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Phenax l33t
Joined: 10 Mar 2006 Posts: 972
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Posted: Wed Jun 21, 2006 11:21 am Post subject: jDoom help |
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I'm on AMD64, can never get jDoom to work.
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kyle@localhost ~ $ jdoom -file /usr/share/games/doom-data/doom1.wad
LoadPlugin: /usr/games/lib/libdpdehread
LoadPlugin: /usr/games/lib/libdpmapload
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta4 Jun 21 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /usr/share/games/doom-data/doom1.wad
IWAD identification: 00491f3f
W_AddFile: Data/Doomsday.pk3
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
351 text strings
27 particle generators
22 animation groups
49 surface decorations
37 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
S_Init: OK.
R_Init: Init the refresh daemon.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Wed Jun 21, 2006 1:09 pm Post subject: |
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It doesn't work on amd64, apparently. Please file a bug on bugzilla to remove ~amd64 from its KEYWORDS. |
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