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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Fri Jul 09, 2010 3:30 am Post subject: CoD Modern Warfare 2 and Starcraft 2 |
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Call of Duty Mordern Warfare 2
Has someone try to run this game with wine? Since it need Steam to play it i just want to know if someone of you have this Game working.
Starcraft 2
- To play Starcraft 2, you have to install wine 1.2 and a Kernel 2.6.32 or above 2.6.35-r4.
- I had no sound, but after activate the openal and esd Useflag of wine, it works.
- You can buy the game, create a battle.net account and add the game on your account. And download an Installer from there.
- Or you use your retail game. But the dvd has some hidden files so your installation will not work as usual. You have mount it manual with some options:
Code: | mount -t udf -o ro,unhide,uid=1000 /dev/sr0 /mnt/cdrom |
Last edited by ChrisJumper on Tue Jul 27, 2010 3:57 am; edited 2 times in total |
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forrestfunk81 Guru
Joined: 07 Feb 2006 Posts: 565 Location: münchen.de
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Posted: Tue Jul 13, 2010 11:17 am Post subject: |
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Hi CrisJumper,
I got it running with wine, but it is extremly slow (on a amd phenom2 955 with nvidia GTX275). Steam also works with wine but iirc i had some problems installing MW2 with Steam, so i copied my Windows MW2 installation to appropiate wine directory. I tried it in febr. 2010 and june 2010 with unstable wine releases. _________________ # cd /pub/
# more beer |
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nevillemartin11 n00b
Joined: 15 Jul 2010 Posts: 4
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Posted: Thu Jul 15, 2010 5:16 am Post subject: Modern Warfare 2 |
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I have seen that Most of the user have felt the issue with running the games. I have also copied the Windows installation directory MW2 matching wines. I hope that It should be come with fats version. So We will enjoy it very well and also as far than previously. |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Mon Jul 19, 2010 2:54 pm Post subject: |
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Thanks for your advise. So i won't waste my Money on that game and buy another one: Torchlight :D |
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Muso Veteran
Joined: 22 Oct 2002 Posts: 1052 Location: The Holy city of Honolulu
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Posted: Mon Jul 19, 2010 7:16 pm Post subject: |
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ChrisJumper wrote: | Thanks for your advise. So i won't waste my Money on that game and buy another one: Torchlight |
Wolfenstein runs perfectly under wine, and Starcraft 2 is running great since wine-1.2 came out. _________________ "You can lead a horticulture but you can't make her think" ~ Dorothy Parker
2021 is the year of the Linux Desktop! |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Mon Jul 19, 2010 9:55 pm Post subject: |
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Starcraft2 ??
Ohhh but i hope this will run too, with this strange online copy-protection when the game roll out!
But it sounds good. .... ok the game is ordered :D |
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d2_racing Bodhisattva
Joined: 25 Apr 2005 Posts: 13047 Location: Ste-Foy,Canada
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Posted: Tue Jul 20, 2010 2:57 am Post subject: |
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StartCraft 2 should be good AFAIK, because I played the game a couple of hours, the brother of my gilrfriend is a betatester, so I was able to play maybe 5-10 hours and it's better then Starcraft 1 , but you still have the same feeling. |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Sat Jul 24, 2010 4:41 pm Post subject: |
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Today i got my Starcraft2 CE...
but i can't install the game from the dvd. Maybe its an issue about user rights or a wrong udev configuration? If i mount the cdrom i got this:
Code: | /mnt/cdrom $ ls -lah
insgesamt 2,4M
drwxr-xr-x 3 501 dialout 440 25. Mai 06:16 .
drwxr-xr-x 21 root root 4,0K 27. Mai 19:07 ..
-rwx------ 1 501 dialout 2,4M 25. Mai 06:16 Installer.exe
drwx------ 3 501 dialout 88 25. Mai 06:16 StarCraft II Installer.app
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And i cant execute this! Wine can't open the Installer.exe
But its still an old Version of wine, i don't try Wine 1.2, cause i know about the kernelbug and there is no Kernel 2.6.35-r4 in the tree, so i just wait and install the game in Windows. I just, would, try if the installer is a different from the beta and if it runs with cedega/wine.
...to be continue
Edit: Bye the way, torchlight working really amazing i installed with cedega and just have to add a settings.txt file and add some folders, that the game "save" my success :) |
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Muso Veteran
Joined: 22 Oct 2002 Posts: 1052 Location: The Holy city of Honolulu
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Posted: Sat Jul 24, 2010 7:22 pm Post subject: |
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Have you registered your game's DVD code @ battle.net? If you do that you can then just download the digital version and it should install for you without a hitch. _________________ "You can lead a horticulture but you can't make her think" ~ Dorothy Parker
2021 is the year of the Linux Desktop! |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Sat Jul 24, 2010 8:03 pm Post subject: |
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Thank you Chopinzee,
i will do this! The Installer on the DVD (in windows) won't install, it "dial out" and ask a Server for the time which say: "Noo installation, just wait to the 27.7.2010" :) |
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Muso Veteran
Joined: 22 Oct 2002 Posts: 1052 Location: The Holy city of Honolulu
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Posted: Sat Jul 24, 2010 9:02 pm Post subject: |
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ChrisJumper wrote: | Thank you Chopinzee,
i will do this! The Installer on the DVD (in windows) won't install, it "dial out" and ask a Server for the time which say: "Noo installation, just wait to the 27.7.2010" |
Yeah, I'm picking mine up at the local brick & mortar shop on Tuesday. I'll be adding my code to my battle.net account and installing digitally in wine-1.2. I had some fun with the multiplayer beta in wine, until they closed it... but I really want to play the single player campaign. _________________ "You can lead a horticulture but you can't make her think" ~ Dorothy Parker
2021 is the year of the Linux Desktop! |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Mon Jul 26, 2010 11:05 pm Post subject: |
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Code: | # mount -t udf -o ro,unhide,uid=1000 /dev/sr0 /mnt/cdrom |
Download 12 GB is too much for me, so search the net for this.. if i mount the drive with this command, i could install the game from dvd with wine.
The European servers allow the installation now. But i don't have a new kernel. the gentoo-sources are still on 2.6.34-r2 but i will need a 2.6.35-r4, to have a stable play?
Should i just download the kernl-source? Without the gentoo-patchset or just wait?
Regards
Chris |
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Muso Veteran
Joined: 22 Oct 2002 Posts: 1052 Location: The Holy city of Honolulu
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Posted: Mon Jul 26, 2010 11:27 pm Post subject: |
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Um, do you need anything specific from the gentoo patchset? If not you could just emerge the vanilla sources. _________________ "You can lead a horticulture but you can't make her think" ~ Dorothy Parker
2021 is the year of the Linux Desktop! |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Mon Jul 26, 2010 11:51 pm Post subject: |
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Thanks, i will try the vanilla-sources. I don't really know what is different in the gentoo-sources, so i just ask cause i am to lazy for reading it, i will play ;D
Quote: | vanilla-sources is UNSUPPORTED by Gentoo Security.
* This means that it is likely to be vulnerable to recent security issues.
* For specific information on why this kernel is unsupported, please read:
* http://www.gentoo.org/proj/en/security/kernel.xml
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Oh. vulnerable.. so i will just use it if i want to play.
Some posters on winehq.org just say it runs fine. Platium-Rating :)
See you later!
Edit: Now i decide use the gentoo-sources 2.6.32, and play the game for a while, i got some texture bugs in the tutorial but not in the Missions. The game runs fine. I have medium Settings and still Shaodwos on and fog.. its nice. But in one mission where some zerg attack my base, the game slow down. Its ok and i am satisfied with this gameplay. But its just "sad" to see the low quality in some cinematic, if you saw it on some preview or movies on the blizzard homepage. But its astonish to see that some film is no motion picture, its a "live rendering" or a scripted situation. Like that where one spaceship take me out of my base and rescue my crew from a zerg attack. Maybe i try to downsize something or buy more ram, or start the Game in its own X-Session and not from my fluxbox.
But for me? the game runs fine as CNC (3)- Tiberium Wars.... ok the graphic is still better in starcraft2. |
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Jimini l33t
Joined: 31 Oct 2006 Posts: 601 Location: Germany
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Posted: Tue Jul 27, 2010 9:23 am Post subject: |
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--[solved]--
Hey,
at the moment I am little helpless: I installed StarCraft 2 without any problems, but I have difficulties to start the game. Sometimes it starts, sometimes it doesn't, sometimes it crashes befor I get to the point where I log in. A few times it seemed to do the following:
- change the Windows-version between Vista and 7
- wineserver -k
I solved the soundproblem temporarily by overriding "mmdevapi" and disabling it.
Wine:
Code: | Installed versions: 1.2!t(10:41:48 27.07.2010)(X alsa cups dbus esd gecko jpeg lcms ldap mp3 ncurses openal opengl oss perl png ssl threads truetype xml -capi -custom-cflags -fontconfig -gnutls -gphoto2 -gsm -hal -jack -nas -pulseaudio -samba -scanner -test -win64 -xcomposite -xinerama) |
At the moment, I use 2.6.34-r1.
Here are the messages from my shell, when I start StarCraft 2 (wine .wine/drive_c/Programme/StarCraft\ II/StarCraft\ II.exe):
Code: | fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x136498, 0x43cf0e8
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x43ced78,0x43ced7c): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce914,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce858,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce22c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce204,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:msctf:ThreadMgrSource_AdviseSink (0xa7bd048) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb58) : pBox=(nil) stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20d340,0x212610): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xa7ba610,0x20dbf0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xa7ba610,0x20dbf0): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb58) : pBox=(nil) stub
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x43cd958,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43cdc2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43cdc1c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43cd9b4,0x00000000), stub!
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:imm:ImmReleaseContext (0x3005e, 0x140b68): stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x185d60) : pBox=(nil) stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x371cd74,0x371cd78): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x371ca00,0x371ca04): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented |
=> the game starts, but crashes before I can log in.
Code: | fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x136498, 0x43cf0e8
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x43ced78,0x43ced7c): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce914,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce858,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909198916 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909198916) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce22c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:win:EnumDisplayDevicesW ((null),0,0x43ce204,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x20dc80,0x20dbf0): stub
fixme:msctf:ThreadMgrSource_AdviseSink (0xa7bd048) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x371cd74,0x371cd78): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x371ca00,0x371ca04): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented |
=> the game crashes after a few seconds, so it does not load at all.
These two errors seem to occur randomly - I didn't change anything, I just tried to start the game a few times.
Has anyone an idea? Help would be appreciated.
Best regards,
Jimini
Edit with a little update: now I am trying the 2.6.32-r7-sources, and the first two attempts to start the game worked fine. Until now I didn't want to believe, that my problems could have been caused by the wrong kernel version - but I keep testing!
Edit #2: okay, seems as this crap was my fault - 2.6.32-r7 works fine. I chose "Windows 7" in winecfg and I also disabled "mmdevapi", as I already mentioned. _________________ "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." (H.P. Lovecraft: The Call of Cthulhu) |
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maaddog n00b
Joined: 23 Jun 2003 Posts: 41
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Posted: Wed Jul 28, 2010 1:31 am Post subject: |
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SC2 works reasonably well for me, but random crashes abound. Typically i find it very very temperamental to start up. All the recommended fixes for sound actually cause it to crash (i have stuttering, i blame pulseaudio as usual :p)
However once it runs, performance is good with everything set at ultra quite a nice game.
- messing with the O/S version for me causes start-up crashes (xp is fine)
- changing any audio options, bitrate, Alsa/OSS, emulation/full cause a start-up crash (defaults is fine)
- patches listed in wine app db don't do squat atm
- kernel patches don't help either
Running wine 1.2, once the match is started or your logged in the game, its stable. So if your looking to run it on Linux, I do recommend it. |
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Muso Veteran
Joined: 22 Oct 2002 Posts: 1052 Location: The Holy city of Honolulu
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Posted: Wed Jul 28, 2010 6:55 am Post subject: |
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maaddog wrote: | So if your looking to run it on Linux, I do recommend it. |
That's the only choice
Bugger of a digital download though... still have another gig plus to go (nearly 7 gigs total).
Wine craps out when trying to install from the DVD so I'm happy about battle.net's policy of allowing the input of game codes to = digital install option. _________________ "You can lead a horticulture but you can't make her think" ~ Dorothy Parker
2021 is the year of the Linux Desktop! |
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maaddog n00b
Joined: 23 Jun 2003 Posts: 41
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Posted: Wed Jul 28, 2010 10:19 am Post subject: |
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Chopinzee wrote: | maaddog wrote: | So if your looking to run it on Linux, I do recommend it. |
That's the only choice
Bugger of a digital download though... still have another gig plus to go (nearly 7 gigs total).
Wine craps out when trying to install from the DVD so I'm happy about battle.net's policy of allowing the input of game codes to = digital install option. |
If you set the correct mount options it will/should install ok? mount -o ro,unhide,uid=1000 /dev/cdrom /mnt/cdrom
Remember to substitute an appropriate uid or add a guid.
Indeed, full time Linux here for over 6 years (dual boot for lots longer) not looking back, got pretty much everything I ever wanted to play running. Wine has come a long way since it only ran win 3.1 notepad
Ive been doing more tweaking/patching but checking the official SC2 forums today, i was really surprised we got it running so easy under wine, there is literally hundreds of people getting crashes, BSOD'S, overheating, corruption etc.. ( ref: http://us.battle.net/sc2/en/forum/topic/145934624) |
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boaglio n00b
Joined: 14 May 2004 Posts: 60 Location: Sao Paulo - Brazil
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Posted: Sun Aug 01, 2010 2:57 am Post subject: |
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So I'm really would like to play SC2 on Linux, but even using the right version of Wine and Kernel and installed 100%, I am unable to run the game.
Versions:
Code: |
[fb@cascao StarCraft II]$ wine --version
wine-1.2
[fb@cascao StarCraft II]$ uname -a
Linux cascao 2.6.32-gentoo-r6 #1 SMP Sat Feb 20 15:16:51 BRST 2010 x86_64 AMD Phenom(tm) 9550 Quad-Core Processor AuthenticAMD GNU/Linux
[fb@cascao StarCraft II]$
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If I try to start:
Code: |
[fb@cascao StarCraft II]$ wine StarCraft\ II.exe
err:virtual:map_image failed to set 60000020 protection on section .text, noexec filesystem?
wine: Unhandled page fault on execute access to 0x004b9403 at address 0x4b9403 (thread 0009), starting debugger...
Unhandled exception: page fault on execute access to 0x004b9403 in 32-bit code (0x004b9403).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004b9403 ESP:0032fe94 EBP:0032fea8 EFLAGS:00010216( R- -- I -A-P- )
EAX:00000000 EBX:7edb3ff4 ECX:30d34560 EDX:0032ff10
ESI:7ffdf000 EDI:004b9403
Stack dump:
0x0032fe94: 7ed843cc 7ffdf000 f76968aa 7edb3ff4
0x0032fea4: 7ffdf000 0032fee8 7ed86655 7ffdf000
0x0032feb4: 004b9403 00000000 00000000 00000000
0x0032fec4: 00000000 00000000 00000000 00000000
0x0032fed4: 00000000 7ed8660b 7efe3ff4 fff4b154
0x0032fee4: 00110778 0032fef8 7efb8420 7ffdf000
Backtrace:
=>0 0x004b9403 EntryPoint() in starcraft ii (0x0032fea8)
1 0x7ed86655 in kernel32 (+0x46654) (0x0032fee8)
2 0x7efb8420 call_thread_func+0xb() in ntdll (0x0032fef8)
3 0x7efb8610 call_thread_entry_point+0x6f() in ntdll (0x0032ffc8)
4 0x7ef9310a in ntdll (+0x33109) (0x0032ffe8)
0x004b9403 EntryPoint in starcraft ii: call 0x004c2b4f
Modules:
Module Address Debug info Name (86 modules)
PE 400000- 6ad000 Export starcraft ii
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7dc75000-7dc7d000 Deferred libkrb5support.so.0
ELF 7dc7d000-7dca1000 Deferred libk5crypto.so.3
ELF 7dca1000-7dd2b000 Deferred libkrb5.so.3
ELF 7dd2b000-7dd54000 Deferred libgssapi_krb5.so.2
ELF 7dd54000-7dd8a000 Deferred libcups.so.2
ELF 7ddcb000-7dde6000 Deferred spoolss<elf>
\-PE 7ddd0000-7dde6000 \ spoolss
ELF 7dde6000-7de07000 Deferred localspl<elf>
\-PE 7ddf0000-7de07000 \ localspl
ELF 7de99000-7de9f000 Deferred libxfixes.so.3
ELF 7de9f000-7dea9000 Deferred libxcursor.so.1
ELF 7dea9000-7deb1000 Deferred libxrandr.so.2
ELF 7deb1000-7debb000 Deferred libxrender.so.1
ELF 7debb000-7dec1000 Deferred libxxf86vm.so.1
ELF 7dec1000-7dee3000 Deferred imm32<elf>
\-PE 7ded0000-7dee3000 \ imm32
ELF 7dee3000-7defc000 Deferred libxcb.so.1
ELF 7defc000-7e017000 Deferred libx11.so.6
ELF 7e017000-7e026000 Deferred libxext.so.6
ELF 7e026000-7e03f000 Deferred libice.so.6
ELF 7e03f000-7e0e1000 Deferred winex11<elf>
\-PE 7e050000-7e0e1000 \ winex11
ELF 7e0e1000-7e166000 Deferred libfreetype.so.6
ELF 7e166000-7e17e000 Deferred libresolv.so.2
ELF 7e185000-7e189000 Deferred libcom_err.so.2
ELF 7e189000-7e1bd000 Deferred uxtheme<elf>
\-PE 7e190000-7e1bd000 \ uxtheme
ELF 7e1bf000-7e1e0000 Deferred iphlpapi<elf>
\-PE 7e1d0000-7e1e0000 \ iphlpapi
ELF 7e1e0000-7e204000 Deferred mpr<elf>
\-PE 7e1f0000-7e204000 \ mpr
ELF 7e204000-7e217000 Deferred libz.so.1
ELF 7e218000-7e21e000 Deferred libxdmcp.so.6
ELF 7e21e000-7e222000 Deferred libxau.so.6
ELF 7e222000-7e22b000 Deferred libsm.so.6
ELF 7e22b000-7e23f000 Deferred lz32<elf>
\-PE 7e230000-7e23f000 \ lz32
ELF 7e23f000-7e258000 Deferred version<elf>
\-PE 7e240000-7e258000 \ version
ELF 7e258000-7e2b6000 Deferred wininet<elf>
\-PE 7e260000-7e2b6000 \ wininet
ELF 7e2b6000-7e3a0000 Deferred oleaut32<elf>
\-PE 7e2d0000-7e3a0000 \ oleaut32
ELF 7e3a0000-7e415000 Deferred rpcrt4<elf>
\-PE 7e3b0000-7e415000 \ rpcrt4
ELF 7e415000-7e516000 Deferred ole32<elf>
\-PE 7e430000-7e516000 \ ole32
ELF 7e516000-7e545000 Deferred oledlg<elf>
\-PE 7e520000-7e545000 \ oledlg
ELF 7e545000-7e57d000 Deferred winspool<elf>
\-PE 7e550000-7e57d000 \ winspool
ELF 7e57d000-7e669000 Deferred comctl32<elf>
\-PE 7e590000-7e669000 \ comctl32
ELF 7e669000-7e6cc000 Deferred shlwapi<elf>
\-PE 7e680000-7e6cc000 \ shlwapi
ELF 7e6cc000-7e8a6000 Deferred shell32<elf>
\-PE 7e6e0000-7e8a6000 \ shell32
ELF 7e8a6000-7e95d000 Deferred comdlg32<elf>
\-PE 7e8b0000-7e95d000 \ comdlg32
ELF 7e95d000-7e9ba000 Deferred advapi32<elf>
\-PE 7e970000-7e9ba000 \ advapi32
ELF 7e9ba000-7ea46000 Deferred gdi32<elf>
\-PE 7e9d0000-7ea46000 \ gdi32
ELF 7ea46000-7eb7a000 Deferred user32<elf>
\-PE 7ea60000-7eb7a000 \ user32
ELF 7ed2d000-7eea2000 Export kernel32<elf>
\-PE 7ed40000-7eea2000 \ kernel32
ELF 7eea2000-7eeae000 Deferred libnss_files.so.2
ELF 7eeae000-7eeb9000 Deferred libnss_nis.so.2
ELF 7eeb9000-7eed5000 Deferred libnsl.so.1
ELF 7eed5000-7eede000 Deferred libnss_compat.so.2
ELF 7eede000-7ef05000 Deferred libm.so.6
ELF 7ef05000-7ef32000 Deferred ws2_32<elf>
\-PE 7ef10000-7ef32000 \ ws2_32
ELF 7ef32000-7ef46000 Deferred msimg32<elf>
\-PE 7ef40000-7ef46000 \ msimg32
ELF 7ef46000-7f000000 Export ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF f74c1000-f74c6000 Deferred libuuid.so.1
ELF f74c8000-f74cc000 Deferred libdl.so.2
ELF f74cc000-f7636000 Deferred libc.so.6
ELF f7636000-f7650000 Deferred libpthread.so.0
ELF f7691000-f77d2000 Export libwine.so.1
ELF f77d3000-f77f4000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) L:\StarCraft II\StarCraft II.exe
00000009 0 <==
0000000e services.exe
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000017 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
Backtrace:
=>0 0x004b9403 EntryPoint() in starcraft ii (0x0032fea8)
1 0x7ed86655 in kernel32 (+0x46654) (0x0032fee8)
2 0x7efb8420 call_thread_func+0xb() in ntdll (0x0032fef8)
3 0x7efb8610 call_thread_entry_point+0x6f() in ntdll (0x0032ffc8)
4 0x7ef9310a in ntdll (+0x33109) (0x0032ffe8)
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The wine log is showing "noexec filesystem?" , but I already run " chmod -R 777 StarCraft\ II/ " and even tried to run with root user, I always get the same error.
What should I do ?
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cst Apprentice
Joined: 24 Feb 2008 Posts: 203 Location: /proc
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Posted: Thu Aug 05, 2010 9:24 am Post subject: |
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maaddog wrote: | SC2 works reasonably well for me, but random crashes abound. Typically i find it very very temperamental to start up. All the recommended fixes for sound actually cause it to crash (i have stuttering, i blame pulseaudio as usual :p)
However once it runs, performance is good with everything set at ultra quite a nice game.
- messing with the O/S version for me causes start-up crashes (xp is fine)
- changing any audio options, bitrate, Alsa/OSS, emulation/full cause a start-up crash (defaults is fine)
- patches listed in wine app db don't do squat atm
- kernel patches don't help either
Running wine 1.2, once the match is started or your logged in the game, its stable. So if your looking to run it on Linux, I do recommend it. |
What are your specs?
For me the performance is dreadfull, I get 20 fps on lowest settings and on win7 I get 70 on ULTRA! _________________ i7 3930K @ 4GHz
MSI X79A-GD45 (8D)
32GB 1600 MHz DDR3 Samsung
Samsung 840 PRO, 2xSamsung HD502HJ in RAID 1
MSI GTX 980Ti
latest gentoo-sources on x86_64 Fluxbox (amd64)
best render farm: www.GarageFarm.NET |
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2390 Location: Germany
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Posted: Thu Aug 05, 2010 1:06 pm Post subject: |
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boaglio,
did you check out the winehq.org application database entry or user Post comments? And i hope you have an official Version... ;)
Maybe the no execution-filesystem could be an "noexec"-Flag on the device/place where your wine-folder is installed (/home?) see your fstab
@cst
It runs fine here too, maybe i have to elevate that it much slower on Linux, but if you have much more power you can neglect the slowdown effect.
I have a Quad Core and an Nvidia GTS 250 with 1 GB Memory on my Card. But only 2 GB Ram. |
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neuron Advocate
Joined: 28 May 2002 Posts: 2371
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Posted: Thu Aug 05, 2010 1:51 pm Post subject: |
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Would be nice if people that are able to play any map on ultra would post their specs.
I'm on a GTX260M, i7 at 3.2ghz and 4gb ram. On the last terran map I get around 25fps with low on everything. This is with compiz on though, but there's no huge performance increase with anything. Got the latest nvidia driver (256.44), but my kernels not as updated. |
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smashy n00b
Joined: 15 Dec 2007 Posts: 18
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Posted: Thu Aug 05, 2010 2:57 pm Post subject: |
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Realy poor perfs setting ultra 1080 with 2,96GHz Intel Core2 , nvidia 470 (drivers 256.44 ) 2.6.35 ...i get 15/20 fps ( test under crossover game 9.1.0)
Some trick for nvidia 's users !! Don't work for me , no way for play with ultra setting .
Quote: |
On Nvidia make sure you set 'UseGLSL' to disabled (see wiki.winehq.org/UsefulRegistryKeys) it should provide a huge boost (I remember 30% or so in the demo). Disabling this option won't impact image quality because on Nvidia hardware we support shader model 3.0 with and without GLSL (without GLSL it uses nvidia specific opengl extensions). |
PS link for winehq starcraf 2 topic http://forum.winehq.org/viewtopic.php?t=9149 |
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cst Apprentice
Joined: 24 Feb 2008 Posts: 203 Location: /proc
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Posted: Thu Aug 05, 2010 3:20 pm Post subject: |
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even on 470? now thats really bad
you cant say it runs fine if high-end GPU cant handle it
I would not give this a gold in winehq _________________ i7 3930K @ 4GHz
MSI X79A-GD45 (8D)
32GB 1600 MHz DDR3 Samsung
Samsung 840 PRO, 2xSamsung HD502HJ in RAID 1
MSI GTX 980Ti
latest gentoo-sources on x86_64 Fluxbox (amd64)
best render farm: www.GarageFarm.NET |
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Jimini l33t
Joined: 31 Oct 2006 Posts: 601 Location: Germany
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Posted: Thu Aug 05, 2010 3:42 pm Post subject: |
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How do you measure your fps in SC2?
At the moment, I have almost everything on "medium", the performance could be worse.
My system: Intel Core i5 750, Geforce GT240 (bottleneck!), 4G RAM.
Best regards,
Jimini _________________ "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." (H.P. Lovecraft: The Call of Cthulhu) |
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