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Tobas n00b
Joined: 26 Sep 2003 Posts: 21
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Posted: Sat Sep 27, 2003 10:13 am Post subject: UT doesnt work ?? |
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Ive installed Unreal tournament and everything looked fine but when i try 2 start it i get an error :
glx not found on 0:0
but i have installed my NVidia card correctly because i get the NVidia splash screen.
i have an NVidia TNT 2 Ultra 32 Mb videocard and i played ut with it on redhat and mandrake so this is an configuration error but what kind ??
can someone help me.
Americans Army doesn't work either so its a xf86config error but i dont know wich
Tobas |
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Helena Veteran
Joined: 02 Apr 2003 Posts: 1114 Location: Den Dolder, The Netherlands
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Posted: Sat Sep 27, 2003 11:16 am Post subject: |
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Try to recompile the nvidia-driver and openGL-interface with: Code: | emerge nvidia-glx
emerge nvidia-kernel |
Make sure the nvidia driver is loaded from /etc/modules.autoload.d/kernel-2.4 (or equivalent)
Hope this helps |
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GenKreton l33t
Joined: 20 Sep 2003 Posts: 828 Location: Cambridge, MA
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Posted: Sat Sep 27, 2003 2:54 pm Post subject: |
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Also after you re-emerge those components I suggest you run opengl-update nvidia. GLX won't work without it, you cna try before if you haven't changed your kernel. |
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Tobas n00b
Joined: 26 Sep 2003 Posts: 21
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Posted: Sat Sep 27, 2003 8:19 pm Post subject: |
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did it but still no ut
this is my output
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
appError called:
Couldn't set video mode: Couldn't find matching GLX visual
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
USDLGLRenderDevice::ShutdownAfterError
USDLViewport::ResizeViewport
and bla,bla,bla
and this is the output from americas army:
$ armyops
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
Couldn't set video mode: Couldn't find matching GLX visual
History:
Exiting due to error
my XF86Config
# This loads the GLX module
# Load "glx"
and
# **********************************************************************
# Graphics device section
# **********************************************************************
# Any number of graphics device sections may be present
# Standard VGA Device:
Section "Device"
Identifier "Standard VGA"
VendorName "Unknown"
BoardName "Unknown"
# The chipset line is optional in most cases. It can be used to override
# the driver's chipset detection, and should not normally be specified.
# Chipset "generic"
# The Driver line must be present. When using run-time loadable driver
# modules, this line instructs the server to load the specified driver
# module. Even when not using loadable driver modules, this line
# indicates which driver should interpret the information in this section.
Driver "vga"
# The BusID line is used to specify which of possibly multiple devices
# this section is intended for. When this line isn't present, a device
# section can only match up with the primary video device. For PCI
# devices a line like the following could be used. This line should not
# normally be included unless there is more than one video device
# intalled.
# BusID "PCI:0:10:0"
# VideoRam 256
# Clocks 25.2 28.3
EndSection
# Device configured by xf86config:
Section "Device"
Identifier "NVIDIA TNT2 ULTRA"
#Driver "nv"
Driver "nvidia"
#VideoRam 32768
# Insert Clocks lines here if appropriate
EndSection
# **********************************************************************
# Screen sections
# **********************************************************************
# Any number of screen sections may be present. Each describes
# the configuration of a single screen. A single specific screen section
# may be specified from the X server command line with the "-screen"
# option.
Section "Screen"
Identifier "Screen 1"
Device "NVIDIA TNT2 ULTRA"
Monitor "My Monitor"
DefaultDepth 24
Tobas
Last edited by Tobas on Sat Sep 27, 2003 8:25 pm; edited 1 time in total |
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El_Presidente_Pufferfish Veteran
Joined: 11 Jul 2002 Posts: 1179 Location: Seattle
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Posted: Sat Sep 27, 2003 8:24 pm Post subject: |
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in /etc/X11/XF86Config do you have something similar to
Load "glx"
Load "dri"
towards the top? |
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Tobas n00b
Joined: 26 Sep 2003 Posts: 21
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Posted: Sat Sep 27, 2003 8:26 pm Post subject: |
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yes |
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Tobas n00b
Joined: 26 Sep 2003 Posts: 21
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Posted: Sat Sep 27, 2003 8:26 pm Post subject: |
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yes |
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loginx n00b
Joined: 14 Aug 2002 Posts: 68 Location: Windsor Ontario, Canada
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Posted: Fri Oct 10, 2003 3:12 pm Post subject: |
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I just tried running UT with NVidia Twinview (UT 2003 works fine) and here is the output of /opt/unreal-tournament/ut:
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16469->16468; refs: 225355
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
Segmentation fault |
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ZothOmmog Apprentice
Joined: 05 May 2003 Posts: 216 Location: Nashville, TN
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Posted: Fri Oct 10, 2003 7:01 pm Post subject: |
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Code: | my XF86Config
# This loads the GLX module
# Load "glx"
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X can't load GLX if the line telling it to do so is commented out...
Remove that # from before "Load" & restart X. |
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DaNIsH Apprentice
Joined: 01 Jan 2003 Posts: 197 Location: Melbourne, Australia.
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Posted: Fri Oct 15, 2004 7:38 am Post subject: |
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I'm fairly sure the "Load "glx"" line is for the Xorg-glx.. nvidia-glx has it's own.
I am also having this problem, fairly sure it's related to the latest glibc update (going by some old posts).
EDIT: Oh crap.. Oct 10 2003. Sorry _________________ Adopt an unanswered post today |
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