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Original UT won't start, SIGIOT
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I18N
n00b
n00b


Joined: 09 Apr 2002
Posts: 25
Location: Auckland NZ

PostPosted: Mon Jun 02, 2003 10:52 am    Post subject: Original UT won't start, SIGIOT Reply with quote

Hi, I have the GOTY version of UT installed, it went on fine, no errors, and all looked like it should work.
I have sound in everything else that's meant to have it, and I do not use a sound daemon
3d accelleration is working fine, I get good performance in quake3 and ut2003, and I get this in 24bit with the default window size in glxgears:
20802 frames in 5.0 seconds = 4160.400 FPS
so the system is set up right.

but when I start the original UT I get this output:

Code:
lion@lionxp lion $ ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Logitech WingMan Cordless Gamepad
Joystick has 12 buttons
Joystick has 9 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
appError called:
fread failed: BufferCount=-8521963 Error=1
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down


I've tried all the renderers (sdl, opengl, and software) and get the same with each of them. suggestions are welcome
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shobu
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Joined: 28 Dec 2004
Posts: 10

PostPosted: Fri Sep 16, 2005 1:18 am    Post subject: Reply with quote

I had a similar problem and solved it by making all the files in the unreal-dir to executable. Don't ask me why, I only discovered it by copying my windows install from a fat32 drive ;) (which automaticly sets all the files to executable)
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