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Black
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PostPosted: Fri Mar 21, 2003 3:37 am    Post subject: Reply with quote

Quote:
Yes if I run nwmain instead of nwn I also get that error but it also does not look like it is about to run.


Take a look to this thread, it suggest some troubleshooting tips. I'd try running in a window. Also, notice that you have a "logs" directory in the NWN directory.
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Delphiki
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PostPosted: Fri Mar 21, 2003 3:48 am    Post subject: Reply with quote

I tried it in a window and a black window comes up then closes with the same error. disabling sound also did not help. Also, the logs are empty.
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akhkharu99
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PostPosted: Fri Mar 21, 2003 4:00 am    Post subject: Reply with quote

all i get when i type ./nwn is
Quote:
Error


logs are empty for me as well.
is there a manual way of adding ./miles to the LD_LIBRARY_PATH ?
and if so, how?
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vtomj
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PostPosted: Fri Mar 21, 2003 4:17 am    Post subject: Reply with quote

I get the same quick launch of a black window and exit with no errors. I set the library path right at the command prompt and now I can launch ./nwmain and I get the window and exit with no library exit so it does not seem to the library that is the problem. Earlier I got an error which made me try to upgrade to the latest version of nvidia driver but it failed on my first attempt and now I can't get the error again. So close I can taste it.
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akhkharu99
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PostPosted: Fri Mar 21, 2003 4:53 am    Post subject: Reply with quote

okay, it appears that there is a problem with the ./nwn script.
when i run ./nwmain as root, it get this
Quote:
./nwmain: error while loading shared libraries: libmss.so.6: cannot open shared object file: No such file or directory


this is a miles sound problem, but i do not know how to make my machine recognize what is in the ./miles folder. any ideas?
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Delphiki
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PostPosted: Fri Mar 21, 2003 4:58 am    Post subject: Reply with quote

I don't understand why you're trying to run nwmain instead of nwn. Anyway, if you want to run nwmain all you need to do first is export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/nwn/miles

P.S. The name Akhkharu sounds familiar but I can't place from where... did you ever play muds? Or is it a name from a computer game or something else like that?
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akhkharu99
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PostPosted: Fri Mar 21, 2003 5:02 am    Post subject: Reply with quote

i was trying to see if i could manually put the miles libs in my LD_LIBRARY_PATH in case the ./nwn script was not doing it correctly.
either way, i tried your advice, but i still only get
Code:
Error
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Delphiki
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PostPosted: Fri Mar 21, 2003 5:13 am    Post subject: Reply with quote

I was getting Error like that earlier but it was followed by a segfault, it was selective though. not quite sure why it was happening.. I'm thinking I might not be able to run this until another beta comes out or something though.
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akhkharu99
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PostPosted: Fri Mar 21, 2003 5:30 am    Post subject: Reply with quote

btw, akhkharu is the Damascus word for vampire. it is a screen name i have had for 8 or so years...
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phantasy
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PostPosted: Fri Mar 21, 2003 6:18 am    Post subject: also got the sdl parachute Reply with quote

My procedure to fix the SDL Parachute error:

Code:

$ ./nwn
(got me that SDL error)
$ ./fixinstall
Checking for required files

PASSED: ambient directory exists
PASSED: data directory exists
PASSED: music directory exists
PASSED: override directory exists
PASSED: texturepacks directory exists
PASSED: miles directory exists
PASSED: nwm directory exists
PASSED: chitin.key exists
PASSED: dialog.tlk exists
PASSED: nwmain exists
FAILED: patch.key missing
$ echo > patch.key
$ ./fixinstall
(plays around with the files)
$ ./nwn


Now it starts without any problems at all.
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Delphiki
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PostPosted: Fri Mar 21, 2003 6:25 am    Post subject: Reply with quote

Quote:
btw, akhkharu is the Damascus word for vampire. it is a screen name i have had for 8 or so years...


Oh yeah, that reminds me where I remember it from. It was a vampire character from a mud I used to play..

Anyway, I tried your tip phantasy, but when I do that no window comes up at all before I get the segfault, not even the blank black window.
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phantasy
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PostPosted: Fri Mar 21, 2003 6:56 am    Post subject: sorry Reply with quote

Oh yeah, sorry. I forgot to add that you need to remove the patch.key file afterwards :D
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ZeroDivide
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PostPosted: Fri Mar 21, 2003 7:49 am    Post subject: Reply with quote

I finaly got NWN to run.. I was having the problem where it would load for a second go fullscreen - ding - and then exit with no error.
The way I fixed it was to enable the AGPGART for my geforce2 mx400.
You can check to see if it's loaded by typing
Code:
cat /proc/driver/nvidia/agp/status

If its not enabled add
Code:
 Option   "NvAGP"  "2"

to your XF86Config file.. or to enable the nvidia agp driver set NvAGP to 1 insted of 2
hope this helps someone.. good luck!! :D
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Uranus
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PostPosted: Fri Mar 21, 2003 7:51 am    Post subject: Reply with quote

I'm staring at my NWN CDs atm... wanna know why?
Code:

$ df -h
Filesystem            Size  Used Avail Use% Mounted on
/dev/root              18G   16G  1.1G  94% /
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Cojack
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PostPosted: Fri Mar 21, 2003 8:15 am    Post subject: Possible solution to segfault Reply with quote

For those of you experiencing the immediate crash to desktop after hearing a short blip of noise, I just solved the problem on my system. I had been running the latest stable nvidia accelerated driver version (1.0.3123) and fixed the crashing problem by upgrading to the latest unstable version (1.0.4191-r1).

I'm running an AMD Thunderbird with GF2 GTS 64MB card. Judging from the posts in the bioware forums I strongly suspect this is an opengl driver issue, so if you're running an ATI card and experiencing the same symptoms, the best advice I could offer is to try the latest version of your card's drivers.

Overall, I'm very pleased with the performace of the beta (aside from the initial segfault headache...). Now if only it weren't lagging 3/4 of a year behind the win-dork version. :roll:

Oh well, at least it's out now. Better late than never.

Cheers!
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ZeroDivide
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PostPosted: Fri Mar 21, 2003 8:16 am    Post subject: Reply with quote

haha.. Sounds like it's time for a little spring cleaning.
My nwn directory is taking up 2.1gig.. your almost there :wink:
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Uranus
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PostPosted: Fri Mar 21, 2003 12:10 pm    Post subject: Reply with quote

ZeroDivide wrote:
haha.. Sounds like it's time for a little spring cleaning.
My nwn directory is taking up 2.1gig.. your almost there :wink:


Thing is... I have no idea where all those gigs are!!... I think I'm going to move gentoo to my second hard-drive that has 80gb... just gotta get around to it
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RagManX
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PostPosted: Fri Mar 21, 2003 2:07 pm    Post subject: Reply with quote

Uranus wrote:
ZeroDivide wrote:
haha.. Sounds like it's time for a little spring cleaning.
My nwn directory is taking up 2.1gig.. your almost there :wink:


Thing is... I have no idea where all those gigs are!!... I think I'm going to move gentoo to my second hard-drive that has 80gb... just gotta get around to it

Have you checked /usr/portage/distfiles? Cleaned up a system earlier this week that had 800 Meg of downloaded files there. Not sure what else to check right off - maybe your logs directory?

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Uranus
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PostPosted: Fri Mar 21, 2003 3:34 pm    Post subject: Reply with quote

RagManX wrote:

Have you checked /usr/portage/distfiles? Cleaned up a system earlier this week that had 800 Meg of downloaded files there. Not sure what else to check right off - maybe your logs directory?

RagManX


Code:

# du -hs /var/log
14M     /var/log


Code:

# du -hs /usr/portage/distfiles
1.5G    /usr/portage/distfiles


Code:

# du -hs /var/tmp/portage
161M    /var/tmp/portage


Code:

# du -hs /opt
4.8G    /opt


Code:

# du -hs /home/uranus
2.6G    /home/uranus


yup... there's lots I can free up... but I think after freeing it up tonight I'll move my gentoo partition over to my 80GB hd (gotta delete all the mp3's and pr0n there first :P)... think I'll use norton ghost... whaddya think?
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IvoryTiger
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PostPosted: Fri Mar 21, 2003 5:00 pm    Post subject: Reply with quote

ZeroDivide wrote:
I finaly got NWN to run.. I was having the problem where it would load for a second go fullscreen - ding - and then exit with no error.
The way I fixed it was to enable the AGPGART for my geforce2 mx400.
You can check to see if it's loaded by typing
Code:
cat /proc/driver/nvidia/agp/status

If its not enabled add
Code:
 Option   "NvAGP"  "2"

to your XF86Config file.. or to enable the nvidia agp driver set NvAGP to 1 insted of 2
hope this helps someone.. good luck!! :D


Thanks...I figured it was something obvious like this for me since frozen-bubble was working fine (my other SDL trouble child).

My status was disabled, so I changed to option 2 as you suggested since I had agpart compilied into the kernel and away I went :)
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jay
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PostPosted: Fri Mar 21, 2003 7:26 pm    Post subject: Reply with quote

Thanks for the tip regarding the patch.key file. You indeed have to remove it when the SDL Parachute error appears.

NWN starts fine but when I try to load a new game it quits and in the konsole the message " ALSA lib pcm_hw.c:428 Device or resource busy" appears. Runnning nwn with artsdsp doen't matter. Anybody knows a workaround?
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ASCI Blue
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PostPosted: Fri Mar 21, 2003 7:30 pm    Post subject: Reply with quote

The libmss error is for the miles libraries found in the libmss directory it gets installed when you use ./nwn.
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RagManX
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PostPosted: Fri Mar 21, 2003 8:18 pm    Post subject: Reply with quote

Just saw over on NWVault a link to an icculus.org provided data installation tool. Looks like something of use to those trying to install without a Winderz install to start from. I haven't tried it out yet, but maybe that will help others. Also, there is already word of beta 2 release soon.

RagManX
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PostPosted: Fri Mar 21, 2003 8:49 pm    Post subject: Reply with quote

I got it working. It turns out my data files were bad. I reinstalled them and now it works like a charm. The beta 1 worked and beta 2 seems to work better.
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ZeroDivide
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PostPosted: Sat Mar 22, 2003 2:17 am    Post subject: Reply with quote

Glad to see your up and running IvoryTiger :)

Man they got that Beta 2 out real quick! I didn't notice too many changes but they did fix a realy annoying bug. When i used to right click and use the circular menu the mouse would jump to weird spots on the screen but in Beta2 it seems fine :)

I must be blind but i cant seem to get it running in a window.. I tried changing the fullscreen variable in the nwn.ini file to 0 but that didn't work.. Anyone know what im doing wrong?

Code:
Well it does help to have your eyes open when trying to do something.. lol 
i just added   AllowWindowedMode=1   to my nwn.ini file and bam.. it worked..
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