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egthompson
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Joined: 04 May 2003
Posts: 39
Location: Somerville, AL

PostPosted: Sat Jan 27, 2007 9:00 pm    Post subject: Solved...not sure why. Reply with quote

I am trying to emerge smclone and keep running into the same problem...

Code:
 * checking auxfile checksums ;-) ...                                                             [ ok ]
 * checking miscfile checksums ;-) ...                                                            [ ok ]
 * checking SMC_0.99.4_game.zip ;-) ...                                                           [ ok ]
 * checking music_3.1_high.zip ;-) ...                                                            [ ok ]

!!! ERROR: games-arcade/smclone-0.99.4 failed.
Call stack:
  ebuild.sh, line 1627:   Called dyn_setup
  ebuild.sh, line 699:   Called qa_call 'pkg_setup'
  ebuild.sh, line 38:   Called pkg_setup
  smclone-0.99.4.ebuild, line 39:   Called die

!!! Please emerge cegui with USE="devil opengl"
!!! If you need support, post the topmost build error, and the call stack if relevant.
!!! A complete build log is located at '/var/tmp/portage/games-arcade/smclone-0.99.4/temp/build.log'.



I have tried enabling the devil and opengl use flags and recompiled cegui. Doesn't seem to change anything. Anyone have any suggestions?


Last edited by egthompson on Sun Jan 28, 2007 4:14 am; edited 1 time in total
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Phenax
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Joined: 10 Mar 2006
Posts: 972

PostPosted: Sat Jan 27, 2007 9:56 pm    Post subject: Reply with quote

Make sure it's using devil and opengl? I had the same thing.. until I enabled devil and opengl.. :?
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egthompson
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Joined: 04 May 2003
Posts: 39
Location: Somerville, AL

PostPosted: Sun Jan 28, 2007 3:27 am    Post subject: smclone Reply with quote

Like I said. I tried enabling the use flags and recompiled. I will try again to make sure I didn't have some leftovers of cegui in my /var/tmp/portage directory. I guess it is possibly that it didn't recompile and just re-installed it with the old use flags but I don't think that was the case.
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