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[SOLVED]Quake4 will kein neues Spiel starten
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r3tep
Tux's lil' helper
Tux's lil' helper


Joined: 10 Sep 2005
Posts: 108

PostPosted: Tue Feb 27, 2007 1:52 pm    Post subject: [SOLVED]Quake4 will kein neues Spiel starten Reply with quote

Hallo,

ich habe gerade eben Quake4 emerged. Ein Problem mit dem Sound und Quake4 habe ich selber gelöst bekommen, aber jetzt wenn ich ein neues Spiel starten will, schließt sich Quake4 selber und ich lande wieder auf der Konsole/dem Desktop.

Das spuckt die Konsole aus:

Code:
 ~ $ quake4
Quake4 Final V1.3.0.2393 Build 2393.0 linux-x86 Aug  7 2006
found interface lo - loopback
found interface eth0 - 192.168.1.10/255.255.255.0
found interface vmnet1 - 172.16.97.1/255.255.255.0
found interface vmnet8 - 192.168.15.1/255.255.255.0
CPU: AMD CPU with MMX & 3DNow! & SSE
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /opt/quake4/q4base/game000.pk4 with checksum 0x1e246dd2
Loaded pk4 /opt/quake4/q4base/game100.pk4 with checksum 0x7d4d8d2a
Loaded pk4 /opt/quake4/q4base/game200.pk4 with checksum 0x46f04342
Loaded pk4 /opt/quake4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /opt/quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 /opt/quake4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 /opt/quake4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /opt/quake4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /opt/quake4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 /opt/quake4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 /opt/quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 /opt/quake4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 /opt/quake4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 /opt/quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 /opt/quake4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 /opt/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /opt/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /opt/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /opt/quake4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /opt/quake4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /opt/quake4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /opt/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 /opt/quake4/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 /opt/quake4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 /opt/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /opt/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 /opt/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Loaded pk4 /opt/quake4/q4base/zpak_french.pk4 with checksum 0xbec7cb4
Loaded pk4 /opt/quake4/q4base/zpak_italian.pk4 with checksum 0x1e3aa0f
Loaded pk4 /opt/quake4/q4base/zpak_spanish.pk4 with checksum 0xb706e2b8
Current search path:
/home/domsch/.quake4/q4base
/opt/quake4/q4base
/opt/quake4/q4base/zpak_spanish.pk4 (3542 files)
/opt/quake4/q4base/zpak_italian.pk4 (3500 files)
/opt/quake4/q4base/zpak_french.pk4 (3462 files)
/opt/quake4/q4base/zpak_english_03.pk4 (4 files)
/opt/quake4/q4base/zpak_english_02.pk4 (21 files)
/opt/quake4/q4base/zpak_english_01.pk4 (1 files)
/opt/quake4/q4base/zpak_english.pk4 (3457 files)
/opt/quake4/q4base/pak020.pk4 (11 files)
/opt/quake4/q4base/pak019.pk4 (1206 files)
/opt/quake4/q4base/pak018.pk4 (3 files)
/opt/quake4/q4base/pak017.pk4 (3 files)
/opt/quake4/q4base/pak016.pk4 (193 files)
/opt/quake4/q4base/pak015.pk4 (34 files)
/opt/quake4/q4base/pak014.pk4 (552 files)
/opt/quake4/q4base/pak013.pk4 (239 files)
/opt/quake4/q4base/pak012.pk4 (1081 files)
/opt/quake4/q4base/pak011.pk4 (5620 files)
/opt/quake4/q4base/pak010.pk4 (5539 files)
/opt/quake4/q4base/pak009.pk4 (1284 files)
/opt/quake4/q4base/pak008.pk4 (1289 files)
/opt/quake4/q4base/pak007.pk4 (1330 files)
/opt/quake4/q4base/pak006.pk4 (1343 files)
/opt/quake4/q4base/pak005.pk4 (1395 files)
/opt/quake4/q4base/pak004.pk4 (2249 files)
/opt/quake4/q4base/pak003.pk4 (1281 files)
/opt/quake4/q4base/pak002.pk4 (313 files)
/opt/quake4/q4base/pak001.pk4 (5837 files)
/opt/quake4/q4base/game200.pk4 (9 files)
/opt/quake4/q4base/game100.pk4 (2 files)
/opt/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
WARNING: file materials/mappack1.mtr, line 175: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined at materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 199: material 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously defined at materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 224: material 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' previously defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 242: material 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously defined at materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 10: material 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 18: material 'textures/stroyent/mp/stroy_pillar1_green' previously defined at materials/mappack1.mtr:12
WARNING: file materials/stroyent_mp.mtr, line 26: material 'textures/stroyent/mp/tun6_green' previously defined at materials/mappack1.mtr:20
WARNING: file materials/stroyent_mp.mtr, line 34: material 'textures/stroyent/mp/tun6small_green' previously defined at materials/mappack1.mtr:28
WARNING: file materials/stroyent_mp.mtr, line 42: material 'textures/stroyent/mp/tunbump_green' previously defined at materials/mappack1.mtr:36
WARNING: file materials/stroyent_mp.mtr, line 50: material 'textures/stroyent/mp/tunpipe_green' previously defined at materials/mappack1.mtr:44
WARNING: file materials/stroyent_mp.mtr, line 58: material 'textures/stroyent/mp/tunpipe_orange' previously defined at materials/mappack1.mtr:52
WARNING: file materials/stroyent_mp.mtr, line 66: material 'textures/stroyent/mp/tunpipe2_orange' previously defined at materials/mappack1.mtr:60
WARNING: file materials/stroyent_mp.mtr, line 74: material 'textures/stroyent/mp/tunpipe2_green' previously defined at materials/mappack1.mtr:68
WARNING: file materials/stroyent_mp.mtr, line 92: material 'textures/stroyent/mp/tunwall12_orange' previously defined at materials/mappack1.mtr:76
WARNING: file materials/stroyent_mp.mtr, line 100: material 'textures/stroyent/mp/tunwall12_green' previously defined at materials/mappack1.mtr:94
WARNING: file materials/stroyent_mp.mtr, line 108: material 'textures/stroyent/mp/tunwall15_orange' previously defined at materials/mappack1.mtr:102
WARNING: file materials/stroyent_mp.mtr, line 116: material 'textures/stroyent/mp/tunwall15_green' previously defined at materials/mappack1.mtr:110
WARNING: file materials/stroyent_mp.mtr, line 139: material 'textures/stroyent/mp/concrete09asmooth' previously defined at materials/mappack1.mtr:118
WARNING: file materials/stroyent_mp.mtr, line 140: material 'textures/stroyent/mp/concrete09smooth' previously defined at materials/mappack1.mtr:141
WARNING: file materials/stroyent_mp.mtr, line 141: material 'textures/stroyent/mp/concrete04smooth' previously defined at materials/mappack1.mtr:142
460ms to load 1125k of material
256ms to load 43k of skin
250ms to load 722k of sound
13ms to load 1k of materialType
589ms to load 2889k of lipSync
151ms to load 105k of playback
1829ms to load 1687k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' with VO
.... found additional language 'italian' with VO
.... found additional language 'spanish' with VO
688 strings read from strings/english_code.lang
1776 strings read from strings/english_guis.lang
5738 strings read from strings/english_lips.lang
5741 strings read from strings/english_mappack.lang
6217 strings read from strings/english_maps.lang
632 strings read from strings/french_code.lang
1654 strings read from strings/french_guis.lang
5616 strings read from strings/french_lips.lang
5619 strings read from strings/french_mappack.lang
6088 strings read from strings/french_maps.lang
632 strings read from strings/italian_code.lang
1654 strings read from strings/italian_guis.lang
5616 strings read from strings/italian_lips.lang
5619 strings read from strings/italian_mappack.lang
6088 strings read from strings/italian_maps.lang
632 strings read from strings/spanish_code.lang
1654 strings read from strings/spanish_guis.lang
5616 strings read from strings/spanish_lips.lang
5619 strings read from strings/spanish_mappack.lang
6088 strings read from strings/spanish_maps.lang
Couldn't open journal files
execing default.cfg
"ALT" isn't a valid key
"CTRL" isn't a valid key
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1280x1024 1280x960 1024x768 800x600 800x512 640x512 640x480 512x384 400x300 320x240
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
------ OSS Sound Initialization ------
opened sound device '/dev/dsp'
ioctl SNDCTL_SYSINFO failed: Invalid argument
this ioctl is only available in OSS/Linux implementation. If you run OSS/Free, don't bother.
/dev/dsp - bit rate: 16, channels: 6, frequency: 44100
allocated a mix buffer of 49152 bytes
WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
found DLL in pak file: /opt/quake4/q4base/game100.pk4/gamex86.so
copy gamex86.so to /home/domsch/.quake4/q4base/gamex86.so
enabled Flush-To-Zero mode
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Jul 21 2006
517ms to load 644k of entityDef
99ms to load 177k of articulatedFigure
Initializing event system
...531 event definitions
Initializing class hierarchy
...247 classes, 598968 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2088.36 MHz
Compiled '/home/domsch/.quake4/q4base/scripts/main.script': 6099.5 ms
-------------- Compile stats ----------------

Memory usage:
     Strings: 54, 8464 bytes
  Statements: 84435, 1688700 bytes
   Functions: 3361, 380380 bytes
   Variables: 324172 bytes
    Mem used: 3532564 bytes
 Static data: 4948144 bytes
   Allocated: 6313684 bytes
 Thread size: 7072 bytes

...5 aas types
game initialized.
---------------------------------------------
Loading viseme file: annosoft
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_system_val' references undefined cvar 's_useOpenAL'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_device_val' references undefined cvar 's_deviceName'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_eax_val' references undefined cvar 's_useEAXReverb'
session initialized
---------------------------------------------
Opening IP socket: localhost:-1
WARNING: Couldn't load image: models/monsters/burn_misc_sm
------ Common Initialization Complete -------
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 16091
detecting video ram ( set sys_videoRam to force ) ..
found XNVCtrl extension 1.12
2088 MHz CPU
496 MB System Memory
256 MB Video Memory
Async thread started
guid set to kXlWJ8Zd4Is
Asset log: assetlogs/maps/game/airdefense1
------------ Game Map Shutdown --------------
---------------------------------------------
Asset log: assetlogs/maps/game/airdefense1
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_system_val' references undefined cvar 's_useOpenAL'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_device_val' references undefined cvar 's_deviceName'
WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'pop_set_sndAdv_eax_val' references undefined cvar 's_useEAXReverb'
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes2.gui.
reloading guis/takeNotes.gui.
reloading guis/takeNotesQA.gui.
reloading guis/editcvars.gui.
reloading guis/spawn.gui.
reloading guis/intro.gui.
reloading guis/netmenu.gui.
------------ Map Initialization -------------
Map: game/airdefense1
rvStatAllocator:  dump of usage stats
        16 total bytes handed out in 1 requests
        begin game:      0;  end game:        1
        player hit:      0;  player kill:     0
        player death:    0;
        damage dealt:    0;  damage taken:    0
        stat team:       0
        flag capture:    0;
        flag drop:       0;  flag return:     0
rvStatAllocator:  dump of usage stats
        0 total bytes handed out in 0 requests
        begin game:      0;  end game:        0
        player hit:      0;  player kill:     0
        player death:    0;
        damage dealt:    0;  damage taken:    0
        stat team:       0
        flag capture:    0;
        flag drop:       0;  flag return:     0
-------------- Game Map Init ----------------
collision data:
   606 models
 57187 vertices (1340 KB)
112706 edges (3962 KB)
 46640 polygons (4008 KB)
183402 polygon edges (716 KB)
  6161 brushes (288 KB)
 36855 brush planes (575 KB)
 21126 nodes (577 KB)
 97596 polygon refs (762 KB)
 22524 brush refs (175 KB)
 38181 internal edges
  4600 sharp edges
     0 contained polygons removed
     0 polygons merged
 12407 KB total memory used
1328 msec to load collision data.
map bounds are (46336.0, 31936.0, 13760.0)
max clip sector is (0.0, 0.0, 0.0)
    1 KB passage memory used to build PVS
    3 msec to calculate PVS
   52 areas
   96 portals
    7 areas visible on average
  416 bytes PVS data
[Load AAS]
loading maps/game/airdefense1.aas32
done loading maps/game/airdefense1.aas32 (size 525484).
[Load AAS]
loading maps/game/airdefense1.aas48
done loading maps/game/airdefense1.aas48 (size 525196).
[Load AAS]
loading maps/game/airdefense1.aas96
[Load AAS]
loading maps/game/airdefense1.aas250
[Load AAS]
loading maps/game/airdefense1.aas128
Entering doom_main()
Exiting doom_main()
Spawning entities
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
WARNING: Unhidden AI placed in map (will be constantly active): strogg_cortez_1 (8512 -2584 17.25)
WARNING: Unhidden AI placed in map (will be constantly active): npc_cortez (8216 -2584 24.25)
WARNING: Unhidden AI placed in map (will be constantly active): strogg_cortez_2 (8447 -2716 16.25)
...1777 entities spawned, 0 inhibited

------------ Processing events --------------
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'vcfg_voice_send_val' references undefined cvar 's_voiceChatSend'
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'vcfg_voice_receive_val' references undefined cvar 's_voiceChatReceive'
WARNING: idChoiceWindow::InitVars: gui 'guis/mpmain.gui' window 'vcfg_voice_echo_val' references undefined cvar 's_voiceChatEcho'
WARNING: idSliderWindow::InitCvar: gui 'guis/mpmain.gui' window 'vcfg_voiceVol_slider' references undefined cvar 's_voiceVolume'
WARNING: idSliderWindow::InitCvar: gui 'guis/mpmain.gui' window 'vcfg_micVol_slider' references undefined cvar 's_micInputLevel'
---------------------------------------------
-- idRenderModelManagerLocal::EndLevelLoad --
    0 models purged from previous level,  1147 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
Getötet


Hat jemand eine Idee, wie ich das gelöst bekommen kann?

Ich wundere mich, denn die Demo funktioniert tadellos!

Vielen Dank fürs Lesen.


Last edited by r3tep on Sat Mar 03, 2007 3:51 pm; edited 1 time in total
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r3tep
Tux's lil' helper
Tux's lil' helper


Joined: 10 Sep 2005
Posts: 108

PostPosted: Tue Feb 27, 2007 7:48 pm    Post subject: Reply with quote

Habs hinbekommen, der Fehler war ein zu hoch eingestellter Darstellungsmodus.
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