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Lukas_Drude n00b
Joined: 24 Sep 2006 Posts: 21
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Posted: Sun Jan 07, 2007 4:41 am Post subject: Quake3 doesn't start (sdl sound error?) |
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Hello,
this is another problem related to Quake 3. (I have edited it in so far, as the errormessage has changed a bit).
I have installed Quake 3 via Portage:
- games-fps/quake3
Installed: 1.34_rc2 (with +opengl Use-Flag)
- games-fps/quake3-data
Installed: 1.32b
- x11-drivers/ati-drivers (with +opengl Use-Flag)
Installed: 8.30.3-r1
When I try to run it with xterm (/usr/games/bin/quake3) i get the following error, I also tried running it as root with the same error:
Code: | ...
...
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "dsp".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8c54070 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 594408 bytes of code
ui loaded in 1368576 bytes on the hunk
Received signal 11, exiting...
----- CL_Shutdown -----
Segmentation fault
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I have got an old installation of Quake 3 on another partition which is running properly:
Code: | ...
...
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xa8d7f000 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
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I run XDM with KDE.
Glxgears runs properly with around 100 FPS.
Fglrxinfo shows the following:
Code: | [lukas@lukas] ~ $ /opt/ati/bin/fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON X600 Generic
OpenGL version string: 2.0.6119 (8.30.3) |
One might say, I could just run the old installation but I am interested what is wrong with it. I guess it has something to do with sdl-sound. I use alsa, not arts:
- media-libs/alsa-lib
Installed: 1.0.13
- media-libs/alsa-oss
Installed: 1.0.12
- media-sound/alsa-headers
Installed: 1.0.13
- media-sound/alsa-utils
Installed: 1.0.13
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Lukas_Drude n00b
Joined: 24 Sep 2006 Posts: 21
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Posted: Tue Jan 09, 2007 10:50 pm Post subject: |
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Sorry, but I am used to get a few answers in a couple of days. Thus there is no answer right now I guess my discription of the problem is somehow nonsatisfying. Please tell me whats wrong? |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Wed Jan 10, 2007 5:46 am Post subject: |
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Compare the configuration between the two partitions: Probably ~/.q3a/baseq3/q3config.cfg |
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Lukas_Drude n00b
Joined: 24 Sep 2006 Posts: 21
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Posted: Thu Jan 11, 2007 2:26 am Post subject: |
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Die Konfiguration unterscheidet sich nicht großartig:
Code: | /dev/hda6 / ext3 defaults,noatime,user_xattr,errors=remount-ro 0 2
/dev/hda7 /mnt/hda7 ext3 defaults,user_xattr 0 2 | [/code] |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Thu Jan 11, 2007 10:24 am Post subject: |
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I meant the Quake 3 configuration file: ~/.q3a/baseq3/q3config.cfg |
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Lukas_Drude n00b
Joined: 24 Sep 2006 Posts: 21
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Posted: Fri Jan 12, 2007 2:05 am Post subject: |
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Ah right, both installations use the same configuration. Both use /home/lukas/.q3a/baseq3/q3config.cfg |
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zeroth Tux's lil' helper
Joined: 27 Feb 2006 Posts: 128
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Posted: Fri Jan 12, 2007 6:13 pm Post subject: |
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try quake3-bin, which is the official quake3 straight from id. the quake3 package is ioquake3, which is nice and all, but doesn't work with punkbuster and probably has some other issues. |
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Lukas_Drude n00b
Joined: 24 Sep 2006 Posts: 21
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Posted: Sat Jan 13, 2007 4:46 pm Post subject: |
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"quake3-bin" is working well. But I am always confused about the placement of the files. "quake3" installs to /usr/games/bin and "quake3-bin" installs to /opt/quake3. But "ati-drivers" installs itself to /opt/ati... Everything beneath /usr/ and /opt/ continues being confusing to me. |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Sat Jan 13, 2007 6:21 pm Post subject: |
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Look at the ebuilds for quake3 & quake3-bin, and /usr/portage/eclass/games-mods.eclass - it's symlink city, with the purpose of having ${GAMES_DATADIR} (i.e. /usr/share/games) be preferred over /opt. |
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