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bnet n00b
Joined: 02 Jun 2007 Posts: 4
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Posted: Sun Jun 24, 2007 9:57 am Post subject: opengl, nvidia, gentoo & problem[Löst] |
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Tjo
har fått lite problem nyligen när jag slängde in gentoo 2007.0(med kernel 2.6.21.3).
Code: | localhost bin # glxinfo|grep direct
direct rendering: Yes |
och glxgears pendlandes mellan fullscreen (1050x1600) och den lilla orginalrutan som ploppar upp.
Code: | localhost bin # glxgears
17087 frames in 5.0 seconds = 3417.393 FPS
2576 frames in 5.0 seconds = 515.095 FPS
2705 frames in 5.0 seconds = 540.933 FPS
2490 frames in 5.0 seconds = 497.940 FPS
2696 frames in 5.0 seconds = 539.142 FPS
2712 frames in 5.0 seconds = 542.333 FPS
30641 frames in 5.0 seconds = 6128.175 FPS
36437 frames in 5.0 seconds = 7287.275 FPS
34460 frames in 5.0 seconds = 6891.986 FPS
34135 frames in 5.0 seconds = 6826.866 FPS
36695 frames in 5.0 seconds = 7338.847 FPS |
och slutligen glxinfo:
Code: | localhost bin # glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8500 GT/PCI/SSE2
OpenGL version string: 2.1.1 NVIDIA 100.14.09
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_depth_bounds_test,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_EXT_timer_query, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,
GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_NV_vertex_program2, GL_NV_vertex_program2_option,
GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x30 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x31 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x32 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x33 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x34 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x35 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x36 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x37 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x38 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x39 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x3a 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x3b 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x3c 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x3d 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x3e 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x3f 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x40 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x41 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x42 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x43 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x44 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x45 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x46 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x47 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x48 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x49 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x4a 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x4b 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x4c 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x4d 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x4e 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x4f 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x50 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x51 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x52 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x53 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x54 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x55 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x56 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x57 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x58 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x59 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x5a 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x5b 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x5c 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x5d 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x5e 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x5f 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x60 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x61 32 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x62 32 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x63 32 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x64 32 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x65 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x66 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x67 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x68 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x69 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x6a 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x6b 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 Ncon
0x6c 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 Ncon
0x6d 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x6e 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x6f 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x70 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x71 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x72 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon
0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 Ncon
0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 Ncon |
Allt verkar fungera bra så som det ser ut med glxinfo och så vidare, att jag får full 3d-acc. Har installerat beryl och det fungerar helt flytande kan tilläggas!
MEN. Såfort jag försöker starta ett spel som kräver 3d-acceleration så får jag error på detta. Här kommer några outputs på quake3 samt xmoto (får samma fel med heroes3-demo och andra fps-spel):
xmoto:
Code: | localhost bin # ./xmoto
fatal exception : (2) SDL_Init : No available video device |
quake3:
Code: | bnet@localhost ~ $ quake3
ioQ3 1.34-rc3 linux-i386 Jun 21 2007
----- FS_Startup -----
Current search path:
/home/bnet/.q3a/baseq3
/usr/share/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/share/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/share/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/share/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/share/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/share/games/quake3/baseq3/pak3.pk3 (12 files)
/usr/share/games/quake3/baseq3/pak2.pk3 (4 files)
/usr/share/games/quake3/baseq3/pak1.pk3 (8 files)
/usr/share/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/share/games/quake3/baseq3
/usr/games/bin/baseq3
----------------------
3919 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) failed: No available video device
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
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Har testat både som root och vanlig användare, båda är medlemmar i gruppen games och har tillgång till 3dkortet under /dev. Jag har prövat flera drivrutiner från nvidias sajt och kör just nu med de senaste som släpptes 7:de juni.
Men är detta något simpelt som jag kanske har glömt att ändra på tror ni kanske?
Mvh bnet
Last edited by bnet on Mon Jul 30, 2007 1:39 pm; edited 1 time in total |
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creideiki n00b
Joined: 19 Feb 2003 Posts: 61 Location: Linköping, Sweden
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Posted: Mon Jun 25, 2007 8:33 am Post subject: |
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Eftersom glxgears, som är ren OpenGL, fungerar medan inget av spelen, som kör SDL, gör det, så skulle jag gissa på fel i SDL. Har du byggt media-libs/libsdl med OpenGL-stöd?
Vid en snabb titt i Portage hittar jag bara media-gfx/blender som kör OpenGL utan SDL - om SDL är trasigt borde Blender fungera. Fast det finns säkert något mindre program att testa med om man letar bättre. |
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patrix_neo Guru
Joined: 08 Jan 2004 Posts: 520 Location: The Maldives
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Posted: Mon Jun 25, 2007 9:18 pm Post subject: SDL felar båda gångerna |
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Quote: |
localhost bin # ./xmoto
fatal exception : (2) SDL_Init : No available video device
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Quote: |
SDL_Init(SDL_INIT_VIDEO) failed: No available video device
failed
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Som sagts ovan, är nog SDL som felar. Kör en ldd ./xmoto (alt. ldd quake3) så ser du om xmoto hittar alla bibliotek som behövs. Verkar vara värre än avsaknad av OpenGL i libSDL när den inte hittar video device en gång. Men är nog klokt i att kolla dina kompillerings flaggor för libsdl paketet. |
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bnet n00b
Joined: 02 Jun 2007 Posts: 4
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Posted: Mon Jul 30, 2007 1:38 pm Post subject: |
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Tusen tack, det hjälpte!
Jag remergade paketet media-libs/libsdl med user-flaggan opengl, sedan flöt allt på precis som det skulle.
Mvh bnet |
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