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prolific Apprentice
Joined: 19 Apr 2002 Posts: 237
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Posted: Sun Jun 29, 2003 3:37 am Post subject: enemy territory extremely low fps |
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hi, i just installed et and i have very very low fps even at 1024x768.. I get like 7 fps.. i have a radeon 7500 vid card / p4 2.4ghz / 512mb ram
btw. i get 1150 with glxgears and counterstrike runs great on my system with winex
here is the output from running et.. what could be the problem ?
prolific@localhost prolific $ /usr/games/bin/et
ET 2.55 linux-i386 May 27 2003
----- FS_Startup -----
Current search path:
/home/prolific/.etwolf/etmain
/opt/enemy-territory/etmain/pak0.pk3 (3725 files)
/opt/enemy-territory/etmain/mp_bin.pk3 (4 files)
/opt/enemy-territory/etmain
----------------------
3729 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/n00b/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI Radeon 20020611 AGP 1x x86/MMX/SSE TCL
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
XF86 Gamma extension initialized
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI Radeon 20020611 AGP 1x x86/MMX/SSE TCL
GL_VERSION: 1.2 Mesa 4.0.4
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_window_pos GL_NV_blend_square GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x452f0000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/prolific/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/prolific/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/prolific/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/opt/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x4d261bb4
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.013 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.55 linux-i386 May 27 2003]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console |
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prolific Apprentice
Joined: 19 Apr 2002 Posts: 237
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Posted: Mon Jun 30, 2003 4:20 am Post subject: |
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bump ? |
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velvetunderground n00b
Joined: 29 Mar 2003 Posts: 58
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Posted: Mon Jun 30, 2003 4:27 am Post subject: |
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well.. i don't think there is anything wrong.. i just think your radeon 7500 is a bottleneck. the half-life engine and quake3 engine are two completely different engines (with half-life being much older) so even though counter-strike can run fine, enemy territory wont... i'd suggest lowering the resolution and color depth |
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FormerSlacker Guru
Joined: 11 Mar 2003 Posts: 340 Location: Toronto, ON. Canada
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Posted: Mon Jun 30, 2003 7:19 am Post subject: |
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Try changing the color depth. I know this game runs well with a 32mb 7200 at 16bit. |
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Pjotr n00b
Joined: 08 Jun 2003 Posts: 3
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Posted: Mon Jun 30, 2003 3:56 pm Post subject: |
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Many people have problems with et.
I have an gf2mx and a p3-900 and play it at 640-480 16 on everything including z-buffer, r_lodbias 2, lowest texture quality, need i to keep on going? |
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z28James n00b
Joined: 22 Mar 2003 Posts: 69
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Posted: Tue Jul 01, 2003 7:02 am Post subject: |
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yeah bump it to 640x480 res...it will run fine |
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Tightwork n00b
Joined: 02 Jun 2003 Posts: 26
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Posted: Mon Jul 14, 2003 1:39 pm Post subject: max_fps |
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try and set /max_fps x, where x is a number.... took me a while to figure this out with quake3, works the same with et, i get about 100 fps easily at 1280x1024x32, nvidia FX5600, 256mb ddr333, xp2700, except make sure nothing emerging in background
im not real sure about ati cards, but check your bios too for fast writes and try enabling it _________________ emerge unmerge sleep && emerge energy betawaves
http://www.foresight.org/Nanomedicine/Respirocytes.html |
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