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PARENA Guru
Joined: 06 Jan 2003 Posts: 349
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Posted: Tue Mar 25, 2003 5:07 pm Post subject: |
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Finally have it running and I know how;
I got the blank screen blip thing.. I did an opengl-update nvidia, logged out, restarted X, logged back in, did opengl-update xfree and WHAM! It worked. It doesn't seem to work if I login with the xfree opengl... weird... but at least I can get it to work now. |
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Gibberx Apprentice
Joined: 20 Oct 2002 Posts: 217 Location: UMBC
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Posted: Tue Mar 25, 2003 8:20 pm Post subject: |
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I hit this snag where the game crashed every time I talked to a henchman... re-installing the game fixed it, but today I get home from school and it's back again! What the hell?! Does anybody else get this problem? I hope it's fixed in beta 3. |
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jay l33t
Joined: 08 May 2002 Posts: 980
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Posted: Tue Mar 25, 2003 8:59 pm Post subject: |
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If you want to get it fixed, don't forget to mail that bug to Bioware.
I also filed a bug on the beta2 client too. The mouse moves just too slow. Is there any workaround on shell/xfree to speedup the mouse movement? _________________ Do you want your posessions identified? [ynq] (n) |
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phoen][x n00b
Joined: 27 Mar 2003 Posts: 7 Location: Hannover, Germany
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Posted: Thu Mar 27, 2003 9:23 pm Post subject: |
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I added the ebuild earlier today.
"emerge nwn" should install you the client to /usr/share/games/nwn.
BTW, when you got some time to spare, take a look at http://nwn.bioware.com/forums/viewtopic.html?forum=72&topic=203831 and tell me if you ran into the same problems.
Cyas 'round, _________________ -phoen][x-
14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles. |
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phoen][x n00b
Joined: 27 Mar 2003 Posts: 7 Location: Hannover, Germany
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Posted: Thu Mar 27, 2003 9:26 pm Post subject: |
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@Jay:
Some say that 'export SDL_MOUSE_RELATIVE=0' (before you run ./nwn) will fix the slow-mouse-issues, however it doesn't on my box. Maybe you got any more luck with it. _________________ -phoen][x-
14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles. |
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Nooloo n00b
Joined: 18 Nov 2002 Posts: 8
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Posted: Thu Mar 27, 2003 10:22 pm Post subject: |
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Code: | [nooloo@cptfantasy][11:31 AM:NeverWin]: ./nwn
Error
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Not exactly the most helpful error message Ive ever seen.... |
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phoen][x n00b
Joined: 27 Mar 2003 Posts: 7 Location: Hannover, Germany
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Posted: Fri Mar 28, 2003 5:20 pm Post subject: |
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Another update:
I commited app-emulation/nwwine a few moments ago. Merge it and use it to run the nwtoolkit - i'm not good at creating modules but maybe someone else is, heh. _________________ -phoen][x-
14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles. |
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jay l33t
Joined: 08 May 2002 Posts: 980
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Posted: Fri Mar 28, 2003 8:45 pm Post subject: |
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There is another version bump. Current build on Biowares Homepage is now 1.29.6758b Beta 3. It says it fixed some OpenGl bugs and maybe works with ATI cards too. _________________ Do you want your posessions identified? [ynq] (n) |
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phoen][x n00b
Joined: 27 Mar 2003 Posts: 7 Location: Hannover, Germany
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Posted: Fri Mar 28, 2003 8:49 pm Post subject: |
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~yawn~
commited that YEARS ago. _________________ -phoen][x-
14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles. |
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jay l33t
Joined: 08 May 2002 Posts: 980
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Posted: Sat Mar 29, 2003 7:37 pm Post subject: |
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phoenix: maybe it is a better idea to separate the client from the installer? once you have installed the data files you only need to update the client and don't need to drag again about ~35mb of data for the installer to patch files.
I'm thinking of something like:
app-games/nwn-server - the NWN standalone server for linux
app-games/nwn-client - the linux beta client
app-games/nwn-installer - ravages installer (make nwn-client as dependency)
app-emulation/nwn-winex - the special winex version for the toolset
and maybe
app-games/nwn which will install server, client and the installer or similiar?
what do you think about this? _________________ Do you want your posessions identified? [ynq] (n) |
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Ante n00b
Joined: 28 Dec 2002 Posts: 14 Location: 127.0.0.1
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Posted: Sun Mar 30, 2003 5:29 pm Post subject: |
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Dunno what Phoenix thinks about it, but I think it sounds great _________________ Why? |
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grinch Apprentice
Joined: 30 Jan 2003 Posts: 151
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Posted: Sun Mar 30, 2003 6:31 pm Post subject: |
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sounds good to me too... one question tho... with the special version of winex for the toolkit... how does that affect other installs of winex? will it bork up my winex or does it add a different virtual link to the binary like nwnwine? _________________ the linux gaming guy! |
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phoen][x n00b
Joined: 27 Mar 2003 Posts: 7 Location: Hannover, Germany
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Posted: Sun Mar 30, 2003 6:50 pm Post subject: |
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jay wrote: | phoenix: maybe it is a better idea to separate the client from the installer? once you have installed the data files you only need to update the client and don't need to drag again about ~35mb of data for the installer to patch files.
I'm thinking of something like:
app-games/nwn-server - the NWN standalone server for linux
app-games/nwn-client - the linux beta client
app-games/nwn-installer - ravages installer (make nwn-client as dependency)
app-emulation/nwn-winex - the special winex version for the toolset
and maybe
app-games/nwn which will install server, client and the installer or similiar?
what do you think about this? |
Hey there.
The ebuild does not use the installer. It uses the linuxclient tar.gz. It's said that the installer has legal issues (because of the windows installer stuff in it). I did not doublecheck it yet, though.
Btw, the policy forbids to have interactive ebuilds, so there's no point in having app-games/nwn-installer.
nwn-client, nwn-server and a meta-package which merges both sounds reasonable though. Thanks for the idea.
nwn-winex should be renamed to winex-nwn to follow my standard wine* naming policy, but it makes more sense then nwwine - i have to admit that.
@grinch:
No fear - nwwine wont kill the other wine's you have lying around. It goes to /usr/lib/nwwine; the launcher is called /usr/bin/nwwine and the regedit tools name is /usr/bin/regedit-nwwine. The configs go to ~/.nwwine.
You can have wine, winex-cvs, nwwine and one of winex or winex-transgaming installed on the same box.
So long, _________________ -phoen][x-
14:57 < tactless> Gentoo isn't meant to be a standards-compliant distro... we're just the guys checking that the stuff actually compiles. |
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grinch Apprentice
Joined: 30 Jan 2003 Posts: 151
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Posted: Sun Mar 30, 2003 7:39 pm Post subject: |
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sweet. thnx for the quick response _________________ the linux gaming guy! |
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WhiteRazor n00b
Joined: 31 Mar 2003 Posts: 13 Location: Netherlands
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apyh n00b
Joined: 17 Mar 2003 Posts: 70 Location: Texas
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Posted: Fri Apr 04, 2003 4:35 am Post subject: nwn linux with matrox card |
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Hey,
Unfortunately, I'm suffering the same fate as my fellow nvidia users (blanks screen after starting nwn, then back to where i was with no errors).
tailing my /var/log/xfree.0.log i see this:
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GetModeLine - scrn: 0 clock: 94500
GetModeLine - hdsp: 1024 hbeg: 1072 hend: 1168 httl: 1376
vdsp: 768 vbeg: 769 vend: 772 vttl: 808 flags: 5
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My setup is a 2.4ghz p4 with a matrox g450 card. I was able to start the game after installing it and now i cant (after rebooting).
Any suggestions? |
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apyh n00b
Joined: 17 Mar 2003 Posts: 70 Location: Texas
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Posted: Fri Apr 04, 2003 4:50 am Post subject: posted too soon |
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should've refreshed my browser before posting, the post right before mine with the link to the nwn forums worked.
awesome. |
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apyh n00b
Joined: 17 Mar 2003 Posts: 70 Location: Texas
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Posted: Fri Apr 04, 2003 4:52 am Post subject: heh, posted too soon again |
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damn, i'm a fool.
So, it starts up fine, but anything i try from the menu results in a "Illegal Exception". |
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apyh n00b
Joined: 17 Mar 2003 Posts: 70 Location: Texas
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Posted: Fri Apr 04, 2003 7:07 am Post subject: xfree 4.3 |
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upgrading to xfree 4.3 seeemed to solve my woes with this bing/blank screen bug. |
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daktak Tux's lil' helper
Joined: 18 Oct 2002 Posts: 142 Location: Melbourne, Victoria
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Posted: Tue Apr 08, 2003 3:10 am Post subject: |
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waiting for an ebuild of beta4 now
i edited my nwn script to change into the dir and turn off esd (and on again upon finishing) |
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Bonkie Guru
Joined: 28 Oct 2002 Posts: 501 Location: Antwerpen, Belgium
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Posted: Tue Apr 08, 2003 9:19 am Post subject: |
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beta 4 ? Damn ... I just installed beta 3
lets see ... |
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WhiteRazor n00b
Joined: 31 Mar 2003 Posts: 13 Location: Netherlands
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Posted: Tue Apr 08, 2003 11:59 pm Post subject: |
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Wew!, beta 4 fixes the 'blip-black-screen' thing for me.
you can just unpack beta4 and copy it over beta3, so i expect a ebuild very soon. It shouldn't be too hard to update. |
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christsong84 Veteran
Joined: 06 Apr 2003 Posts: 1003 Location: GMT-8 (Spokane)
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Posted: Wed Apr 09, 2003 1:12 pm Post subject: |
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beta 4 had no probs for me, works GREAT!...I'm playing online now |
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elmie Tux's lil' helper
Joined: 12 Sep 2002 Posts: 124 Location: Brisbane - Australia
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Posted: Wed Apr 09, 2003 3:54 pm Post subject: |
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Sick Sick Sick, this is sick, I love it.
Those ppl who made NWN are penguin lovers too? hehehe
Hey guys, just a thought, why not just mount your windows drive which have NWN already installed on it and just copy the files over?
dah, thats what I did, works great.. but shit, I didn't know my NWN was like 2gb in size. lol |
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christsong84 Veteran
Joined: 06 Apr 2003 Posts: 1003 Location: GMT-8 (Spokane)
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Posted: Wed Apr 09, 2003 6:45 pm Post subject: |
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elmie: that's what I did...mounted my WinXP under /windows and did cp -R directories (replace directories with the directory names from the readme file) /opt/nwn &
I tried Ravages installer and it bit it when it asked for the CD-Key (everything about that program froze for some odd reason...coudn't even ctrl+c out of it)
...I've done the cp from my windows dir with slackware, debian, and the *Hats...none of them came close to the speed of my 8 cp commands I ran under gentoo (I'm serious...after the first time I timed them)...most of the size is in the data directory (almost >1.5Gb). |
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