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Migrant Programmer n00b
Joined: 31 Aug 2002 Posts: 10
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Posted: Sat Apr 26, 2003 4:27 pm Post subject: Distributed.net does NOT play nice with gaming-sources |
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Since "nice" apparently has no effect in gaming-sources, dnetc ends up behaving like a regular process no matter what you nice it to (the --priority option nices the process). The effect is that it gets a lot of the CPU time that it should be giving up to other processes.
glxgears with dnetc: 970 FPS
glxgears without dnetc: 1840 FPS
So don't use distributed.net (and probably SETI@Home, etc) with these new gaming-sources kernels! Anyone have any idea how this problem could be solved? |
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rpodgorny n00b
Joined: 02 Apr 2003 Posts: 56 Location: Praha, Czech Republic, Europe, Earth
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Posted: Sun Apr 27, 2003 11:20 am Post subject: |
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I was experiencig the same problems with gentoo-sources. -> Now, I use vanilla and I'm happy...
I think it's related to the preempt. stuff... :-( |
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Blurpy Tux's lil' helper
Joined: 11 Feb 2003 Posts: 111 Location: Norway
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Posted: Sun Apr 27, 2003 8:12 pm Post subject: |
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It happens with seti@home as well. When I'm compiling something big, or play games, I turn seti@home off. It usually steals around 50% of the cpu.
Using the vanilla sources it only steals 14%, but that's enough for me to turn it off when playing games. It doesn't bother my to wait a little while longer when compiling though. |
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