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telex4
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Joined: 21 Sep 2002
Posts: 704
Location: Reading, UK

PostPosted: Sun Nov 16, 2003 12:03 am    Post subject: fuhquake config files Reply with quote

Where does fuhquake keep them? Whenever I load it up, none of the keys are bound, except for escape (not even console or the scoreboard), and it never saves my settings. I have write permissions on the fuhquake directories...
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xtbasic
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Joined: 27 Nov 2004
Posts: 51

PostPosted: Mon May 09, 2005 7:24 pm    Post subject: Reply with quote

i am having the same problem, my configs wont save in fuhquake. any help is appreciated :)
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atrophy
Tux's lil' helper
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Joined: 01 Feb 2005
Posts: 77
Location: Fife, Scotland

PostPosted: Tue May 10, 2005 12:13 am    Post subject: Reply with quote

Your configs are in <quakedir>/fuhquake/configs/.

Save with cfg_save <name> at the console, load with +cfg_load <name> on your command line.

Have a look here to learn how to use the config management system.
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zeroth
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Joined: 27 Feb 2006
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PostPosted: Sun Jan 21, 2007 2:29 am    Post subject: Reply with quote

I'm having the same problem as the top two posters, and when I try to use cfg_save it says "couldn't write foo.cfg"
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PaulBredbury
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Joined: 14 Jul 2005
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PostPosted: Sun Jan 21, 2007 2:51 am    Post subject: Reply with quote

zeroth wrote:
couldn't write foo.cfg

The fuhquake-bin ebuild sets the current directory to /usr/share/games/..., which a user cannot write to.

Other Quake 1 engines to consider: joequake, darkplaces, qrack, tyrquake, fteqw.

Or look at those ebuilds to see how it's done, and write a fuhquake ebuild capable of writing to ~/.fuhquake whilst using /usr/share/games/quake1, by modifying the source code :wink:

Edit: Added fteqw.


Last edited by PaulBredbury on Sun Jan 21, 2007 6:16 am; edited 1 time in total
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Joined: 01 Feb 2005
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PostPosted: Sun Jan 21, 2007 3:49 am    Post subject: Reply with quote

Fuhquake is dead, use ezQuake - http://ezquake.sourceforge.net.
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zeroth
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Joined: 27 Feb 2006
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PostPosted: Sun Jan 21, 2007 4:30 am    Post subject: Reply with quote

yeah I'm aware ezquake > fuhquake, but I'm on amd64 and can't seem to get exquake to work. a version of libexpat which is a dep of ezquake has something wrong with it because programs that use it fail saying somethign about libexpat not being able to load.
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Phenax
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Joined: 10 Mar 2006
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PostPosted: Sun Jan 21, 2007 4:51 am    Post subject: Reply with quote

zeroth wrote:
yeah I'm aware ezquake > fuhquake, but I'm on amd64 and can't seem to get exquake to work. a version of libexpat which is a dep of ezquake has something wrong with it because programs that use it fail saying somethign about libexpat not being able to load.


In official Portage I usually use Darkplaces. (Though PaulBredbury's got some newer releases in Bugzilla)
Though, fteqw in bugzilla is quite good, can use fteqw with Quake 1-3 :)

(For amd64 usage.. There are tons more.. but not many work too well on amd64)
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zeroth
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Joined: 27 Feb 2006
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PostPosted: Sun Jan 21, 2007 6:08 am    Post subject: Reply with quote

fteqw is like what, a combination of the first 3 quake sources all in one game?

gonna check that out ...
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Phenax
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Joined: 10 Mar 2006
Posts: 972

PostPosted: Sun Jan 21, 2007 6:28 am    Post subject: Reply with quote

No, it's just an engine (Technically 3 engines I guess) that gives bug-fixes/more features to Quake 1-3. It's all separate, though.
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