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peehole n00b
Joined: 27 Jun 2002 Posts: 22
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Posted: Thu Jun 27, 2002 9:06 pm Post subject: Unreal Tournament How To |
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Anyone know where I can find a good UT how to? or can help me out with some instructions...? |
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dasalvagg Apprentice
Joined: 26 Jun 2002 Posts: 183 Location: NY
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rommel Veteran
Joined: 19 Apr 2002 Posts: 1145 Location: Williamsburg Virginia
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Posted: Fri Jun 28, 2002 6:25 am Post subject: |
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if you go URL here do a search just typing ut ...go to the download page there are read me files as well as installation scripts for either ut or ut goty edition...its pretty strait foward[/url] |
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peehole n00b
Joined: 27 Jun 2002 Posts: 22
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Posted: Fri Jun 28, 2002 11:48 am Post subject: eh |
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I don't have a GOTY edition CD. Is there a setup script for the regular winblows version? All the links I follow are dead... |
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bung-foo Tux's lil' helper
Joined: 09 Jun 2002 Posts: 146
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Posted: Fri Jun 28, 2002 4:34 pm Post subject: here ya go |
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ftp://ftp.lokigames.com/pub/patches/ut/
download ut-install-436.run
put the game cd in your cd rom and mount it.
as root: sh ut-install-436.run
ut at command line starts the game
you will need a working 3d card setup too.
bung-foo |
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peehole n00b
Joined: 27 Jun 2002 Posts: 22
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Posted: Fri Jun 28, 2002 8:12 pm Post subject: argh |
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Thanks....
hrm, the UT CD is in the drive and its is mounted, but the installer doesnt see it...any other ideas? |
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peehole n00b
Joined: 27 Jun 2002 Posts: 22
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Posted: Sat Jun 29, 2002 3:27 am Post subject: hrm |
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With both ut-install-436.run and ut-install-436-GOTY.run...
cdrom is mounted /mnt/cdrom
and it seems the installer doesnt see the cd because it keeps asking to insert the cdrom...any suggestions? |
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rommel Veteran
Joined: 19 Apr 2002 Posts: 1145 Location: Williamsburg Virginia
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Posted: Sat Jun 29, 2002 5:37 am Post subject: |
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yeah here's a suggestion...recompile your kernel and add joliet extensions so it can see the cd files correctly....and use the right installer...if you dont have the goty cd use the regular 4.36 installer |
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bung-foo Tux's lil' helper
Joined: 09 Jun 2002 Posts: 146
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Posted: Sat Jun 29, 2002 8:05 am Post subject: |
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ummmm joliet extensions....good idea. damn microsoft joliet extensions. lol |
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peehole n00b
Joined: 27 Jun 2002 Posts: 22
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Posted: Sat Jun 29, 2002 8:21 pm Post subject: thanks! |
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All working now....you guys rock.... |
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bung-foo Tux's lil' helper
Joined: 09 Jun 2002 Posts: 146
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Posted: Sun Jun 30, 2002 4:06 am Post subject: |
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good to hear. enjoy your ut. |
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FINITE Guru
Joined: 10 May 2002 Posts: 449
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Posted: Sun Jun 30, 2002 4:09 am Post subject: |
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Cporrect me if I am wrong but isn't Joliet supposed to be enabled by default in the kernel? |
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bung-foo Tux's lil' helper
Joined: 09 Jun 2002 Posts: 146
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Posted: Sun Jun 30, 2002 4:17 am Post subject: |
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since you have to build your own kernel at install time in gentoo it is easy to miss/forget to include joliet extensions. Many other distro's include joliet, vfat, ntfs, etc support in their default kernels to make it easy for people who dual boot to move files across their os's. Gentoo assumes that you know what you want (god I love that about gentoo, so freebsd of it) and that you know how to get it.
bung-foo |
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BonezTheGoon Bodhisattva
Joined: 14 Jun 2002 Posts: 1408 Location: Albuquerque, NM -- birthplace of Microsoft and Gentoo
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Posted: Wed Jul 10, 2002 9:06 pm Post subject: |
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Gentoo is brutally, painfully, obedient; Which is SOOOO nice. You tell it to be something you will hate, and thats what it will be! You tell it to be something that you love and will never EVER live without (and will never treat you bad) and thats what it will be. Isn't this just exactly the anti-M$? As opposed to being what BillyG wants regardless of what options you _think_ you have selected. Painful at times it certainly is, however I am learning more about my machine, the kernel, and everything to do with media and protocols than I ever could with Whin(d)ers. Simple things will bite you, like I didn't know that DVD's used the UDF file system--So off I went to recompile my kernel for about the twelfth time. Someday (in about two years) I'll know what I want BEFORE I get error messages, I sure hope anyway.
Regards,
BonezTheGoon
Oh yea ---------- GENTOO ROCKS BABY!!!! _________________
pjp wrote: | The greater evil is voting for the "lesser evil." |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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Elsipkitch9809 Apprentice
Joined: 21 Jul 2002 Posts: 186
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Posted: Mon Oct 07, 2002 3:00 am Post subject: |
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I also wondered about this. Since UT for linux is free to download from loki's servers, why not make an ebuild that uses them? Obviously make more than one for the regular disk, and one for the GOTY disk (which I have). Although I know where the installation binary is, not every new gentoo recruit might, and two, are loki's servers always going to be up? (I thought they went out of business).
Anyway, just a thought |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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Posted: Mon Oct 07, 2002 2:25 pm Post subject: |
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loki never did make a diff installer for the regular cd and for the GOTY version ...
as for their servers ...
when they went out of business and sold all their assets, they made a deal with some company (dont remember which) that they had to maintain the loki servers (http and ftp) |
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Pitr Tux's lil' helper
Joined: 23 Jun 2002 Posts: 90
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Posted: Mon Oct 07, 2002 8:07 pm Post subject: Re: ebuild it ... |
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Kick ass - once I get my computer up and running again I'll give it a spin... btw any chance I can bribe you to make an ebuild for Strike Force 1.80 when it comes out (www.strikeforcecenter.com)
oh and you da man !! |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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Posted: Mon Oct 07, 2002 10:25 pm Post subject: |
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ill see what i can do ... wont have any time this week, but i think my friday is pretty open till the nite ... |
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Lovechild Advocate
Joined: 17 May 2002 Posts: 2858 Location: Århus, Denmark
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Posted: Sat Oct 12, 2002 1:54 pm Post subject: |
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Spanky... the site is unreachable for me - did you do horrible things to the server... I need my UT fix... |
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Elsipkitch9809 Apprentice
Joined: 21 Jul 2002 Posts: 186
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Posted: Sat Oct 12, 2002 2:19 pm Post subject: |
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I also have a question. Would this UT ebuild use the loki installers? I know there is a 436 for the regular UT version, but I have the GOTY edition, and subsequently have to use their beta installer for it. Although I have to say, I rarely see any problems with it--works pretty darn well.
I'm also testing out the chunky installer for unreal 1, but currently I'm having a libstd problem, and I don't know how to fix it. If I get it working, I am thinking about learning how to make an ebuild for it. Anyway, it would be very cool to have ebuilds that dl and install the unreal games (though it's easy to run the program, maybe not everyone has to look high and low for the installers ) |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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Posted: Sat Oct 12, 2002 7:39 pm Post subject: |
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yeah my dns servers for my domains went down
gonna move them sometime ...
but you can get my stuff from http://www.gentoo.org/~vapier/ |
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Lovechild Advocate
Joined: 17 May 2002 Posts: 2858 Location: Århus, Denmark
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Posted: Sat Oct 12, 2002 8:24 pm Post subject: |
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Your ebuild for ut doesn't work
Unreal Tournament 436 Patch
100%
Installation complete.
Would you like to launch the game now? [Y/n]
!!! ERROR: The ebuild did not complete successfully.
!!! Function src_install, Line 26, Exitcode 0
!!! Install failed
It does not answer the final question, launch game (Y/n) - for which we want to answer no, because it looks like you install some patches later in the ebuild.
I tried just adding n in buttom of the list of "default answers) - that didn't work, then again, I never worked much with env or ebuilding for that matter.
--edit--
It also seems like you never mv the files from the image dir to the actual dir in /opt/
--edit2--
And you put IpDrv.so in /opt/unreal-tournament/ not /opt/unreal-tournament/System/ where the original is.
I don't understand the map unpacking part, I see no files with that extension in the Maps dir. Would you explain that to me please?
and I seemed to have forgotten... great work |
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Lovechild Advocate
Joined: 17 May 2002 Posts: 2858 Location: Århus, Denmark
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Posted: Sat Oct 12, 2002 9:25 pm Post subject: |
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oh my bloody deity...
Now I think I understand what the map unpacking stuff is used for - the bonuspack, but I think something is screwy with your editor or something - since the ut ebuild and the bonuspack ebuild are almost identical - the bonuspack ebuild also tries to install ut... and nowhere does it unpack the zip files with all the cool stuff we just downloaded...
now... what to do...
another concern is that of the user has run "xhost +" then the ut installer has premission to open an X window, and therefore it will default into the gtk installer, and the ebuild is useless - so you need to run "xhost -" and here we have another issue, the user will want the settings back, so we need to store the setting before we set "xhost -", because it doesn't look like we can force the loki installer into text mode with like a switch or something.
-edit-
damn this is harder that I thought.. xhost can't be run by anyone other than the owner of the X session.. thus if xhost is set, we're screwed.
How about a check, if root can open an x window, then we exit with a message about setting "xhost -", this isn't really smart because then when someone rebuilds the system with emerge -e world or something then all hell breaks loose.
btw. I assume that the user runs emerge from a x terminal (after all ut is an X game).
-edit2-
This is really annoying, looking at the installer script we can see that it has a --nox11 switch but that's internal, and if we modify with the script it fails on install... |
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SpanKY Developer
Joined: 18 Apr 2002 Posts: 321 Location: Somerville, MA
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Posted: Sun Oct 13, 2002 4:56 am Post subject: |
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Lovechild wrote: | Unreal Tournament 436 Patch
100%
Installation complete.
Would you like to launch the game now? [Y/n]
!!! ERROR: The ebuild did not complete successfully.
!!! Function src_install, Line 26, Exitcode 0
!!! Install failed |
i dont get this one ... but ill play with this ...
Lovechild wrote: | It also seems like you never mv the files from the image dir to the actual dir in /opt/ |
emerge does this for me ... basically the ebuild installs the files into the image directory and emerge handles all the rest
Lovechild wrote: | And you put IpDrv.so in /opt/unreal-tournament/ not /opt/unreal-tournament/System/ where the original is. |
my bad, this is fixed now
Lovechild wrote: | I don't understand the map unpacking part, I see no files with that extension in the Maps dir. Would you explain that to me please? |
the installer installs all the maps in a compressed format ... you have to uncompress them before they work ...
Lovechild wrote: | and I seemed to have forgotten... great work |
thanks |
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