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MaximeG
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Joined: 15 Apr 2008
Posts: 722
Location: Belgium

PostPosted: Sun Mar 22, 2009 7:47 pm    Post subject: Enemy Territory - Quake Wars, multi threaded. Reply with quote

Hi,

I'm trying to run etqw-rthread, but it doesn't seem to use two threads : the cpu graphs looks like the same. With an Intel Core2 E6600, is it possible that is powerful enough so I can't see any difference (even in graphs) ?

EDIT : Which would make sense, since the bottleneck is certainly the GPU here. But still I wonder why I don't see _any_ difference in my monitoring graphs.

Regards,
Maxime
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Last edited by MaximeG on Mon Mar 30, 2009 9:57 pm; edited 1 time in total
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kruel
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Joined: 08 Apr 2004
Posts: 52

PostPosted: Tue Mar 24, 2009 5:30 am    Post subject: UseThreadedRender Reply with quote

Hello MaximeG,

Have you tried setting this from the command line, or in your config file?

Code:
+set r_useThreadedRenderer "2"
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MaximeG
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Joined: 15 Apr 2008
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Location: Belgium

PostPosted: Tue Mar 24, 2009 9:36 pm    Post subject: Reply with quote

Hi,

Yes I did.

Now, I don't expect the frame rate to increase, I'm playing with full details in 1680x1050 so I'll be stuck until I change my graphic card ^^. I'm just curious about the graph.

Regards,
Maxime
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Naib
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Joined: 21 May 2004
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PostPosted: Mon Mar 30, 2009 9:02 pm    Post subject: Reply with quote

I would say you are more CPU-bound then anything.
threadedrender only really gives decent boost on quad systems
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MaximeG
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Joined: 15 Apr 2008
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Location: Belgium

PostPosted: Mon Mar 30, 2009 9:57 pm    Post subject: Reply with quote

Hi,

I'm afraid I disagree.

At such resolutions, only the GPU counts do determine the framerate. And actually my CPU is peaking at 40% (and doesn't waste time to access disk) while playing at ETQW, I don't think my CPU is really the bottleneck here.

Regards,
Maxime
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