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mikegpitt Advocate
Joined: 22 May 2004 Posts: 3224
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Posted: Tue Mar 18, 2008 6:00 pm Post subject: enabling sse2, 3dnow, etc. USE flags on unsupported chips |
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Some packages like mplayer have optional USE flags for processor extensions like sse2, 3dnow, etc. If these are enabled and subsequently the code was run on a machine that didn't support this extension, will bad things happen, or will it simply ignore the optimizations? |
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nixnut Bodhisattva
Joined: 09 Apr 2004 Posts: 10974 Location: the dutch mountains
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Posted: Tue Mar 18, 2008 6:24 pm Post subject: |
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Well, if you consider failing compiles bad, then yes bad things can happen. You might see binaries failing with illegal instruction error messages too. _________________ Please add [solved] to the initial post's subject line if you feel your problem is resolved. Help answer the unanswered
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