue where it is, i extracted the cab files from cd1 as mentioned in a tutorial here still this file is missing. also when running the installed it prompts for all 3 cds but actually it only copies files from CD3! IT seems to do NOTHING with the other 2 cds!
when i try to run nwn i get the sdl segfault (which i think is due to those missing files)
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cult hero
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Joined: 13 Oct 2002
Posts: 186
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PostPosted: Thu Jun 05, 2003 12:01 am    Post subject: Reply with quote

I just installed beta 6 (modified the beta 5 ebuild a bit) and it works just fine... EXCEPT...

Is there anyway to make a launcher in Gnome? If I try to execute "nwn" anywhere outside of the /usr/share/games/nwn folder I get this:

Code:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)


I was getting another error before that but then I modified "nwn" a little:

Code:
#!/bin/sh
                                                                                                             
# This script runs Neverwinter Nights from the current directory
                                                                                                             
export SDL_MOUSE_RELATIVE=0
export SDL_VIDEO_X11_DGAMOUSE=0
                                                                                                             
# If you do not wish to use the SDL library included in the package, remove
# ./lib from LD_LIBRARY_PATH
export LD_LIBRARY_PATH=/usr/share/games/nwn/lib:/usr/share/games/nwn/miles:$LD_LIBRARY_PATH
                                                                                                             
/usr/share/games/nwn/nwmain $@


How do I make a shortcut/link that'll execute from Gnome without taking a dump?

When I run "nwn" from /usr/share/games/nwn everything works just fine so my issue is really minor.
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eean
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Joined: 10 Jun 2002
Posts: 355
Location: Kirksville, MO USA

PostPosted: Thu Jun 05, 2003 2:27 am    Post subject: Reply with quote

cult hero wrote:
How do I make a shortcut/link that'll execute from Gnome without taking a dump?

I put this in /etc/X11/Sessions/nwn so kdm lists it, though obviously it could be anywhere :
Code:
#!/bin/bash
cd /usr/share/games/nwn
./nwn
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sebgarden
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Joined: 21 Dec 2002
Posts: 353

PostPosted: Sun Jun 29, 2003 7:00 pm    Post subject: Reply with quote

Hum, still no luck getting this game working. I always get the sdl parachute error and the various solutions proposed here to solve it doesn't seem to solve it. Except that I run a development kernel and not a gaming kernel, maybe I should try gaming sources.

My /opt/nwn/nwn file is just the the same as cult hero's one (except that the nwn folder is now in /opt).

Regards,
Sébastien.

[EDIT] OK I figured it out: just cd to /opt/nwn and THEN type ./nwn.
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