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diabx0r
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PostPosted: Sun Sep 17, 2006 9:45 pm    Post subject: I need some help with my 9800 Pro... Reply with quote

Alright, I am in Gnome, and things look pretty nice, but I need to know how to tell if I have 3d acceleration working.

I used to use glxgears or something, but I can't seem to find it in portage.

Is there some way to tell if I have it working? I'd like to install UT2k3, but I want to make sure I have it going first.

Also, sound isn't working yet. :P I have an SB Audigy 2.
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yabbadabbadont
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PostPosted: Sun Sep 17, 2006 11:47 pm    Post subject: Reply with quote

Try
Code:
/home/bubba $ glxinfo | grep direct
direct rendering: Yes


If it says No, then read either http://www.gentoo.org/doc/en/nvidia-guide.xml or http://www.gentoo.org/doc/en/ati-faq.xml.
(whichever is appropriate for your video card)
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diabx0r
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PostPosted: Mon Sep 18, 2006 12:18 am    Post subject: Reply with quote

yabbadabbadont wrote:
Try
Code:
/home/bubba $ glxinfo | grep direct
direct rendering: Yes


If it says No, then read either http://www.gentoo.org/doc/en/nvidia-guide.xml or http://www.gentoo.org/doc/en/ati-faq.xml.
(whichever is appropriate for your video card)


I don't have glxinfo? :o
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Mad Merlin
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PostPosted: Mon Sep 18, 2006 12:52 am    Post subject: Reply with quote

diabx0r wrote:
yabbadabbadont wrote:
Try
Code:
/home/bubba $ glxinfo | grep direct
direct rendering: Yes


If it says No, then read either http://www.gentoo.org/doc/en/nvidia-guide.xml or http://www.gentoo.org/doc/en/ati-faq.xml.
(whichever is appropriate for your video card)


I don't have glxinfo? :o


Code:
emerge mesa-progs

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diabx0r
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PostPosted: Mon Sep 18, 2006 3:11 am    Post subject: Reply with quote

Well, I enabled the dri and glx modules in my config, checked to make sure DRI was disabled in my kernel, emerged ati-drivers and x11-drm, and I still can't get it to say "Yes"

Here is what happens when I check glxinfo:

Code:
alex@Judas ~ $ glxinfo
name of display: :0.0
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
    GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
    GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.4.2)
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
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fistfullast33l
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PostPosted: Mon Sep 18, 2006 3:14 pm    Post subject: Reply with quote

I had problems in the beginning as well. The FAQ's linked by diabx0r were a big help. Also, make sure your kernel has AGP configured correctly and you have the AGP kernel module built into the kernel or loaded before you start X. For more info, see http://www.gentoo.org/doc/en/dri-howto.xml for info on the kernel configuration.
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diabx0r
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PostPosted: Mon Sep 18, 2006 4:57 pm    Post subject: Reply with quote

I've followed all of the steps, but with no luck. :(
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diabx0r
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PostPosted: Mon Sep 18, 2006 5:12 pm    Post subject: Reply with quote

Ok, I replaced the "radeon" part under "Driver" with "fglrx" and now Direct Rendering says Yes, but glxgears is only getting 100 or so fps... it was getting 400 before.

Although, it looks really smooth now, as opposed to before where it looked choppy.

8O
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diabx0r
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PostPosted: Mon Sep 18, 2006 10:49 pm    Post subject: Reply with quote

8)
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diabx0r
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PostPosted: Tue Sep 19, 2006 2:05 am    Post subject: Reply with quote

bumps
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Mad Merlin
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PostPosted: Tue Sep 19, 2006 3:43 am    Post subject: Reply with quote

Could you try an OpenGL application other than glxgears? glxgears is not a benchmark.
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diabx0r
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PostPosted: Tue Sep 19, 2006 4:02 am    Post subject: Reply with quote

Mad Merlin wrote:
Could you try an OpenGL application other than glxgears? glxgears is not a benchmark.


Are there any I can download for free?
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Mad Merlin
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PostPosted: Tue Sep 19, 2006 1:15 pm    Post subject: Reply with quote

There's lots of demos available in portage. Try quake4-demo, quake3-demo, doom3-demo, ut2003-demo, or ut2004-demo. Enemy Territory is also completely free, try enemy-territory.
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