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Problema direct rendering intel i915[solved]
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lordkarolus
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Joined: 13 Sep 2007
Posts: 30

PostPosted: Sun Mar 09, 2008 6:21 pm    Post subject: Problema direct rendering intel i915[solved] Reply with quote

Non riesco ad avviare il direct rendering sulla mia intel i915...ho compilato il uvesafb e funziona correttamente, nel kernel ho compilato il supporto per il chipset intel (non come modulo) eppure non riesco ad attivare sto benedetto dri
ecco un po di info
Code:

name of display: :0.0
libGL error: XF86DRIQueryDirectRenderingCapable returned false
display: :0  screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (1.5 Mesa 6.5.2)
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
    GL_ATI_draw_buffers, GL_ATI_texture_env_combine3,
    GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
    GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite,
    GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x5b 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon


Last edited by lordkarolus on Mon Mar 10, 2008 10:01 am; edited 1 time in total
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PostPosted: Sun Mar 09, 2008 8:32 pm    Post subject: Reply with quote

Il framebuffer non c'entra nulla con l'accelerazione grafica. Assicurati di seguire la Guida all'accelerazione hardware 3d (se già non lo stai facendo).

Cmq: DRM is the key.

O abiliti quello nel kernel oppure installi l'ultima versione disponibile di x11-drivers/x11-drm (attento a valorizzare correttamente VIDEO_CARDS in /etc/make.conf).
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