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anarchron n00b
Joined: 13 Jul 2003 Posts: 38
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Posted: Wed Oct 15, 2003 7:09 pm Post subject: Max Payne2 WineX? |
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Hi, has anyone tried playing Max Payne 2 yet with WineX? |
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Unixmonkey n00b
Joined: 18 Oct 2002 Posts: 23
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Posted: Wed Oct 15, 2003 9:06 pm Post subject: |
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I'll be trying it tomorrow probably. Too busy to today. _________________ "Trading freedom for security is bad enough. Trading freedom for entertainment is disgusting." |
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sgaap l33t
Joined: 16 Aug 2002 Posts: 754 Location: Enschede, The Netherlands
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Posted: Wed Oct 15, 2003 10:36 pm Post subject: |
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Just used a windows install:
(older) winex-cvs build: craps out because the game demands directx9
wine (20030911): plays intro movies fine (sound is great) and starts loading but exits with an unhandeled exception.
maybe more luck with a newer version of winex _________________ In "old" Europe we already have a word for "pre-emptive strikes" mr Bush: its called "war" |
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Unixmonkey n00b
Joined: 18 Oct 2002 Posts: 23
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Posted: Thu Oct 23, 2003 1:33 am Post subject: |
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No luck at all.
Installs fine if you tell it to ignore not having directx9, but you can't run it because of that.
Copied over from windows install also complains about directx and exits. _________________ "Trading freedom for security is bad enough. Trading freedom for entertainment is disgusting." |
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ewan.paton Veteran
Joined: 29 Jul 2003 Posts: 1219 Location: glasgow, scotland
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Posted: Sat Oct 25, 2003 5:55 am Post subject: |
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doesnt Max Payne 2 use the same physics engine as halflife 2, not a good sign for the chances of that working though it could be 4+ months of wine development yet
since the hl2 source code has been leaked is there any conclusions about a linux version other than it doesnt have to use directx |
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ormi Apprentice
Joined: 13 Oct 2002 Posts: 234 Location: lappeen Ranta, Finland
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Posted: Mon Nov 10, 2003 8:34 pm Post subject: |
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Max Payne 2 now works with winex cvs.. Get installer from here and cvswinex script from here (GetCVSWineX). Winex cvs supports dx9 now |
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sgaap l33t
Joined: 16 Aug 2002 Posts: 754 Location: Enschede, The Netherlands
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Posted: Mon Nov 10, 2003 10:59 pm Post subject: |
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Nice, the last cvs version of winex does run Max payne 2 very nice
running it at 1280x1024 default graphics details@fx5900) it runs smooth inside and outside (except some places where it becomes a slideshow, mostly for not too long) _________________ In "old" Europe we already have a word for "pre-emptive strikes" mr Bush: its called "war" |
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SQLBoy Guru
Joined: 17 Aug 2002 Posts: 381
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Posted: Tue Nov 11, 2003 1:55 am Post subject: |
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There is not really any platform specific code in the havok physics engine. Its easily emulated.
ewan.paton wrote: | doesnt Max Payne 2 use the same physics engine as halflife 2, not a good sign for the chances of that working though it could be 4+ months of wine development yet
since the hl2 source code has been leaked is there any conclusions about a linux version other than it doesnt have to use directx |
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ny-hardcore n00b
Joined: 11 Nov 2003 Posts: 5
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Posted: Tue Nov 11, 2003 9:29 pm Post subject: |
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ormi wrote: | Max Payne 2 now works with winex cvs.. Get installer from here and cvswinex script from here (GetCVSWineX). Winex cvs supports dx9 now |
I did this but get the following errors when trying to run the gaime:
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fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
fixme:win32:PE_CreateModule Load Configuration directory ignored
err:module:PE_fixup_imports Module (file) MSVCP71.dll (which is needed by C:\maxpayne2\rlmfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\rlmfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\rlmfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) rlmfc.dll (which is needed by C:\maxpayne2\grphmfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\grphmfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\grphmfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) grphmfc.dll (which is needed by C:\maxpayne2\e2mfc.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\e2mfc.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\e2mfc.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) e2mfc.dll (which is needed by C:\maxpayne2\KF2MFC.dll) not found
err:win32:PE_LoadLibraryExA can't load C:\maxpayne2\KF2MFC.dll
err:module:MODULE_LoadLibraryExA Loading of native DLL C:\maxpayne2\KF2MFC.dll failed, check this file ! (GetLastError 14)
err:module:PE_fixup_imports Module (file) KF2MFC.dll (which is needed by C:\maxpayne2\MaxPayne2.exe) not found
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do i have to edit the config file?
I added the missing dll's to config like this:
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"rlmfc.dll" = "native, builtin"
"grphmfc.dll" = "native, builtin"
"e2mfc.dll" = "native, builtin"
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[/code]
i use the cvswinex compiled with the script
couldn't find any decent info on the error's. |
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ormi Apprentice
Joined: 13 Oct 2002 Posts: 234 Location: lappeen Ranta, Finland
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Posted: Tue Nov 11, 2003 9:43 pm Post subject: |
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Did you use the native installer? |
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chomber n00b
Joined: 18 Aug 2003 Posts: 35
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Posted: Tue Nov 11, 2003 9:53 pm Post subject: |
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I got same errors when executing "cvswinex MaxPayne2.exe" than ny-hardcore:
Install method for both same as ormi said already. |
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ormi Apprentice
Joined: 13 Oct 2002 Posts: 234 Location: lappeen Ranta, Finland
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Posted: Tue Nov 11, 2003 10:09 pm Post subject: |
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Hmm.. I don't know why it doesn't work. Have you tried to start max payne 2 as root (if it's a permission problem)? |
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ny-hardcore n00b
Joined: 11 Nov 2003 Posts: 5
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Posted: Tue Nov 11, 2003 10:18 pm Post subject: |
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I used the linux install script..
i tried winex-stable, cvswinex , none of them work...
grrrr.... |
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chomber n00b
Joined: 18 Aug 2003 Posts: 35
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Posted: Tue Nov 11, 2003 10:23 pm Post subject: |
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ormi wrote: | Hmm.. I don't know why it doesn't work. Have you tried to start max payne 2 as root (if it's a permission problem)? |
I tried... not working... anyhow it's bad to run as root. |
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ormi Apprentice
Joined: 13 Oct 2002 Posts: 234 Location: lappeen Ranta, Finland
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Posted: Tue Nov 11, 2003 10:48 pm Post subject: |
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Actually it's harmless to run it as root, because there is no any network options in MP2. When you ran cvswinex first time, what did you answered to first questions? Did you use your possible windows installation? I did not. I answered first question No, and pointed my fake windows to ~/.cvswinex/fake_windows/.
I suggest you to remove ~/.cvswinex and run cvswinex script again, then answer no to first question and point C: drive to ~/.cvswinex/fake_windows.
I didn't do any changes to config file and MP2 worked just fine. It also could be that something has changed in today's cvs version :/ I compiled it yesterday. |
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chomber n00b
Joined: 18 Aug 2003 Posts: 35
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Posted: Wed Nov 12, 2003 5:50 pm Post subject: |
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anyone else having problems(maybe same)? |
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neurosis Apprentice
Joined: 04 May 2003 Posts: 170 Location: Ottawa, Canada
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Posted: Wed Nov 12, 2003 8:10 pm Post subject: OT: Careful. |
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ormi wrote: | Actually it's harmless to run it as root, because there is no any network options in MP2. |
Be careful with this. There are far more things to consider when running applications as root.
Network access or not, running a malicious (or not) script/binary as root could clobber your entire filesystem, mess with configuration files, among many other things. _________________ There is no evil greater than that committed by those who claim to do their deeds in the name of God.
-unknown |
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ny-hardcore n00b
Joined: 11 Nov 2003 Posts: 5
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Posted: Wed Nov 12, 2003 11:19 pm Post subject: |
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it works
i copied the 2 cd's to a the fake windows dir.
used i6comp.exe to extract the cab files,
and then i worked,
hope this helps others too |
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chomber n00b
Joined: 18 Aug 2003 Posts: 35
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Posted: Thu Nov 13, 2003 5:39 pm Post subject: |
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ny-hardcore wrote: | it works :D
i copied the 2 cd's to a the fake windows dir.
used i6comp.exe to extract the cab files,
and then i worked,
hope this helps others too |
Can you specify exactly what you did? |
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semiSfear Guru
Joined: 08 Jul 2003 Posts: 302 Location: Adelaide, SA
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Posted: Thu Nov 13, 2003 6:53 pm Post subject: |
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Yes. Please post what you did exactly. There are a lot of people out there who wan't this game to run. _________________ DnB is my religion, Jungle is my church. |
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ormi Apprentice
Joined: 13 Oct 2002 Posts: 234 Location: lappeen Ranta, Finland
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Posted: Thu Nov 13, 2003 7:47 pm Post subject: |
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Check www.frankscorner.org how to use ie6comp (instruction)
First I though that MP2 slow because it's new and uses dx9, BUT.. I've heard that max payne 2 works smoothly with geforce 256. I have GF3Ti500 and use medium detail without antialiasing. The game is very laggy when there is a lot of action or large "scene" (don't find the word, but when you see very far). This is probably a cvswinex's issue, but if you know how to accelerate the game, please tell me |
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semiSfear Guru
Joined: 08 Jul 2003 Posts: 302 Location: Adelaide, SA
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Posted: Thu Nov 13, 2003 8:45 pm Post subject: |
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I got a question that might seem stupid. I am new to the whole winexcvs business. Now then my question is:
I have figured out what GetCVSWineX script does. And it's a very good idea. But, there already is a winexcvs in portage.
Code: | * app-emulation/winex-cvs
Latest version available: 3000
Latest version installed: [ Not Installed ]
Size of downloaded files: 0 kB
Homepage: http://www.transgaming.com/
Description: Winex - fake ebuild! |
So which one should I use? The one in portage or the script? _________________ DnB is my religion, Jungle is my church. |
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wonderbread n00b
Joined: 04 Nov 2002 Posts: 28
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Posted: Thu Nov 13, 2003 8:49 pm Post subject: |
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winex cvs in portage is a dummy ebuild. The winex people asked gentoo to remove their winex builds. Try emerging it, and you'll see. |
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chomber n00b
Joined: 18 Aug 2003 Posts: 35
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Posted: Thu Nov 13, 2003 8:58 pm Post subject: |
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I got that working also. I think mp2 installer is broken or something. I have euro version of mp2. (don't know if theres any other but)
1. I installed GetCVSWineX_Pthreads
2. installed max.payne2_1.01.run (in this phase I got some errors in console "Unable to find file 'xxxxxxx' ")
3. I copied data1.cab data1.hdr data2.cab data3.cab data4.cab into game /usr/local/share/maxpayne2/ dir from cds
4. executed ' cvswinex i6comp.exe x data1.cab ' (you migth want to copy your current MaxPayne2.exe to safe)
5. because I didn't copy MaxPayne2.exe to safe I had to download nocd crack from gamecopyworld and copy that one to game dir.
6. executed ' cvswinex MaxPayne2.exe ' and voila
I played with 1024x768x32 with bilinear, all off or low and it seems to be quite smooth. Is there any command to show FPS?
My system 2400+athlonXP,1G ram, 4200 Geforce 4 64megs 2.4.21 kernel |
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semiSfear Guru
Joined: 08 Jul 2003 Posts: 302 Location: Adelaide, SA
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Posted: Thu Nov 13, 2003 9:09 pm Post subject: |
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chomber wrote: |
1. I installed GetCVSWineX_Pthreads
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Where did that Pthreads thingy come from?
To wonderbread
Thanks for the fast answer _________________ DnB is my religion, Jungle is my church. |
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