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kingrebound Apprentice
Joined: 05 Mar 2006 Posts: 160 Location: Verona
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Posted: Fri Oct 27, 2006 11:23 am Post subject: postal2 |
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hi.i'm installing postal2,ad emerge say me
Code: |
* This ebuild will need the cdrom for postal2
* If you do not have the CD, but have the data files
* mounted somewhere on your filesystem, just export
* the variable CD_ROOT so that it points to the
* directory containing the files.
* For example:
* export CD_ROOT=/mnt/cdrom
* Please insert+mount the cdrom for postal2 now !
* Press return to scan for the cd again
* or hit CTRL+C to abort the emerge.
* If you are having trouble with the detection
* of your CD, it is possible that you do not have
* Joliet support enabled in your kernel. Please
* check that CONFIG_JOLIET is enabled in your kernel.
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so i insert cd,mount it,and press enter,but i've on the screen the same screen wrote.
i check kernel,and config joliet is enable.
somebody have idea? _________________ porca miseria...mai che riesco a dire una cosa seria!!!
[Arsenico HC] |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Fri Oct 27, 2006 2:00 pm Post subject: |
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The ebuild ( /usr/portage/games-fps/postal2/postal2-1409.2.ebuild ) contains:
Code: | cdrom_get_cds postal2_eula.txt |
This is how it checks that you have inserted, and that it has identified, the right mount location for the CD.
So, do you have e.g. /mnt/cdrom/postal2_eula.txt? |
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kingrebound Apprentice
Joined: 05 Mar 2006 Posts: 160 Location: Verona
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Posted: Sun Oct 29, 2006 8:02 pm Post subject: |
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i don't think i've understood...when i start emerging postal i have to accept eula....
say me if i wrong
bye _________________ porca miseria...mai che riesco a dire una cosa seria!!!
[Arsenico HC] |
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ChristyMcJesus Apprentice
Joined: 02 Oct 2004 Posts: 184
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Posted: Sun Oct 29, 2006 8:05 pm Post subject: |
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You need to set CD_ROOT to the path where the cd is mounted at. So if you've mounted it at /mnt/cdrom, do this: Code: | CD_ROOT=/mnt/cdrom emerge postal2 |
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kingrebound Apprentice
Joined: 05 Mar 2006 Posts: 160 Location: Verona
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Posted: Mon Oct 30, 2006 2:40 pm Post subject: |
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i've already done,but i've this problem:
Code: |
* Found CD #1 root at /mnt/cdrom/
>>> Unpacking postal2-1409.1.run to /var/tmp/portage/postal2-1409.2/work/postal2 -1409.1.run
546+1 records in
4699+1 records out
4812506 bytes (4,8 MB) copied, 0,135165 seconds, 35,6 MB/s
>>> Unpacking postal2-1409.2.run to /var/tmp/portage/postal2-1409.2/work/postal2 -1409.2.run
644+1 records in
5511+1 records out
5643750 bytes (5,6 MB) copied, 2,50699 seconds, 2,3 MB/s
bzip2: (stdin): trailing garbage after EOF ignored
>>> Source unpacked.
>>> Compiling source in /var/tmp/portage/postal2-1409.2/work ...
>>> Source compiled.
>>> Test phase [not enabled]: games-fps/postal2-1409.2
>>> Install postal2-1409.2 into /var/tmp/portage/postal2-1409.2/image/ category games-fps
>>> Unpacking ./*.bz2 to /var/tmp/portage/postal2-1409.2/image/opt/postal2
!!! ERROR: games-fps/postal2-1409.2 failed.
Call stack:
ebuild.sh, line 1546: Called dyn_install
ebuild.sh, line 1020: Called src_install
postal2-1409.2.ebuild, line 49: Called unpack './*.bz2'
ebuild.sh, line 369: Called die
!!! ./*.bz2 does not exist
!!! If you need support, post the topmost build error, and the call stack if rel evant.
king king #
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i don't understand why a bz2 is request.. _________________ porca miseria...mai che riesco a dire una cosa seria!!!
[Arsenico HC] |
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PaulBredbury Watchman
Joined: 14 Jul 2005 Posts: 7310
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Posted: Mon Oct 30, 2006 3:01 pm Post subject: |
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The .run files usually contain .bz2 files
It sounds like yours are corrupted - delete them from /usr/portage/distfiles, so that Portage re-downloads them.
Code: | rm /usr/portage/distfiles/postal2*.run |
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nyhm Developer
Joined: 22 Oct 2005 Posts: 26 Location: UK
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Posted: Mon Oct 30, 2006 5:37 pm Post subject: |
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Is Tux on your CD? |
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Bigun Advocate
Joined: 21 Sep 2003 Posts: 2196
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Posted: Fri Jan 19, 2007 8:49 pm Post subject: |
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I'm getting the same error:
Code: | * Do you accept the terms of this license (postal2)? [yes/no] yes
>>> Unpacking source...
* Found CD #1 root at /mnt/dvdr
>>> Unpacking postal2-1409.1.run to /var/tmp/portage/games-fps/postal2-1409.2/work/postal2-1409.1.run
546+1 records in
4699+1 records out
4812506 bytes (4.8 MB) copied, 0.125474 s, 38.4 MB/s
>>> Unpacking postal2-1409.2.run to /var/tmp/portage/games-fps/postal2-1409.2/work/postal2-1409.2.run
644+1 records in
5511+1 records out
5643750 bytes (5.6 MB) copied, 1.28917 s, 4.4 MB/s
bzip2: (stdin): trailing garbage after EOF ignored
>>> Source unpacked.
>>> Compiling source in /var/tmp/portage/games-fps/postal2-1409.2/work ...
>>> Source compiled.
>>> Test phase [not enabled]: games-fps/postal2-1409.2
>>> Install postal2-1409.2 into /var/tmp/portage/games-fps/postal2-1409.2/image/ category games-fps
>>> Unpacking ./*.bz2 to /var/tmp/portage/games-fps/postal2-1409.2/image/opt/postal2
!!! ERROR: games-fps/postal2-1409.2 failed.
Call stack:
ebuild.sh, line 1618: Called dyn_install
ebuild.sh, line 1064: Called qa_call 'src_install'
environment, line 3209: Called src_install
postal2-1409.2.ebuild, line 49: Called unpack './*.bz2'
ebuild.sh, line 410: Called die
!!! ./*.bz2 does not exist
!!! If you need support, post the topmost build error, and the call stack if relevant.
!!! A complete build log is located at '/var/tmp/portage/games-fps/postal2-1409.2/temp/build.log'.
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