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anli Tux's lil' helper
Joined: 08 Sep 2006 Posts: 80
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Posted: Fri Sep 08, 2006 9:07 pm Post subject: |
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gimpel wrote: | Enverex wrote: | Rezound doesn't work on AMD64 because it wont build against the latest version of Fox (which does compile) and the older version of Fox doesn't compile at all. |
There is a hard-masked version of rezound in the overlay (=rezound-0.12.2_beta-r2). Maybe try that one.
The ebuild includes a fox-1.6* patch, amd64 fix, and gcc41 fix, so it should compile.
I hard-masked it because the new fox libs cause some problems with X here. It doesn't reply on some sort of "are-you-alive?" window property requests, and fox windows are seen as dead (blinking in enlightenment, get greyed out in gnome). This affects any fox windows, not only rezound. Tested with 1.6.4.
So you'll have to add rezound to your package.unmask in order to try it |
I have tried but got this error with the first patch:
Code: | PATCH COMMAND: patch -p2 -g0 -E --no-backup-if-mismatch < /usr/local/portage/media-sound/rezound/files/rezound-0.12.2_beta-amd64.pat
ch
===========================================
patching file src/backend/CSoundPlayerChannel.cpp
Hunk #1 FAILED at 721.
patch unexpectedly ends in middle of line
Hunk #2 FAILED at 765.
2 out of 2 hunks FAILED -- saving rejects to file src/backend/CSoundPlayerChannel.cpp.rej |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Fri Sep 08, 2006 9:30 pm Post subject: |
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anli wrote: |
---snip---
I have tried but got this error with the first patch:
Code: | PATCH COMMAND: patch -p2 -g0 -E --no-backup-if-mismatch < /usr/local/portage/media-sound/rezound/files/rezound-0.12.2_beta-amd64.pat
ch
===========================================
patching file src/backend/CSoundPlayerChannel.cpp
Hunk #1 FAILED at 721.
patch unexpectedly ends in middle of line
Hunk #2 FAILED at 765.
2 out of 2 hunks FAILED -- saving rejects to file src/backend/CSoundPlayerChannel.cpp.rej |
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which ebuild are you using? |
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anli Tux's lil' helper
Joined: 08 Sep 2006 Posts: 80
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Posted: Fri Sep 08, 2006 9:45 pm Post subject: |
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evermind wrote: | which ebuild are you using? |
The version is 0.12.2_beta-r2. It's my fault: I have saved patches from web svn view (copying from a browser window), probably it wasn't accurate. Now I have checked out the overlay tree and rezound compiling is running just now.
Another question. I have noticed you have added 'qloud' app to the overlay tree. Must I notify you about new app version (as author)? |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Fri Sep 08, 2006 10:01 pm Post subject: |
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anli wrote: | evermind wrote: | which ebuild are you using? |
The version is 0.12.2_beta-r2. It's my fault: I have saved patches from web svn view (copying from a browser window), probably it wasn't accurate. Now I have checked out the overlay tree and rezound compiling is running just now.
Another question. I have noticed you have added 'qloud' app to the overlay tree. Must I notify you about new app version (as author)? |
fine that it works for you now
A notification about new releases is nice to have so feel free to send me an email |
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phadsge n00b
Joined: 08 Oct 2004 Posts: 17
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Posted: Sat Sep 09, 2006 5:48 pm Post subject: Re: re: sonic visualiser |
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Dominique_71 wrote: | Did you mean media-libs/aubio or the vamp-aubio-plugins included in the sonic-visualiser? |
it was media-libs/aubio.
Another problem i have with building media-sound/tapiir. it bails out during configure, telling me something about missing FLTK, which i have installed though...
~ph. |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Sat Sep 09, 2006 11:38 pm Post subject: Re: re: sonic visualiser |
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phadsge wrote: |
Another problem i have with building media-sound/tapiir. it bails out during configure, telling me something about missing FLTK, which i have installed though...
~ph. |
please post the exact error
thx
EDIT: I can reproduce the error -- will look into it
EDIT2: fixed |
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madman2003 Apprentice
Joined: 20 Feb 2005 Posts: 178
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madman2003 Apprentice
Joined: 20 Feb 2005 Posts: 178
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Posted: Thu Sep 14, 2006 7:24 pm Post subject: |
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Not really audio production, but maybe interresting to include.
flake-0.10.ebuild
The encoder is pretty bare at the moment, no 24 bits support, no tagging, no seek table.
But it seems to give better compression at significant speed gain (a few percent better compression on avarage it seems) and about a 100% faster.
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
DESCRIPTION="Flake is a flac encoder."
HOMEPAGE="http://flake-enc.sourceforge.net/"
SRC_URI="http://belnet.dl.sourceforge.net/sourceforge/flake-enc/${P}.tar.bz2"
LICENSE="LGPL"
SLOT="0"
KEYWORDS="~x86 ~amd64"
IUSE=""
DEPEND=""
src_compile() {
# the configure script doesn't take a whole lot of options, so econf didn't work
./configure || die "./configure failed"
emake -j1 || die "emake failed"
}
src_install() {
emake DESTDIR="${D}" install || die "emake install failed"
} |
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dongle n00b
Joined: 17 Feb 2006 Posts: 17
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Posted: Thu Sep 14, 2006 9:50 pm Post subject: |
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I'm just starting to get into music production again, and it's so nice to see this! When I last tried, there were no ebuilds for almost anything that I used and it was such an annoyance to do everything manually every time. I'll see if I can contribute to the ebuilds at all. |
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madman2003 Apprentice
Joined: 20 Feb 2005 Posts: 178
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anli Tux's lil' helper
Joined: 08 Sep 2006 Posts: 80
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Posted: Mon Sep 18, 2006 7:03 pm Post subject: QLoud - v.0.16 |
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Uwe has released Qwt v.5.0.0rc0. As a result, QLoud doesn't depend on any CVS tree now. v.0.16 is out - INSTALL is changed to be in accordance with Qwt development. Also, min. smoothing was reduced to 1/1024.
How long must I keep an old version at the app homepage? |
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BlaZoR n00b
Joined: 06 May 2004 Posts: 30 Location: Paderborn, NRW, Germany
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Posted: Thu Sep 21, 2006 12:40 pm Post subject: |
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Hi!
I'm searching for a DSP with GUI like that in the kX Driver for SBLive/Audigy (Pic)
Do somebody know where I can get something like that? Somebody told me, I can find something like that for Jack. |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Thu Sep 21, 2006 2:55 pm Post subject: Re: QLoud - v.0.16 |
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anli wrote: | Uwe has released Qwt v.5.0.0rc0. As a result, QLoud doesn't depend on any CVS tree now. v.0.16 is out - INSTALL is changed to be in accordance with Qwt development. Also, min. smoothing was reduced to 1/1024.
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added
anli wrote: |
How long must I keep an old version at the app homepage? |
I think a delay of a week for removal is ok. thx |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Thu Sep 21, 2006 2:59 pm Post subject: |
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BlaZoR wrote: | Hi!
I'm searching for a DSP with GUI like that in the kX Driver for SBLive/Audigy (Pic)
Do somebody know where I can get something like that? Somebody told me, I can find something like that for Jack. |
Hm I don't know. post your quetion on the linux-audio-user mailinglist |
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Dominique_71 Veteran
Joined: 17 Aug 2005 Posts: 1878 Location: Switzerland (Romandie)
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Posted: Fri Sep 22, 2006 12:04 pm Post subject: |
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BlaZoR wrote: | Hi!
I'm searching for a DSP with GUI like that in the kX Driver for SBLive/Audigy (Pic)
Do somebody know where I can get something like that? Somebody told me, I can find something like that for Jack. |
It have nothing to do with jack or any sound server, because it load code directly in the dsp. You must read the doc in order to correctly start the ld10k1 deamon. _________________ "Confirm You are a robot." - the singularity |
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Erdie Advocate
Joined: 20 May 2004 Posts: 2586 Location: Heidelberg - Germany
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Posted: Fri Sep 22, 2006 12:29 pm Post subject: |
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I am using Ardour 0.99.3 and Jack. Did somebody already notice that compiling Ardour with gcc 4.1 will cause Ardour in a nasty GUI bug?
See here: http://www.erdie.de/ardour-error.png
So, do not compile Ardour 0.99.3 with gcc 4.1. I recompiled it with gcc 3.4
-Erdie _________________ Desktop AMD Ryzen 9 5900X 32GB RAM, Asus GF GTX 1060.
Notebook Tuxedo Pulse 15 Gen1 AMD Ryzen 7 4800H mit Radeon Vega 7
Raspberry Pi 1 + 2 + 3B+ + Zero W |
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anli Tux's lil' helper
Joined: 08 Sep 2006 Posts: 80
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Posted: Fri Sep 22, 2006 10:44 pm Post subject: media-sound/qloud is updated to v.0.17 |
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media-sound/qloud is updated to v.0.17
Preferrable new description is: "Tool to measure loudspeaker frequency response and distortions" - harmonics plotting was added.
v.0.15 and v.0.16 are still kept. |
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evermind Guru
Joined: 10 Jan 2004 Posts: 322
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Posted: Sat Sep 23, 2006 12:53 am Post subject: Re: media-sound/qloud is updated to v.0.17 |
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anli wrote: | media-sound/qloud is updated to v.0.17
Preferrable new description is: "Tool to measure loudspeaker frequency response and distortions" - harmonics plotting was added.
v.0.15 and v.0.16 are still kept. |
I've bumped to 0.17 |
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Dominique_71 Veteran
Joined: 17 Aug 2005 Posts: 1878 Location: Switzerland (Romandie)
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Posted: Sat Sep 23, 2006 10:10 am Post subject: |
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I am trying fvwm-crystal. I like it very much. I put my config on my website. Most of the programs from the overlay are in the menu, as well as many other. I use no script (beside the fvwm-crystal scripts) to generate the menu because I want at it be possible to use it with other distributions. So, all is in ~/.fvwm-crystal.
It is 2 files: one with the menu and a recipe, the other (>5MB) with the icones (some are original ones) and a few wallpapers. As the site is in French, here is a direct link to the page (and it is a few words in English): Fvwm et gensplash
For the french speakers, it is also my locales and a very little script to generate the .mo file.
The recipe, Thin Dock, start qjackctl and gkrellm. It is no icons on the desktop but all the programs are on the thin panel, and it is 3 possibilities to get the menu, by clicking on the Crystal box, by clicking on the desktop, and with Alt-windows. I will update it with new programs, features, icons or bug corrections. It is at least one bug at that time, the click on the desktop menu don't work when the NumLock is active. _________________ "Confirm You are a robot." - the singularity |
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_pF_ Apprentice
Joined: 22 Apr 2004 Posts: 195 Location: Central London
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Posted: Sat Sep 23, 2006 10:34 am Post subject: |
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qlo10k1 doesn't seem to exist anymore. Pity.
EDIT: This is wrong.
Last edited by _pF_ on Sun Sep 24, 2006 4:36 am; edited 1 time in total |
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Dominique_71 Veteran
Joined: 17 Aug 2005 Posts: 1878 Location: Switzerland (Romandie)
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Posted: Sat Sep 23, 2006 12:41 pm Post subject: |
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_pF_ wrote: | qlo10k1 doesn't seem to exist anymore. Pity. |
What is the output of _________________ "Confirm You are a robot." - the singularity |
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phadsge n00b
Joined: 08 Oct 2004 Posts: 17
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Posted: Sat Sep 23, 2006 3:13 pm Post subject: Re: tappir |
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evermind wrote: |
EDIT2: fixed |
thx, works fine now...
~ph. |
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_pF_ Apprentice
Joined: 22 Apr 2004 Posts: 195 Location: Central London
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Posted: Sun Sep 24, 2006 4:39 am Post subject: |
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Dominique_71 wrote: | _pF_ wrote: | qlo10k1 doesn't seem to exist anymore. Pity. |
What is the output of |
Thanks - got it; my mistake. (It just didn't show up with "tab completion".) |
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Dominique_71 Veteran
Joined: 17 Aug 2005 Posts: 1878 Location: Switzerland (Romandie)
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Posted: Sun Sep 24, 2006 10:26 am Post subject: |
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I filled a bug report about emerging tutka in konsole. Bug 148744 It have been accepted, even if tutka is not an official gentoo ebuild.
So, if you have problem emerging something with konsole, try to emerge it with another terminal before complaining. And report the error in this bug. _________________ "Confirm You are a robot." - the singularity |
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Dominique_71 Veteran
Joined: 17 Aug 2005 Posts: 1878 Location: Switzerland (Romandie)
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Posted: Tue Sep 26, 2006 11:51 am Post subject: |
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For the fvwm users, I have updated my fvwm config with a speed control and a volume control for alsaplayer. The volume control is in db. The speed control make possible to vary the speed by one comma until the first half tone, by half tone until the first octave, and by half octave and octave. The commas values around the normal speed can be very helpfull if you want to play at the same time as you are listening to a song.
Alsaplayer's API use only absolute values. so do my control. Maybe at a future version will use relative values, it will take less space on the screen, but will not take in account the speed changes you will do directly in alsaplayer gui. The curent version is not affected by direct speed change.
It is a screenshot with this speed control on the website.
I removed the screenshoot from my config tarball, so the file is only around 19kb inclusive a menu for most of the apps from this overlay. The other file with the images and the icones is still huge. fvwm
EDIT: I removed the non working functions and added some other as seek and jump. It is no save playlist in the alsaplayer API, but it possible to do it with the gui. Don't forget the .m3u extension and save it in ~/Alsaplayer-playlists (Or modify the first non commented line in components/functions/Music-alsaplayer if you want to save it elsewhere). They will appear in the menu and you can load and remove the playlists from the menu. All the functions in the menu are working now. Obvioulsy, the negative speed will not work when listening to an internet radio.
EDIT 2: I added a locale test for the speed and volume control. (because a confusion between comma and point in numbers) It will work with the french locales (that use the comma) and with all the locales that use the point as decimal separator. For the other locales, look in the README if it doesn't work as expected. _________________ "Confirm You are a robot." - the singularity |
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