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Bullet Dodger Apprentice
Joined: 16 Jul 2005 Posts: 230
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Posted: Sat Dec 01, 2007 2:03 am Post subject: Vega Strike |
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Hi,
I recently found the game Vega Strike which i like the sound of.
After finding out it's not in portage i did a bit of web hunting.
I found an overlay called roslin.
I don't know if this overlay is popular - i'm new to linux gaming (except for tremulous)
but when i tried to emerge vegastrie it got the following error:
Code: |
>>> Install vegastrike-9999 into /var/tmp/portage/games-action/vegastrike-9999/image/ category games-action
cp: cannot stat `vegastrike/soundserver': No such file or directory
*
* ERROR: games-action/vegastrike-9999 failed.
* Call stack:
* ebuild.sh, line 1735: Called dyn_install
* ebuild.sh, line 966: Called qa_call 'src_install'
* ebuild.sh, line 35: Called src_install
* environment, line 2651: Called die
* The specific snippet of code:
* cp -rf vegastrike/soundserver data4.x/bin/ || diefunc "$FUNCNAME" "$LINENO" "$?" "cp failed";
* The die message:
* cp failed
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/games-action/vegastrike-9999/temp/build.log'.
* This ebuild is from an overlay: '/usr/local/portage/layman/roslin/'
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Can anyone help me out wid this?
I don't know why it failed.
cp: cannot stat `vegastrike/soundserver': No such file or directory
humm - why not?
Cheers |
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bunder Bodhisattva
Joined: 10 Apr 2004 Posts: 5939
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Posted: Sat Dec 01, 2007 2:05 am Post subject: |
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uses an overlay, moving to U.S.
Moved from Gamers & Players to Unsupported Software. _________________
Neddyseagoon wrote: | The problem with leaving is that you can only do it once and it reduces your influence. |
banned from #gentoo since sept 2017 |
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IncredibleMrT Tux's lil' helper
Joined: 07 Mar 2008 Posts: 109 Location: Rotherham, UK
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Posted: Wed Mar 12, 2008 9:12 am Post subject: |
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I am not able to find the url for the roslin overlay. Can you provide it please. I've tried the vegastrike-9999.ebuild from https://bugs.gentoo.org/show_bug.cgi?id=65084 but it keeps failing with -
...
strike'
>>> Source compiled.
>>> Test phase [not enabled]: games-rpg/vegastrike-9999
>>> Install vegastrike-9999 into /var/tmp/portage/games-rpg/vegastrike-9999/image/ category games-rpg
!!! dobin: vegastrike/vslauncher does not exist
*
* ERROR: games-rpg/vegastrike-9999 failed.
* Call stack:
* ebuild.sh, line 49: Called src_install
* environment, line 2696: Called die
* The specific snippet of code:
* dogamesbin vegastrike/vslauncher || die "Creation of vslauncher failed";
* The die message:
* Creation of vslauncher failed
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/log/portage/games-rpg:vegastrike-9999:20080312-090507.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-rpg/vegastrike-9999/temp/environment'.
* This ebuild is from an overlay: '/usr/local/portage/'
*
Thanks buddy. |
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dmvianna l33t
Joined: 22 Mar 2004 Posts: 742 Location: Down Underland
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Posted: Sat Jul 19, 2008 1:43 am Post subject: |
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IncredibleMrT wrote: | I've tried the vegastrike-9999.ebuild from https://bugs.gentoo.org/show_bug.cgi?id=65084 but it keeps failing with -
...
strike'
>>> Source compiled.
>>> Test phase [not enabled]: games-rpg/vegastrike-9999
>>> Install vegastrike-9999 into /var/tmp/portage/games-rpg/vegastrike-9999/image/ category games-rpg
!!! dobin: vegastrike/vslauncher does not exist |
I've solved that problem with a new ebuild you can find in that bug. Unfortunately, I've ran into an access violation issue:
Code: | ACCESS DENIED open_wr: /usr/games/bin/vsinstall
cp: cannot create regular file `/usr/games/bin/vsinstall': Permission denied
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Anyone knows how to handle game installations on Gentoo?
[EDIT] Commenting the line in the ebuild where /usr/games/bin/vsinstall is mentioned makes it install cleanly, but the program can't find the data directory (which is installed correctly in /usr/share/games/vegastrike/data). Someone will need to patch this one... _________________ Proprietary is theft. Pierre-Joseph Proudhon, if he had a chance
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szatox Advocate
Joined: 27 Aug 2013 Posts: 3477
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Posted: Mon Oct 06, 2014 8:17 pm Post subject: |
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Time for bump. Anyone has working ebuild for 0.5.1-r1?
Prefferably the gentoo way, from source |
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Roman_Gruber Advocate
Joined: 03 Oct 2006 Posts: 3846 Location: Austro Bavaria
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Posted: Mon Oct 06, 2014 8:51 pm Post subject: Re: Vega Strike |
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Bullet Dodger wrote: | Hi,
I don't know if this overlay is popular - i'm new to linux gaming (except for tremulous)
but when i tried to emerge vegastrie it got the following error:
[ |
you may install unvanquished from hasufells overlay. check this forum for unvanquished.
it is the successor of tremulous, still in alpha but playable when you have decent hardware. |
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Roman_Gruber Advocate
Joined: 03 Oct 2006 Posts: 3846 Location: Austro Bavaria
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Budoka l33t
Joined: 03 Jun 2012 Posts: 777 Location: Tokyo, Japan
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Posted: Thu Oct 09, 2014 2:29 am Post subject: |
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I have never been able to get it to run so gave up. Following this thread closely to see if you have any success. |
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Roman_Gruber Advocate
Joined: 03 Oct 2006 Posts: 3846 Location: Austro Bavaria
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Posted: Thu Oct 09, 2014 8:28 am Post subject: |
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Budoka wrote: | I have never been able to get it to run so gave up. Following this thread closely to see if you have any success. |
best chances when you run in a vm a 5 years old gnu linux. i doubt it runs well, you will run into many bugs issues with a recent box. |
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Yamakuzure Advocate
Joined: 21 Jun 2006 Posts: 2301 Location: Adendorf, Germany
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Posted: Thu Oct 09, 2014 11:06 am Post subject: |
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tw04l124 wrote: | it seems it is kinda dead. | Look into the SVN repo. There are commits from august this year, so it is not dead at all. _________________ Edited 220,176 times by Yamakuzure |
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szatox Advocate
Joined: 27 Aug 2013 Posts: 3477
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Posted: Mon Dec 08, 2014 10:36 pm Post subject: |
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Another bump.
I tried to compile vegastrike from SVN and here is where I got:
http://wiki.vega-strike.org/HowTo:Compile_from_SVN_on_Linux <-- wiki
wiki says there are 2 ways to compile it. Unfortunately I can't see files required by autotools in vegastrike repo (no configure, no stuff needed for creating configure, no bootstrap script suggested at wiki). Autotools was deprecated anyway, so it seems it has been abandoned and wiki is outdated there.
Second way is going with cmake. That one appears to work fine at the begining, but cmake eventualy freaks out on ffmpeg_init.cpp file
Code: | $ make
[ 60%] Built target OPcollide
[ 60%] Built target engine_com
[ 60%] Built target netgeneric
[ 60%] Built target netlowlevel
[ 60%] Built target mesh_tool
[ 60%] Built target boost_python
[ 60%] Built target vssetup
[ 60%] Built target vegaserver
[ 60%] Building CXX object CMakeFiles/vegastrike.dir/src/ffmpeg_init.cpp.o
Assembler messages:
Fatal error: can't create CMakeFiles/vegastrike.dir/src/ffmpeg_init.cpp.o: Permission denied
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:27: warning: '_url_open' initialized and declared 'extern' [enabled by default]
extern "C" int _url_open( URLContext *h, const char *filename, int flags )
^
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:27: error: 'URLContext' was not declared in this scope
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:39: error: 'h' was not declared in this scope
extern "C" int _url_open( URLContext *h, const char *filename, int flags )
^
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:42: error: expected primary-expression before 'const'
extern "C" int _url_open( URLContext *h, const char *filename, int flags )
^
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:64: error: expected primary-expression before 'int'
extern "C" int _url_open( URLContext *h, const char *filename, int flags )
^
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:39:74: error: expression list treated as compound expression in initializer [-fpermissive]
extern "C" int _url_open( URLContext *h, const char *filename, int flags )
^
/mnt/games/vegastrike/vegastrike/src/ffmpeg_init.cpp:40:1: error: expected ',' or ';' before '{' token
{
^
CMakeFiles/vegastrike.dir/build.make:2449: recipe for target 'CMakeFiles/vegastrike.dir/src/ffmpeg_init.cpp.o' failed
make[2]: *** [CMakeFiles/vegastrike.dir/src/ffmpeg_init.cpp.o] Error 2
CMakeFiles/Makefile2:248: recipe for target 'CMakeFiles/vegastrike.dir/all' failed
make[1]: *** [CMakeFiles/vegastrike.dir/all] Error 2
Makefile:75: recipe for target 'all' failed
make: *** [all] Error 2
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Error messages suggest syntax error, but I have a feeling it would be too easy.
Snippet of code looks like this:
Code: | //
//C++ Implementation: vid_file
//
#include "vsfilesystem.h"
#include "config.h"
#include "ffmpeg_init.h"
#include <string.h>
#include <utility>
//define a 128k buffer for video streamers
#define BUFFER_SIZE 128*(1<<10)
#ifndef ENOENT
#define ENOENT 2
#endif
/*
* FOLLOWING CODE IS ONLY INCLUDED IF YOU HAVE FFMPEG
* ********************************************
*/
#ifdef HAVE_FFMPEG
//#ifdef _WIN32
//#define offset_t xoffset_t
//#endif
#ifndef offset_t
#if (LIBAVCODEC_VERSION_MAJOR >= 52) || (LIBAVCODEC_VERSION_INT >= ( ( 51<<16)+(49<<8)+0 ) ) || defined (__amd64__) \
|| defined (_M_AMD64) || defined (__x86_64) || defined (__x86_64__)
typedef int64_t offset_t;
#else
typedef int offset_t;
#endif
#endif
using namespace VSFileSystem;
[b]extern "C" int _url_open( URLContext *h, const char *filename, int flags ) // line 39, above errors refer here
{[/b]
if (strncmp( filename, "vsfile:", 7 ) != 0)
return AVERROR( ENOENT );
const char *type = strchr( filename+7, '|' );
std::string path( filename+7, type ? type-filename-7 : strlen( filename+7 ) );
VSFileType vstype = ( (type && *type) ? (VSFileType) atoi( type+1 ) : VideoFile);
VSFile *f = new VSFile();
if (f->OpenReadOnly( path, vstype ) > Ok) {
delete f;
return AVERROR( ENOENT );
} else {
h->priv_data = f;
return 0;
}
}
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Any ideas what can cause such a behaviour? I'm gonna try to cheat it a bit, but maybe someone experienced with C would spot the problem |
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keet Guru
Joined: 09 Sep 2008 Posts: 573
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Posted: Mon Dec 08, 2014 11:31 pm Post subject: |
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I don't know, either, but I would like very much to play an updated version of Privateer. I have even been playing the original in DOSBox. |
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