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mcosta n00b
Joined: 20 Dec 2005 Posts: 22
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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Posted: Tue Aug 08, 2006 3:37 pm Post subject: |
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Yeah, just saw that recently, looks awesome. Now, just need to get an ebuild for it! |
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richard_ablitt Tux's lil' helper
Joined: 30 Jan 2006 Posts: 99
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Posted: Tue Aug 08, 2006 4:48 pm Post subject: |
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How did you get it working on amd64? It runs after install emul-linux-x86-sdl, but just comes up with a blank screen and complains that libSDL_ttf-2.0.so.0 (which is in /usr/lib) is missing. |
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Doogman Apprentice
Joined: 24 Sep 2004 Posts: 242
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Posted: Tue Aug 08, 2006 9:24 pm Post subject: |
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It looks like they released the source to this game today. |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Tue Aug 08, 2006 10:11 pm Post subject: |
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Here is an incomplete ebuild, if anyone wants to finish it.
An ebuild for pyamanith is required.
/usr/local/portage/games-simulation/fretsonfire/fretsonfire-1.0.187.ebuild
Code: | # Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit eutils games
BASE_V="1.0.184"
DESCRIPTION="Guitar Hero clone"
HOMEPAGE="http://louhi.kempele.fi/~skyostil/uv/fretsonfire/"
SRC_URI="http://louhi.kempele.fi/~skyostil/uv/fretsonfire/dist/FretsOnFire-${BASE_V}-linux.tar.gz
http://louhi.kempele.fi/~skyostil/uv/fretsonfire/dist/FretsOnFire-src-${PV}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86"
IUSE=""
# For media-libs/amanith see http://bugs.gentoo.org/show_bug.cgi?id=115754
# Also needs pyamanith: http://louhi.kempele.fi/~skyostil/projects/pyamanith/
# pyamanith does *not* yet have an ebuild.
RDEPEND="dev-python/pyamanith
dev-python/pygame
dev-python/pyopengl
media-libs/amanith
media-libs/libsdl"
DEPEND=""
S=${WORKDIR}
dir=${GAMES_DATADIR}/${PN}
src_unpack() {
# Unpack in correct order, to overwrite "src" directory with newer files
unpack ${A}
rm copying.txt
}
src_install() {
insinto "${dir}"
doins * || die "doins failed"
games_make_wrapper ${PN} "python \"${dir}/${PN}\""
make_desktop_entry ${PN} "Frets on Fire"
prepgamesdirs
} |
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Thu Aug 10, 2006 2:44 pm Post subject: |
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I'd like to play this, but of course it doesn't work. It starts ok, but when I try to select "Play game" or "Tutorial" it just says "Name or service not known" and there's "ok" button which returns me to the main menu. Anyone have ideas how to fix that? _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Fri Aug 11, 2006 7:33 am Post subject: |
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New version released, but I still get the same problem. It outputs this to terminal (same with earlier version):
Code: | Traceback (most recent call last):
File "src/MainMenu.py", line 203, in harness
File "src/MainMenu.py", line 227, in newSinglePlayerGame
File "src/GameEngine.py", line 216, in startServer
File "src/Server.py", line 11, in __init__
File "src/Network.py", line 155, in __init__
File "/usr/lib/python2.4/asyncore.py", line 304, in bind
return self.socket.bind(addr)
File "<string>", line 1, in bind
gaierror: (-2, 'Name or service not known') |
/me wants to play too. _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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cylgalad Veteran
Joined: 18 Apr 2003 Posts: 1327 Location: France
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Posted: Fri Aug 11, 2006 10:30 am Post subject: |
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Another one :
Code: |
Traceback (most recent call last):
File "src/MainMenu.py", line 203, in harness
File "src/MainMenu.py", line 227, in newSinglePlayerGame
File "src/GameEngine.py", line 216, in startServer
File "src/Server.py", line 11, in __init__
File "src/Network.py", line 155, in __init__
File "/usr/lib/python2.4/asyncore.py", line 304, in bind
return self.socket.bind(addr)
File "<string>", line 1, in bind
error: (98, 'Address already in use')
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Well I'll wait for some source ebuilds instead |
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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Posted: Fri Aug 11, 2006 12:23 pm Post subject: |
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Hey cylgalad, teidon: do you guys have amanith and pyamanith installed? I got the amanith ebuild to work, but how did you guys get pyamanith installed? I was looking at the package and ran the setup.py but it fails building some part (build_ext specifically). Just like to know, cause should really have an ebuild for pyamanith first. _________________ Carlton Stedman
Gentoo Metalheads on Last.fm: http://www.last.fm/group/Gentoo+Metalheads |
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Fri Aug 11, 2006 12:29 pm Post subject: |
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You can download the binary package, it should contain all the dependencies. Though I'm not so sure about that as it doesn't work on my (and others) system... Maybe it just doesn't like my system. _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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Posted: Fri Aug 11, 2006 12:48 pm Post subject: |
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teidon wrote: | You can download the binary package, it should contain all the dependencies. Though I'm not so sure about that as it doesn't work on my (and others) system... Maybe it just doesn't like my system. |
Ah ha, so you aren't building from source. Well, I'm gonna try to hack up an ebuild for pyamanith once I get home and see about building from source.
The amanith ebuild up on bugzilla seems to work, which is at least one step all set. _________________ Carlton Stedman
Gentoo Metalheads on Last.fm: http://www.last.fm/group/Gentoo+Metalheads |
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lateralus__ Tux's lil' helper
Joined: 19 May 2006 Posts: 100 Location: Belgium
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Posted: Fri Aug 11, 2006 6:29 pm Post subject: |
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Being an electric guitarist, it looks amazing
I'll test it as soon as the ebuild are ready ... _________________ There are a lot of lies going around.... and half of them are true.
-- Winston Churchill |
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orangeman12 Apprentice
Joined: 19 Dec 2004 Posts: 283 Location: Chair
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Posted: Fri Aug 11, 2006 6:35 pm Post subject: Re: Guitar game: Frets On Fire |
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Looks like guitar hero but for the pc nice
_________________ Orangeman |
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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slithy Guru
Joined: 26 Nov 2005 Posts: 321 Location: Kansas
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Posted: Fri Aug 11, 2006 10:53 pm Post subject: |
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@teidon: my brother had the same problem with the "Name or service not known" error and the culprit turned out to be that he didn't have the hostname "localhost" resolving to 127.0.0.1 in /etc/hosts. |
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Sat Aug 12, 2006 9:44 am Post subject: |
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slithy wrote: | @teidon: my brother had the same problem with the "Name or service not known" error and the culprit turned out to be that he didn't have the hostname "localhost" resolving to 127.0.0.1 in /etc/hosts. |
Thanks for that. I already had that in my /etc/hosts file... but the file couldn't be red by user. So doing "ping localhost" as user gave "unknown host" error, but as root it worked. I just changed the permission of that file so that user can read it too (chmod u+r /etc/hosts) and now pinging localhost works for user and Frets on Fire works too! _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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gbetous l33t
Joined: 15 Jan 2004 Posts: 679 Location: Toulouse
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Posted: Sat Aug 12, 2006 10:52 am Post subject: |
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Hi !
I've just download it, unpack, and run ./FretsOnFire
I have a segmentation fault :
Code: | Fatal Python error: (pygame parachute) Segmentation Fault
Abandon
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Can somebody help me to try this amazing game ???
I already have lastest version of SDL, SDL_ttf, SDL_mixer and OpenGL is working (ATI 9600 xorg 7.1 & fglrx) |
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InfinityX Guru
Joined: 31 Jan 2004 Posts: 385
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Sat Aug 12, 2006 1:58 pm Post subject: |
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Good otherwise, but I think the guitar.ogg should be louder. At times you can't hear what you are playing as the rest of the song plays so loud. It makes it somewhat pointless to press those buttons when you can't hear what you are doing. Also you could have put little more, ugh, nooby-friendlier scores on the file. I played it couple times and I got something over 60000 scores at best, and the lowest hi-score is over 100000... Would be good if you'd only put the best score and maybe one under 200000point score, so that people could get their name on the list too.
But still, well made. More volume on the guitar and send it to Keyboards On Fire. People needs more good songs to play. _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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mcosta n00b
Joined: 20 Dec 2005 Posts: 22
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Posted: Sun Aug 13, 2006 11:11 pm Post subject: libSDL_ttf |
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For everyone with amd64 here you have libSDL_ttf from debian
http://webs.ono.com/uucp/libSDL_ttf-2.0.so.0.6.0
place it in /usr/local/lib32 and:
# cd /usr/local/lib32
# ln -s libSDL_ttf-2.0.so.0.6.0 libSDL_ttf-2.0.so.0
# ldconfig
Have fun! |
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sageman Guru
Joined: 04 May 2005 Posts: 363 Location: New Hampshire
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bullring n00b
Joined: 24 Jan 2005 Posts: 14 Location: califronia
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Posted: Mon Aug 14, 2006 7:50 am Post subject: possible ebuild |
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Have you created the ebuild yet? this is the coolest game ever.... if there isn't an ebuild, can someone who has it working create a HOWto? |
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teidon Apprentice
Joined: 22 Apr 2005 Posts: 195 Location: Finland
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Posted: Mon Aug 14, 2006 8:08 am Post subject: |
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Just download the binary version from the hompage of FoF and extract it to where ever you want to. Then just run the FretsOnFire script found from the directory. _________________ When Microsoft makes a product that doesn't suck, they make a vacuum cleaner. |
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KK_r Apprentice
Joined: 17 Dec 2003 Posts: 182
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Posted: Mon Aug 14, 2006 9:35 am Post subject: |
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That seems to deploy a Parachute for many people (including me).
Code: | Fatal Python error: (pygame parachute) Segmentation Fault |
Any suggestions how to get this game to work? _________________ Seamos realistas, exijamos lo imposibile |
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