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zakk
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Joined: 16 Jun 2003
Posts: 614
Location: Oakland, CA

PostPosted: Sun Mar 07, 2004 10:29 pm    Post subject: Reply with quote

RealityMage wrote:
Ideally, we should improve Legends, and get it to be compatible with Tribes/Tribes2 network protocol. Does that sound at all feasible?

Hahaha, no.
If there is any cheat protection whatsoever, it will involve checking to make sure you have the exact same datafiles across all clients.
Legends is basically there to pretend to be Tribes (1). It infact uses the Tribes 2 engine, so, whilst it is either the same, or similar network code, it would not be feasable for it to connect to T1/2 servers.
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J.M.I.T.
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PostPosted: Mon Mar 08, 2004 8:45 am    Post subject: Reply with quote

One reseller that still sells Tribes 2 Linux copies:

http://www.ixsoft.de
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Soviet Bread Line
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PostPosted: Mon Mar 08, 2004 9:45 am    Post subject: Reply with quote

Damn. If only I knew German..
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second_exodous
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PostPosted: Mon Mar 08, 2004 11:39 am    Post subject: Reply with quote

So are they in stock? Also, if a english speaking person bought the german version is english included?

Thanx,
Stan
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J.M.I.T.
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PostPosted: Mon Mar 08, 2004 5:38 pm    Post subject: Reply with quote

Tribes2 for Linux IS an english version... I've bought my copy in this shop... but that was some time ago... but they're still listing it... so i guess it's still in stock..
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Sengoku
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PostPosted: Mon Mar 08, 2004 10:24 pm    Post subject: Reply with quote

If you're really desperate to get your Tribes2 fix in linux I would have to suggest Wine as a method for running it, it may look a little coarser than it should be but the OpenGL acceleration seems to work a treat.

Of course this means you must already have installed it in windows but for those who have the windows version this seems to be the only legal way to run Tribes2 in Linux without forking out more money for the true Linux version.
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Billybob
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Joined: 23 Oct 2003
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PostPosted: Tue Mar 16, 2004 10:54 pm    Post subject: Reply with quote

Not sure if it's been said, but Tribes 2 works under Wine. I just played it 2 minutes ago :D Sound doesn't work for me yet, but I think that just may be because I'm not using Alsa, *shrugs*. All I did was emerge wine, pop in my tribes cd, mount it, run setup, wait, start SierraUp.exe, update it a couple of times(SierraUp needs like 2+ updates) and always try the Sierra mirror first, finally Tribes should eventually come up and play like normal. You will need a working 3d accelerater, BTW. At one point I did get an error from SierraUp, but that worked it self out in time... :lol: .

And yes, Tribes 2 is a good game.
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ratbert90
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PostPosted: Wed Mar 17, 2004 5:53 am    Post subject: Reply with quote

Hey, when I try to update tribes2 (client) to the newest version I get some strange md5sum error.



Code:

 bash-2.05b# ./tribes2-25034-cdrom-x86.run
 Verifying archive integrity...tail: cannot open `+6' for reading: No such file or directory
 Error in check sums 3079959491 180257248


Now, at 1st I thought it was an md5sum error and it was bad. So I downloaded the .md5 file and I got this:

Code:

 bash-2.05b# md5sum -c tribes2-25034-cdrom-x86.run.md5
 tribes2-25034-cdrom-x86.run: OK


So the md5sum is correct.


Is there a way to fix this at all? or is there a way to force it to run? Or is there a way to unzip everything in the .run file?

I don't want to download this file for a 9th time on a 9th mirror. Please help!
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-ravage-
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Joined: 18 May 2003
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PostPosted: Wed Mar 17, 2004 7:07 am    Post subject: Reply with quote

ratbert90 wrote:
is there a way to force it to run?


yup
Code:
_POSIX2_VERSION=199209 ./tribes2-25034-cdrom-x86.run
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ratbert90
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PostPosted: Wed Mar 17, 2004 2:59 pm    Post subject: Reply with quote

-ravage- wrote:
ratbert90 wrote:
is there a way to force it to run?


yup
Code:
_POSIX2_VERSION=199209 ./tribes2-25034-cdrom-x86.run


omg love you lots!
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Malakai
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PostPosted: Wed May 12, 2004 2:23 am    Post subject: Reply with quote

The patch file runs, but with this error:

Code:
root@chii files # sh tribes2-25034-cdrom-x86.run
Verifying archive integrity...OK
Uncompressing Tribes 2 25034 Update................................................................................................................................
./update.sh: line 60:  6340 Segmentation fault      loki_patch --verify patch.dat
The program returned an error code (1)
root@chii files #



Code:
root@chii files # _POSIX2_VERSION=199209 ./tribes2-25034-cdrom-x86.run
bash: ./tribes2-25034-cdrom-x86.run: /bin/sh: bad interpreter: Permission denied


Code:
root@chii files # _POSIX2_VERSION=199209 sh tribes2-25034-cdrom-x86.run
Verifying archive integrity...OK
Uncompressing Tribes 2 25034 Update................................................................................................................................
./update.sh: line 60:  6301 Segmentation fault      loki_patch --verify patch.dat
The program returned an error code (1)


Any other idea's? Running tribes2 --update fails, running the update program will work, and it will dl the patches, but it won't apply them.
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-ravage-
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PostPosted: Wed May 12, 2004 7:26 am    Post subject: Reply with quote

http://icculus.org/lgfaq/#lokipatch
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Malakai
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PostPosted: Thu May 13, 2004 8:19 am    Post subject: Reply with quote

Ok, I applied the patch, and now I have no sound. All of the sound related stuff is just gone from the options.



Damn, I was so close :(

edit: nevermind, you just need to delete your old ~/.loki directory and let the patched version create a new one.

Whee~~
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Sp4rky
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PostPosted: Tue May 18, 2004 7:41 pm    Post subject: Reply with quote

edit

I just didn't read this thread well enough

/edit
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simoncion
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Joined: 03 May 2004
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PostPosted: Sat Jun 12, 2004 2:32 am    Post subject: Tribes2 25034 Reply with quote

I've just updated Tribes2 Linux to 25034. Now sound does not function in the game, and I cannot select a sound provider in the in-game menu. I have removed my ~/.loki directory, to no effect. Manually patching had a few un-expected side-effects, described at the end of this post. Here are a few relevant specs:

OS: Gentoo Linux
Sound: Alsa-Driver-1.0.4 (Sound Blaster Audigy 1)
Kernel: 2.6.3-ck1

Steps Taken to Install:
I unpacked the full patch:
Code:
 _POSIX2_VERSION=199209 sh tribes2-25034-cdrom-x86.run --keep


Commented the following lines in update.sh to stop the CRC verification:
Code:

# Verify that the loki_patch version is okay
#if loki_patch --verify patch.dat; then
#    :
#else
#    exit 1
#fi


I then ran update.sh:
Code:
./update.sh


Patching in this manner left several files ending with the extension '.new' For example:
After patching I had:
Code:

Tribes2/GameData/DRI-Voodoo5.cs
Tribes2/GameData/DRI-Voodoo5.cs.new

Tribes2/GameData/base/skins.vl2
Tribes2/GameData/base/skins.vl2.new

among others. I replaced each existing file with its '.new' counterpart, and Tribes 2 started in "mute" mode. :(

-Simon C. Ion
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Zannox
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Joined: 20 Sep 2003
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PostPosted: Sat Jun 12, 2004 4:07 am    Post subject: Reply with quote

Just look for a file called ClientPrefs.cs, which is located in /home/username/.loki/tribes2/base/prefs folder. Delete the lines containing Audio. Then restart Tribes 2 :)
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simoncion
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PostPosted: Sat Jun 12, 2004 4:59 am    Post subject: Reply with quote

Deleting the lines containing Audio doesn't help.

Would you post your Audio sections?
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Zannox
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PostPosted: Sat Jun 12, 2004 6:16 am    Post subject: Reply with quote

Here ya go.

$pref::Audio::activeDriver = "OpenAL";
$pref::Audio::captureGainScale = "1";
$pref::Audio::channels = 2;
$pref::Audio::decodingMask = 8;
$pref::Audio::drivers = "OpenAL";
$pref::Audio::effectsVolume = "1";
$pref::Audio::enableVoiceCapture = "1";
$pref::Audio::encodingLevel = 3;
$pref::Audio::environmentEnabled = "0";
$pref::Audio::forceMaxDistanceUpdate = 0;
$pref::Audio::frequency = 22050;
$pref::Audio::guiVolume = "0.8";
$pref::Audio::masterVolume = "0.8";
$pref::Audio::musicEnabled = "0";
$pref::Audio::musicVolume = "0.8";
$pref::Audio::provider = "Miles Fast 2D Positional Audio";
$pref::Audio::radioVolume = "0.8";
$pref::Audio::sampleBits = 16;
$pref::Audio::speakerType = "Stereo, 2-Speaker";
$pref::Audio::voiceChannels = 1;
$pref::Audio::voiceVolume = "1";
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simoncion
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PostPosted: Sun Jun 13, 2004 6:50 am    Post subject: Reply with quote

I've removed the lines containing "Audio" from the ClientPrefs.cs, to no effect. The in-game "3D Provider" and "Speakers" boxes are still empty. The following is what Tribes2 re-writes into the configuration:
Code:

$pref::Audio::activeDriver = "default";
$pref::Audio::captureGainScale = "1";
$pref::Audio::channels = 2;
$pref::Audio::decodingMask = 8;
$pref::Audio::drivers = "OpenAL";
$pref::Audio::effectsVolume = "1";
$pref::Audio::enableVoiceCapture = "1";
$pref::Audio::encodingLevel = 3;
$pref::Audio::environmentEnabled = "0";
$pref::Audio::forceMaxDistanceUpdate = 0;
$pref::Audio::frequency = 22050;
$pref::Audio::guiVolume = "0.8";
$pref::Audio::masterVolume = "0.8";
$pref::Audio::musicEnabled = "1";
$pref::Audio::musicVolume = "0.8";
$pref::Audio::radioVolume = "0.8";
$pref::Audio::sampleBits = 16;
$pref::Audio::voiceChannels = 1;
$pref::Audio::voiceVolume = "1";


I installed openal-20040303 from Portage. It didn't help Tribes 2.
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Zannox
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PostPosted: Sun Jun 13, 2004 3:16 pm    Post subject: Reply with quote

Do you have a file called libopenal.so.0 in your /tribes2 directory?
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wcbaker
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PostPosted: Mon Jun 14, 2004 1:49 am    Post subject: Reply with quote

not sure if anyone knows this, but you can now download the windows copies of tribes 2 from fileshack and fileplanet. if you do it through fileplanet they give you a cd key (not too sure about fileshack). then you can get the cd from bit-torrent or emule.
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simoncion
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PostPosted: Mon Jun 14, 2004 3:15 am    Post subject: Tribes2 Sound: Fixed! Reply with quote

Zannox: I do not have libopenal.so.0 in my /tribes2 directory. If you do, is it a file, or a symlink?
wcbaker: Thanks for the information. :->

EDIT: Zannox: I symlinked libopenal.so.0.0.7 to libopenal.so.0 in my /tribes2 directory. I have sound now. Thank you for the tip, and the patience along the way.
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Zannox
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PostPosted: Mon Jun 14, 2004 3:39 am    Post subject: Reply with quote

No problem, and the symlink was the next step :)
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neenee
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Joined: 20 Jul 2003
Posts: 1786

PostPosted: Thu Jun 17, 2004 8:52 am    Post subject: Reply with quote

hm.. is it me or are there no servers online?

it seems to ping a lot, but does not end up with any..
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Zannox
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PostPosted: Thu Jun 17, 2004 10:12 am    Post subject: Reply with quote

Don't use any filters, go to filters and select ALL Servers. I've noticed it doing that with one of my filters here lately.
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