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Vard
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Joined: 08 Jan 2004
Posts: 45

PostPosted: Wed Jan 14, 2004 10:59 am    Post subject: Running Adonthell Reply with quote

I ran: "emerge adonthell"

Now I'm not sure how to get it running.

I'm new to linux, and don't even know where the game can be found.

Please advise.
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OddFox
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Joined: 28 Nov 2002
Posts: 270
Location: Spokane, WA

PostPosted: Wed Jan 14, 2004 11:15 am    Post subject: Reply with quote

You (Your user acct) needs to be in the 'games' group, and I'm sure the game's executable is simply adonthell.

To add yourself to the games group, as root, find a line similar to this one in your /etc/group file:

Code:
games::35:user


If there is no games:: line, simply add it. Make sure to substitute "user" with your usernames you want to allow to play games.
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charlieg
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Joined: 30 Jul 2002
Posts: 2149
Location: Manchester UK

PostPosted: Wed Jan 14, 2004 11:18 am    Post subject: Reply with quote

OddFox wrote:
To add yourself to the games group, as root, find a line similar to this one in your /etc/group file:

Code:
games::35:user


If there is no games:: line, simply add it. Make sure to substitute "user" with your usernames you want to allow to play games.


Or, more simply, use the 'usermod' command line app:
Code:
# man usermond

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OddFox
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Joined: 28 Nov 2002
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PostPosted: Wed Jan 14, 2004 11:27 am    Post subject: Reply with quote

Bah, tools are for teh weak!

But seriously, thanks for letting me know about that, charlieg. :D
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Vard
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Joined: 08 Jan 2004
Posts: 45

PostPosted: Wed Jan 14, 2004 11:45 am    Post subject: Thanks for the tip Reply with quote

I used usermod by inputting 'usermod -G games -L user'

I checked the group file and games::35::user is there, but now I'm still not sure how to run the game.

I tried: 'adonthell' and 'exec /usr/games/bin/adonthell'
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Vard
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Joined: 08 Jan 2004
Posts: 45

PostPosted: Wed Jan 14, 2004 12:51 pm    Post subject: ok Reply with quote

Okay, so I think I got the commnad to run the game.
Thanks alot for letting me know how to get the group working. :)

I get this:

Usage: ./adonthell [OPTIONS] GAME

Where [OPTIONS] can be:
-h print this help message
-d print the data directory and exit
-v print version and exit
-l list installed games and exit
-g dir play the game contained in dir (for development only)
-c byte-compile all Python scripts in this directory (for
development only)

How do I play it now? What is the command?
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dreas
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Joined: 06 Aug 2003
Posts: 359
Location: Germany

PostPosted: Wed Jan 14, 2004 1:28 pm    Post subject: Reply with quote

Found this...
Quote:
Now you are ready to play. Type

> adonthell wastesedge

to dive into the game.

...on their page.
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GuyonAsm
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Joined: 28 Dec 2003
Posts: 14
Location: Washington D.C.

PostPosted: Wed Jan 14, 2004 2:37 pm    Post subject: Reply with quote

Im writing an rpg at the moment ontop of this engine so get ready for another selection to play soon enough =).
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da-flow
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Joined: 27 Jan 2005
Posts: 32
Location: in the darkest corner of my space

PostPosted: Mon Feb 14, 2005 12:52 am    Post subject: Reply with quote

Hi i know this is an old post but nevermind i got an info that will help:
to get the game running first:
1. emerge adonthell
and then emerge the game data for adonthell called "wastesedge" this is necesarry to get a. working

2. emerge wastesedge

3. This was it, check youre in the right group and beginn !
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babos
Tux's lil' helper
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Joined: 15 Feb 2006
Posts: 144
Location: Martinique

PostPosted: Thu Dec 14, 2006 10:40 pm    Post subject: Reply with quote

mmm, yes, but for me this is a
segmentation error :(
So sad...

Code:
Gentux / $ adonthell wastesedge
Erreur de segmentation

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Hadriel
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Joined: 28 Jul 2005
Posts: 75

PostPosted: Sun Dec 17, 2006 8:08 pm    Post subject: Reply with quote

i get segmentation faults, too...
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iopi
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Joined: 13 Mar 2005
Posts: 68

PostPosted: Sun Dec 17, 2006 10:29 pm    Post subject: Reply with quote

I'm getting a seg fault too.

I've been googling around and came across this patch

Code:

Hello,

Finally I got it.
This is caused by #374062.

This patch is a workaround for that bug. I'm not sure that using bg as
last argument is the best choice, however it works.

--- adonthell-0.3.4.cvs.20050813/src/win_ttf.cc 2004-12-13 09:56:58.000000000 +0100
+++ adonthell-0.3.4.cvs.20050813.jd/src/win_ttf.cc 2006-08-09 16:41:00.000000000 +0200
@@ -137,7 +137,7 @@
if (s == NULL) return *(glyphs[' ']);

image tmp (s, bg);
- image shadow (TTF_RenderUNICODE_Solid (ttf, unichar, bg), white);
+ image shadow (TTF_RenderUNICODE_Shaded (ttf, unichar, bg, bg), white);
image *glph = new image (tmp.length(), height_, false);
glph->fillrect (0, 0, tmp.length()+1, height_+1, screen::trans_col(), NULL);
shadow.draw (1, 1+height_-shadow.height(), 0, 0, shadow.length(), shadow.height(), NULL, glph);


Note, I am a noob, so this probably isn't the best way =P.

I copied the adonthell source from /usr/portage/distfiles/ to my desktop
extracted it and used nano to edit win_ttf.cc
changed the line
Code:
image shadow (TTF_RenderUNICODE_Solid (ttf, unichar, bg), white);

to
Code:
image shadow (TTF_RenderUNICODE_Shaded (ttf, unichar, bg, bg), white);

saved

retarred
format of command: tar -cvf mystuff.tar mystuff/
used gzip
format of command: gzip [filename]
deleted the original source of adonthell in /usr/portage/distfiles
copied the gunzipped file over (note must have the same file name as the original)
emerge --digest adonthell


then run adonthell wastesedge

the game will run now without a seg fault, however... the text now has black boxes behind each letter ;_;
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