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sewulba Guru
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Joined: 09 Feb 2005 Posts: 517 Location: Heidelberg
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Posted: Sat May 31, 2008 1:54 am Post subject: Es gibt kein Useflag PNG! |
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Hallo...
Bekomme folgende Fehlermeldung:
Code: | emerge armagetronad
Calculating dependencies ... done!
>>> Verifying ebuild Manifests...
>>> Emerging (1 of 1) games-action/armagetronad-0.2.8.2.1 to /
* armagetronad-0.2.8.2.1.src.tar.bz2 RMD160 SHA1 SHA256 size ;-) ... [ ok ]
* checking ebuild checksums ;-) ... [ ok ]
* checking auxfile checksums ;-) ... [ ok ]
* checking miscfile checksums ;-) ... [ ok ]
* checking armagetronad-0.2.8.2.1.src.tar.bz2 ;-) ... [ ok ]
* You must install dev-libs/libxml2 with USE=png
*
* ERROR: games-action/armagetronad-0.2.8.2.1 failed.
* Call stack:
* ebuild.sh, line 49: Called pkg_setup
* armagetronad-0.2.8.2.1.ebuild, line 63: Called die
* The specific snippet of code:
* die "$msg"
* The die message:
* You must install dev-libs/libxml2 with USE=png
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/build.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/die.env'.
*
* Messages for package games-action/armagetronad-0.2.8.2.1:
* You must install dev-libs/libxml2 with USE=png
*
* ERROR: games-action/armagetronad-0.2.8.2.1 failed.
* Call stack:
* ebuild.sh, line 49: Called pkg_setup
* armagetronad-0.2.8.2.1.ebuild, line 63: Called die
* The specific snippet of code:
* die "$msg"
* The die message:
* You must install dev-libs/libxml2 with USE=png
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/build.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/die.env'.
*
P3 ~ # emerge -pv libxml2
These are the packages that would be merged, in order:
Calculating dependencies ... done!
[ebuild R ] dev-libs/libxml2-2.6.31 USE="ipv6 python readline -bootstrap -build -debug -doc -examples -test" 0 kB |
Wie zu sehen ist gibt es kein Use-Flag PNG. Was mach in nun?
Sewulba ![Embarassed :oops:](images/smiles/icon_redface.gif) _________________ System1:Apple PowerMac Dual G4 @ 1,83GHz with 2GB Ram. 400GB + 80GB HDD, Gentoo 13.0-ppc32
System2:Apple MacIntosh PowerMac Dual G5 @ 2.7 GHz/1,35GHz FSB... 8GB Ram. 250GB SATA. Gentoo 10.0-PPC64-64ul |
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uhai Veteran
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Joined: 23 Aug 2007 Posts: 1397 Location: Eppingen, Germany
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Posted: Sat May 31, 2008 6:33 am Post subject: |
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was sagt ?
Bei mir kommt:
Code: | localhost uhai # euse -i png
global use flags (searching: png)
************************************************************
[+ CD ] png - Adds support for libpng (PNG images)
local use flags (searching: png)
************************************************************
no matching entries found
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think4urs11 Bodhisattva
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Joined: 25 Jun 2003 Posts: 6659 Location: above the cloud
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Posted: Sat May 31, 2008 6:33 am Post subject: |
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Hast du das ebuild aus bugs.gentoo.org #102615 oder aus irgendeinem Overlay?
In Portage ist nur 0.2.7.1-r1 _________________ Nothing is secure / Security is always a trade-off with usability / Do not assume anything / Trust no-one, nothing / Paranoia is your friend / Think for yourself |
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Mr_Maniac Guru
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Joined: 10 Jun 2004 Posts: 546
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Posted: Sat May 31, 2008 10:21 am Post subject: |
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Dumme Frage: Wieso sollte libXML überhaupt ein USE-Flag PNG haben?
Meines Wissens nach hat XML doch gar nix mit Bild-Dateien o.ä. zu tun. _________________ AMD Ryzen 5900X
64 GB DDR4 RAM
GeForce RTX 3080
Gentoo Linux (most recent stable kernel - amd64)
Windows 11 x64 |
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ChrisJumper Advocate
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Joined: 12 Mar 2005 Posts: 2403 Location: Germany
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Posted: Sat May 31, 2008 2:55 pm Post subject: |
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Also ich habs grade mal emerged...
Code: | dev-libs/libxml2
Available versions: (2) 2.6.30-r1 2.6.31
{bootstrap build debug doc examples ipv6 python readline test}
Installed versions: 2.6.31(2)(15:34:31 30.04.2008)(ipv6 python readline -bootstrap -build -debug -doc -examples -test)
Homepage: http://www.xmlsoft.org/
Description: Version 2 of the library to manipulate XML files
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Die Version ist installiert.. und ich hab die Version aus dem layman-Overlay. Anleitung findet sich im armagetronad-wiki.
Code: | games-action/armagetronad
Available versions: 0.2.7.1-r1 {dedicated}
Installed versions: 0.2.8.2.1[armagetron](16:51:37 31.05.2008)(linguas_de opengl -debug -dedicated -linguas_en -linguas_en_GB -linguas_en_US -linguas_es -linguas_fr -moviepack -moviesounds)
Homepage: http://armagetronad.sourceforge.net/
Description: 3d tron lightcycles, just like the movie
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Grüße |
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sewulba Guru
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Joined: 09 Feb 2005 Posts: 517 Location: Heidelberg
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Posted: Sun Jun 01, 2008 4:45 am Post subject: |
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ChrisJumper wrote: | Also ich habs grade mal emerged...
Code: | dev-libs/libxml2
Available versions: (2) 2.6.30-r1 2.6.31
{bootstrap build debug doc examples ipv6 python readline test}
Installed versions: 2.6.31(2)(15:34:31 30.04.2008)(ipv6 python readline -bootstrap -build -debug -doc -examples -test)
Homepage: http://www.xmlsoft.org/
Description: Version 2 of the library to manipulate XML files
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Die Version ist installiert.. und ich hab die Version aus dem layman-Overlay. Anleitung findet sich im armagetronad-wiki.
Code: | games-action/armagetronad
Available versions: 0.2.7.1-r1 {dedicated}
Installed versions: 0.2.8.2.1[armagetron](16:51:37 31.05.2008)(linguas_de opengl -debug -dedicated -linguas_en -linguas_en_GB -linguas_en_US -linguas_es -linguas_fr -moviepack -moviesounds)
Homepage: http://armagetronad.sourceforge.net/
Description: 3d tron lightcycles, just like the movie
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Grüße |
Das ist wohl des Rätsels lösung. Danke. Ich habe emerge armagetronad gemacht. das geht nicht. Werde bald möglichst sowie im Wiki vorgeschlagen probieren. Danke! ![Wink :wink:](images/smiles/icon_wink.gif) _________________ System1:Apple PowerMac Dual G4 @ 1,83GHz with 2GB Ram. 400GB + 80GB HDD, Gentoo 13.0-ppc32
System2:Apple MacIntosh PowerMac Dual G5 @ 2.7 GHz/1,35GHz FSB... 8GB Ram. 250GB SATA. Gentoo 10.0-PPC64-64ul |
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Necoro Veteran
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Joined: 18 Dec 2005 Posts: 1912 Location: Germany
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Posted: Mon Jun 02, 2008 8:02 am Post subject: |
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ChrisJumper wrote: | Die Version ist installiert.. und ich hab die Version aus dem layman-Overlay. |
Es gibt ein layman-Overlay? _________________ Inter Deum Et Diabolum Semper Musica Est. |
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sewulba Guru
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Joined: 09 Feb 2005 Posts: 517 Location: Heidelberg
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Posted: Sat Jun 07, 2008 1:24 am Post subject: |
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Tja... Zu früh gefreut.
Bekomme immer folgenden Fehler:
Code: | emerge armagetronad
Calculating dependencies ... done!
>>> Verifying ebuild Manifests...
>>> Emerging (1 of 1) games-action/armagetronad-0.2.8.2.1 to /
* armagetronad-0.2.8.2.1.src.tar.bz2 RMD160 SHA1 SHA256 size ;-) ... [ ok ]
* checking ebuild checksums ;-) ... [ ok ]
* checking auxfile checksums ;-) ... [ ok ]
* checking miscfile checksums ;-) ... [ ok ]
* checking armagetronad-0.2.8.2.1.src.tar.bz2 ;-) ... [ ok ]
* You must install dev-libs/libxml2 with USE=png
*
* ERROR: games-action/armagetronad-0.2.8.2.1 failed.
* Call stack:
* ebuild.sh, line 49: Called pkg_setup
* armagetronad-0.2.8.2.1.ebuild, line 63: Called die
* The specific snippet of code:
* die "$msg"
* The die message:
* You must install dev-libs/libxml2 with USE=png
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/build.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/die.env'.
*
* Messages for package games-action/armagetronad-0.2.8.2.1:
* You must install dev-libs/libxml2 with USE=png
*
* ERROR: games-action/armagetronad-0.2.8.2.1 failed.
* Call stack:
* ebuild.sh, line 49: Called pkg_setup
* armagetronad-0.2.8.2.1.ebuild, line 63: Called die
* The specific snippet of code:
* die "$msg"
* The die message:
* You must install dev-libs/libxml2 with USE=png
*
* If you need support, post the topmost build error, and the call stack if relevant.
* A complete build log is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/build.log'.
* The ebuild environment file is located at '/var/tmp/portage/games-action/armagetronad-0.2.8.2.1/temp/die.env'.
*
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Ich kapiere nicht, was ich falsch mache! _________________ System1:Apple PowerMac Dual G4 @ 1,83GHz with 2GB Ram. 400GB + 80GB HDD, Gentoo 13.0-ppc32
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ScytheMan l33t
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Joined: 30 Nov 2005 Posts: 605
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Posted: Sat Jun 07, 2008 1:39 am Post subject: |
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hab mir grade mal des ebuild angeschaut
Code: | pkg_setup() {
if ! built_with_use media-libs/sdl-image png; then
local msg="You must install dev-libs/libxml2 with USE=png"
eerror "$msg"
die "$msg"
fi |
das löst ja den fehler aus.
probier mal sdl-image mit useflag png zu bauen.
evtl. ist das einfach nur fehlerhaft formuliert.
gruß ScytheMan |
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sewulba Guru
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Joined: 09 Feb 2005 Posts: 517 Location: Heidelberg
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Posted: Tue Jun 10, 2008 2:34 am Post subject: |
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ScytheMan wrote: | hab mir grade mal des ebuild angeschaut
Code: | pkg_setup() {
if ! built_with_use media-libs/sdl-image png; then
local msg="You must install dev-libs/libxml2 with USE=png"
eerror "$msg"
die "$msg"
fi |
das löst ja den fehler aus.
probier mal sdl-image mit useflag png zu bauen.
evtl. ist das einfach nur fehlerhaft formuliert.
gruß ScytheMan |
Genau das war es. Danke! ![Laughing :lol:](images/smiles/icon_lol.gif) _________________ System1:Apple PowerMac Dual G4 @ 1,83GHz with 2GB Ram. 400GB + 80GB HDD, Gentoo 13.0-ppc32
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ChrisJumper Advocate
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Joined: 12 Mar 2005 Posts: 2403 Location: Germany
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Posted: Tue Jun 10, 2008 12:55 pm Post subject: |
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Necoro wrote: | ChrisJumper wrote: | Die Version ist installiert.. und ich hab die Version aus dem layman-Overlay. |
Es gibt ein layman-Overlay? |
Äh. Deswegen hab ich das doch auch kursiv geschrieben ;) Layman ist doch nur so eine art Paket-Manager-für-Overlays. Man kann ein Overlay ja auch via svn nutzen und das drumherum Manuell einbinden. Zugegeben, ich muss an meiner Ausdrucksweise Arbeiten..
@-Thread-Verlauf: Diese Meldung des fehlenden PNG Useflag ist dann doch ein Fehler in der Fehlermeldung vom ebuild.... |
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