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[solved] qudos: no mouse in Quake2 client
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corrosif
Apprentice
Apprentice


Joined: 21 Dec 2003
Posts: 199
Location: France

PostPosted: Sat Jan 02, 2010 5:16 pm    Post subject: [solved] qudos: no mouse in Quake2 client Reply with quote

Hi,

I can't get my mouse to work on qudos (all versions of ebuilds, from 0.40 up to 9999).
Cursor is there in the menu (in the top left corner of the screen) but never moves.
It also does not work during gaming.

Here are my use flags:

Code:
[ebuild   R   ] games-fps/qudos-9999  USE="cdinstall dga ipv6 joystick opengl oss qmax sdl textures -alsa -audacious -debug -dedicated -demo -mods -optimize-cflags"


Here is the log:

Code:
$ qudos
========== File System Initialization ===========

Added packfile '/usr/games/lib/qudos/baseq2/qudos.pk3' (437 files).
Added packfile '/usr/share/games/quake2/baseq2/pak0.pak' (3307 files).
Added packfile '/usr/share/games/quake2/baseq2/pak1.pak' (279 files).
Added packfile '/usr/share/games/quake2/baseq2/pak2.pak' (2 files).
Added packfile '/usr/share/games/quake2/baseq2/pak8.pak' (1506 files).
Using /home/corrosif/.quake2/baseq2/ for writing

execing default.cfg

execing QuDos.cfg
Console initialized.

======== Sound Initialization ========

Initializing OSS Sound System
Buffer size: 65536
Sound sampling rate: 44100
Stereo: 1
Samples: 32768
Samplepos: 0
Samplebits: 16
Submission_chunk: 1
Speed: 44100
Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
Shutting down Ogg Vorbis.

======== Video Initialization ========

------- Loading ref_q2glx.so -------
Video ref version: GL 0.01
Using libGL.so for OpenGL ... OK
GLU library ... OK
Initializing OpenGL display
Setting fullscreen mode [6]: 1024x768

X11-GL Status
XFree86-VidModeExtension Version 2.2
Color bits : 32
Depth bits : 24
Alpha bits : 8
Stencil bits : 8
Double buffer enabled.
Multisample buffer enabled.
Hardware gamma enabled.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 6800/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 190.53
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
Texture units available: 4
Maximum Texture Size: 4096x4096
...GL_SGIS_multitexture not found
...using GL_SGIS_generate_mipmap
...using GL_ARB_texture_env_combine
...using GL_EXT_texture_filter_anisotropic
Maximum anisotropy level: 16
...using GL_NV_texture_rectangle
...using GL_NV_register_combiners
...using GL_NV_texture_shader
...ignoring GL_ARB_texture_compression
...using GL_ARB_fragment_program
GL_ARB_fragment_program available but disabled, set the variable gl_reflection_fragment_program to 1 and type vid_restart
-------------------------------
Render Initialised in: 0.59s
-------------------------------
Initialising reflective textures

...reflective texture size set at 512
...maximum reflective textures 2

------------------------------------
CDAudio_Init: open of "/dev/cdrom" failed (2)

Net Info
Alias: amilo
Alias: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
Hostname: corrosif.no-ip.org
Loading gamei386.so

Game dir: /home/corrosif/.quake2/baseq2

Game dir: /home/corrosif/.quake2/baseq2

Game dir: /usr/share/games/quake2/baseq2

Game dir: /usr/games/lib/qudos/baseq2

LoadLibrary (/usr/games/lib/qudos/baseq2/gamei386.so)
==== InitGame ====

------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------

Quake 2 -- QuDos 0.40.2
http://qudos.quakedev.com/
Compiled: Jan  2 2010 -- 17:57:23
GCC: 4.3.4
OS: Linux 2.6.30-gentoo-r8

CPU Info
Processor:GenuineIntel
Model:    Intel(R) Pentium(R) M processor 1.86GHz
Speed:    1862.000 MHz
Cache:    2048 KB
BogoMips: 3733.37 M/sec
Memory:      903856 kB

OS Info
System:   Linux
Kernel:   2.6.30-gentoo-r8
Machine:  i686

Load time: 0.70s

0.0.0.0:0: client_connect

------- Server Initialization -------
0 entities inhibited
0 teams with 0 entities
-------------------------------------

Changing map...
reconnecting...




Installation
==== ShutdownGame ====               
SNDDMA_Shutdown
Cmd_RemoveCommand: joy_advancedupdate not added
Cmd_RemoveCommand: joy_advancedupdate not added
Error, Problem closing joystick.Recursive shutdown


My mouse is configured the following way in my xorg.conf:

Code:
Section "InputDevice"
    Identifier   "Mouse1"
    Driver   "evdev"
EndSection

Section "ServerLayout"
    InputDevice "Mouse1" "CorePointer"
EndSection


Any idea where this problem comes from?
Or do you know a better quake2 client?
_________________
S'il n'y a pas de solution, alors il n'y a pas de problème (logique Shadok).


Last edited by corrosif on Sat Jan 02, 2010 6:04 pm; edited 1 time in total
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PaulBredbury
Watchman
Watchman


Joined: 14 Jul 2005
Posts: 7310

PostPosted: Sat Jan 02, 2010 5:27 pm    Post subject: Reply with quote

Try compiling without the dga (most likely the problem is dga) and joystick USE flags. After that, try without the sdl USE flag.

kmquake2 is a good alternative Quake2 engine. But, I can't remember anyone else with this problem, and dga is the usual issue regarding mouse handling.
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corrosif
Apprentice
Apprentice


Joined: 21 Dec 2003
Posts: 199
Location: France

PostPosted: Sat Jan 02, 2010 6:04 pm    Post subject: Reply with quote

Indeed, after removing the dga use flag the mouse works!
Thanks you very much PaulBredbury!
_________________
S'il n'y a pas de solution, alors il n'y a pas de problème (logique Shadok).
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