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charlieg
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Joined: 30 Jul 2002
Posts: 2149
Location: Manchester UK

PostPosted: Fri Jul 25, 2003 9:41 am    Post subject: Vegastrike is amazing Reply with quote

I've downloaded and played the latest version of VegaStrike (0.3.9.1) and it is amazing.

Great graphics and effects. The 0.4 release, coming in August, will feel like a commercial quality game.

VegaStrike really doesn't get the recognition it deserves from the OSS gaming community.
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Celtis
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Joined: 05 Jul 2003
Posts: 737

PostPosted: Fri Jul 25, 2003 10:50 am    Post subject: Re: Vegastrike is amazing Reply with quote

charlieg wrote:
VegaStrike really doesn't get the recognition it deserves from the OSS gaming community.


Looks like you're right:

Code:
 app-games/vegastrike
      Latest version available: 0.3.1
      Latest version installed: [ Not Installed ]
      Size of downloaded files: 97,546 kB
      Homepage:    http://vegastrike.sourceforge.net/
      Description: 3d OpenGL Action RPG space sim


3.1 - 3.9 is a fair jump, wonder how easy it is to update the eBuild
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vrih
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Joined: 05 Dec 2002
Posts: 69
Location: London, England

PostPosted: Tue Jul 29, 2003 2:10 pm    Post subject: Reply with quote

I've made a rough attempt at an ebuild, not sure if it works yet. I've tried to convert the linux_vegastrike.sh into an ebuild format.

Code:
iinherit games cvs

ECVS_SERVER="cvs.vegastrike.sourceforge.net:/cvsroot/vegastrike"
ECVS_MODULE="vegastrike"
ECVS_TOP_DIR="${DISTDIR}/cvs-src/${PN}"
ECVS_BRANCH="vegastrike_0_3_9"

SLOT="0"
KEYWORDS="~x86"
S_VEGA=${WORKDIR}/vegastrike/
S_VSETUP=${WORKDIR}/vssetup/src/
S_VDATA=${WORKDIR}/data

src_unpack(){
   cvs_src_unpack
 
   ECVS_SERVER="cvs.vegastrike.sourceforge.net:/cvsroot/vegastrike"
   ECVS_MODULE="data"
   ECVS_TOP_DIR="${DISTDIR}/cvs-src/${PN}"
   cvs_src_unpack
   
   ECVS_SERVER="cvs.vegastrike.sourceforge.net:/cvsroot/vegastrike"
   ECVS_MODULE="vssetup"
   ECVS_TOP_DIR="${DISTDIR}/cvs-src/${PN}"
   cvs_src_unpack

   ECVS_SERVER="cvs.vegastrike.sourceforge.net:/cvsroot/vegastrike"
   ECVS_MODULE="music"
   ECVS_TOP_DIR="${DISTDIR}/cvs-src/${PN}"
   cvs_src_unpack
}

src_compile(){
   cd ${S_VEGA}
   autoconf || die
   automake || die
   egamesconf || die
   emake || die
   cd ${S_VSETUP}
   perl ./build
   cd ${S_VDATA}
#   mkdir ~/.vegastrike
#   echo "default" > ~/.vegastrike/save.txt
   mv ${S_VSETUP}/bin/setup ./vssetup
   mv ${S_VEGA}/src/vegastrike .
   mv ${S_VEGA}/src/networking/soundserver .
   mv ${S_VEGA}/launcher/vslauncher .
}

src_install(){
   dogamesbin ${S_VDATA}/vsinstall ${S_VDATA}/vssetup ${S_VDATA}/vegastrike ${S_VDATA}/vslauncher

   doman ${S_VDATA}/vegastrike.1 ${S_VDATA}/vslauncher.1 ${S_VDATA}/vsinstall.1 ${S_VDATA}/vssetup.1

   dodir ${GAMES_DATADIR}
   mv ${S_VDATA} ${D}/${GAMES_DATADIR}/

   prepgamesdirs
}

pkg_postinst(){
   einfo "run vsinstall to setup your account"
   einfo "then run vslauncher to start Vega Strike"
}


Please let me know if this works or post something that does work. I'm having problems with automake at the moment.
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PeteyG
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Joined: 23 May 2003
Posts: 44

PostPosted: Tue Jul 29, 2003 9:18 pm    Post subject: Reply with quote

This game is so cool. I would love to have an ebuild for 0.3.9.1, but would definately love to have one for 0.4.0 (or 0.4.0.1 when the bugfixes are done. : )

I play it in Windows right now, just because I have trouble compiling. An ebuild would make me a happy man.
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DuF
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Joined: 09 Dec 2002
Posts: 2687
Location: Paris

PostPosted: Tue Jul 29, 2003 9:54 pm    Post subject: Reply with quote

I will try your ebuild vrih tomorrow I think (don't have the time today) and give feedback if it was a success for me or not ;)
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vrih
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Joined: 05 Dec 2002
Posts: 69
Location: London, England

PostPosted: Wed Jul 30, 2003 11:11 am    Post subject: Reply with quote

On my machine I had to change the automake line and do an autoreconf below it to fix a depcomp problem. I haven't editited it into the ebuild though because I dont know if it is necessary for everyone or if my automake is a big screwy.

Code:
automake -a --add-missing || die
autoreconf || die


Now I've gotta find the solution to a compile problem
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Guru
Tux's lil' helper
Tux's lil' helper


Joined: 15 Jul 2002
Posts: 91
Location: Los Angeles, CA

PostPosted: Sun Aug 03, 2003 7:06 pm    Post subject: Reply with quote

So what was the status of this ebuild?

Does it work?

Thanks!
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vrih
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Joined: 05 Dec 2002
Posts: 69
Location: London, England

PostPosted: Sun Aug 03, 2003 7:14 pm    Post subject: Reply with quote

I'm having problems getting it to build on my system at the moment. I've been kinda busy past couple days but I'll get on the Vegastrike forums to see if I can fix that. You could always give it a shot and contribute to it :wink:
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